Guide to chemistry: Difference between revisions

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imported>Kosmos
m (Added the pure chemicals back in a sentence form to introduce them and where to get them.)
imported>Kosmos
m (small capitalization tweak)
Line 52: Line 52:
|chemical = {{anchor|Inacusiate}}Inacusiate <span style="color:#6600FF;background-color:white">▮</span>
|chemical = {{anchor|Inacusiate}}Inacusiate <span style="color:#6600FF;background-color:white">▮</span>
|formula = 1 part Charcoal, 1 part Carbon, 1 part Water
|formula = 1 part Charcoal, 1 part Carbon, 1 part Water
|effects = Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (Results in 2 units instead of 3).
|effects = Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (results in 2 units instead of 3).
|}}
|}}
|-
|-
Line 85: Line 85:
|chemical = {{anchor|Ammonia}}Ammonia
|chemical = {{anchor|Ammonia}}Ammonia
|formula = 3 parts Hydrogen, 1 part Nitrogen
|formula = 3 parts Hydrogen, 1 part Nitrogen
|effects = An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (Results in 3 units instead of 4).
|effects = An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).
}}
}}
|{{Chem
|{{Chem
|chemical = {{anchor|Chloral Hydrate}}Chloral Hydrate
|chemical = {{anchor|Chloral Hydrate}}Chloral Hydrate
|formula = 3 parts Chlorine, 1 part Ethanol, 1 part Water
|formula = 3 parts Chlorine, 1 part Ethanol, 1 part Water
|effects = A powerful sedative which causes death in doses around 30 units (Results in 1 units instead of 5).
|effects = A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).
}}
}}
|-
|-
Line 96: Line 96:
|chemical = {{anchor|Condensed Capsaicin}}Condensed Capsaicin
|chemical = {{anchor|Condensed Capsaicin}}Condensed Capsaicin
|formula = 1 part Capsaicin Oil, 5 parts Ethanol
|formula = 1 part Capsaicin Oil, 5 parts Ethanol
|effects = A chemical agent used for self-defense and in police work (Results in 5 units instead of 6).
|effects = A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
}}
}}
|{{Chem
|{{Chem
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|chemical = {{anchor|Foaming Agent}}Foaming Agent
|chemical = {{anchor|Foaming Agent}}Foaming Agent
|formula = 1 part Hydrogen, 1 part Lithium
|formula = 1 part Hydrogen, 1 part Lithium
|effects = Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).
|effects = Makes foam such as that required in metal foam grenades (results in 1 unit instead of 2).
}}
}}
|{{Chem
|{{Chem
Line 140: Line 140:
|chemical = {{anchor|Glycerol}}Glycerol
|chemical = {{anchor|Glycerol}}Glycerol
|formula = 3 parts Corn Oil, 1 part Sulphuric Acid
|formula = 3 parts Corn Oil, 1 part Sulphuric Acid
|effects = Requires blended corn, so thus help from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4). Slippery like water.
|effects = Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
}}
}}
|{{Chem
|{{Chem
|chemical = {{anchor|Impedrezene}}Impedrezene
|chemical = {{anchor|Impedrezene}}Impedrezene
|formula = 1 part Mercury, 1 part Oxygen, 1 part Sugar
|formula = 1 part Mercury, 1 part Oxygen, 1 part Sugar
|effects = A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).
|effects = A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
}}
}}
|-
|-
Line 173: Line 173:
|chemical = {{anchor|Napalm}}Napalm
|chemical = {{anchor|Napalm}}Napalm
|formula = 1 part Aluminium, 1 part [[Plasma]], 1 part Sulphuric Acid
|formula = 1 part Aluminium, 1 part [[Plasma]], 1 part Sulphuric Acid
|effects = Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
|effects = Creates a large fire immediately on mixing. Only useful for grenades (results in 1 unit instead of 3).
}}
}}
|{{Chem
|{{Chem
|chemical = {{anchor|Nitroglycerin}}Nitroglycerin
|chemical = {{anchor|Nitroglycerin}}Nitroglycerin
|formula = 1 part [[Glycerol]], 1 part [[Polytrinic Acid]], 1 part Sulphuric Acid
|formula = 1 part [[Glycerol]], 1 part [[Polytrinic Acid]], 1 part Sulphuric Acid
|effects = A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).
|effects = A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
}}
}}
|-
|-
Line 233: Line 233:
|chemical = {{anchor|Space Lube}}Space Lube
|chemical = {{anchor|Space Lube}}Space Lube
|formula = 1 part Oxygen, 1 part Silicon, 1 part Water  
|formula = 1 part Oxygen, 1 part Silicon, 1 part Water  
|effects = Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).
|effects = Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
}}
}}
|-
|-
Line 272: Line 272:
|chemical = {{anchor|Zombie Powder}} Zombie Powder
|chemical = {{anchor|Zombie Powder}} Zombie Powder
|formula = 5 parts [[Sleeping Toxin]], 5 parts CarpoToxin, 5 parts Copper
|formula = 5 parts [[Sleeping Toxin]], 5 parts CarpoToxin, 5 parts Copper
|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).
}}
}}
|}
|}

Revision as of 09:15, 18 January 2015

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin.


Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.


Formulas

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Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

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Goon Chemistry

Now that all of that boring talk is over, we can move onto the fun chemicals. Recently, a large array of chemicals were ported from the Goonstation codebase to ours, and now we have a lot of new reactions. Since these chemicals are so different from the vanilla chemicals, they will be divided from them.

Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.


Goon Formulas

Components

These are very basic chemicals that you'll use in a lot of other ingredients. They can still be toxic, though.

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Medicine

When people's shit is fucked up, use these to fix it.

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Narcotics

Althought they aren't yet, in the future Goon Drugs will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful!

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Pyrotechnics

This is some of the funner stuff. Mostly burns and explodes, don't use it randomly unless you're an antagonist or you WILL be banned.

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Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?

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Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.