Guide to chemistry: Difference between revisions

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Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.


== Goon Chemistry ==
Now that all of that boring talk is over, we can move onto the fun chemicals. Recently, a large array of chemicals were ported from the Goonstation codebase to ours, and now we have a lot of new reactions. Since these chemicals are so different from the vanilla chemicals, they will be divided from them.
Mixing these special chemicals often requires a new tool called the '''Chem Heater'''. With this, you enter a given temperature (in Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
Additionally, the chemical dispenser has four new reagents. '''Stable Plasma''', '''Welding Fuel''', '''Iodine''', and '''Bromine'''.
== Goon Formulas ==
=== Medicine ===
Most of these chemicals function similarly to normal ones, with very few exceptions. A good challenge would be to, instead of treating someone with the old chemicals, to use the new ones!
{|
|{{Chem
|chemical = {{anchor|Calomel}}Calomel<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part Mercury, 1 part Chlorine heated to 374 K
|effects = Quickly purges the body of all chemicals. If your health is above 20, toxin damage is dealt. (Results in 2 units instead of 3).
}}
|{{Chem
|chemical = {{anchor|Charcoal}}Charcoal<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part <span title="1 part Oil heated to 480 K">Ash</span>, 1 part <span title="1 part Chlorine, 1 part Sodium">Sodium Chloride</span> heated to 374 K
|effects = Heals toxin damage as it slowly purges your body of other chemicals. (Results in 2 units instead of 3).
}}
|-
|{{Chem
|chemical = {{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#C8A5DC;background-color:white">▮</span>
|formula =  1 part <span title="1 part Ammonia, 1 part Ethanol">Diethylamine</span>, 1 part Sugar, 1 part <span title="1 part Carbon, 1 part Welding Fuel, 1 part Hydrogen">Oil</span>, 1 part Hydrogen
|effects = Reduces stun times, run speed, and stabilizes crit. (Results in 4 units instead of 3).
}}
|{{Chem
|chemical = {{anchor|Ephedrine}}Ephedrine<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part <span title="1 part Carbon, 1 part Welding Fuel, 1 part Hydrogen">Oil</span>, 1 part Carbon, 1 part Bromine, 1 part <span title="1 part Ammonia, 1 part Ethanol">Diethylamine</span>, 1 part Ethanol
|effects = Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. (Results in 4 units instead of 3).
}}
|-
|{{Chem
|chemical = {{anchor|Morphine}}Morphine<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = None! Ask the Quartermaster to order you a crate of it.
|effects = When heavily damaged, this chemical will allow you to walk faster. Also reduces jitteriness and will eventually knock you out if you take too much.
}}
|{{Chem
|chemical = {{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part Welding Fuel, 1 part Chlorine, 1 part <span title="3 parts Hydrogen, 1 part Nitrogen">Ammonia</span>, 1 part <span title="1 part Ethanol, 1 part Oxygen, 1 part Silver heated to 424 K">Formaldehyde</span>, 1 part Sodium, 1 part <span title="1 part Oil, 1 part Ammonia, 1 part Oxygen heated to 374 K">Cyanide</span>
|effects = Reduces radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. (Results in 6 units instead of 3).
}}
|-
|{{Chem
|chemical = {{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part Hydrogen, 1 part Fluorine, 1 part <span title="1 part Carbon, 1 part Welding Fuel, 1 part Hydrogen">Oil</span>
|effects = Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Small chance of healing brute and burn damage as well.
}}
|{{Chem
|chemical = {{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part Potassium, 1 part Iodine
|effects = Reduces radiation damage very effectively. (Results in 2 units instead of 3).
}}
|-
|{{Chem
|chemical = {{anchor|Salbutamol}}Salbutamol<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part <span title="1 part Sodium, 1 part Phenol, 1 part Carbon, 1 part Oxygen, 1 part Sulfuric Acid">Salicylic Acid</span>, 1 part Lithium, 1 part Aluminum, 1 part Bromine, 1 part <span title="3 parts Hydrogen, 1 part Nitrogen">Ammonia</span>
|effects = Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients! (Results in 5 units instead of 3).
}}
|{{Chem
|chemical = {{anchor|Salicylic Acid}}Salicylic Acid<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part Sodium, 1 part <span title="1 part Water, 1 part Chlorine, 1 part Oil">Phenol</span>, 1 part Carbon, 1 part Oxygen, 1 part Sulfuric Acid
|effects = If you have less than 50 brute damage, there is a chance to heal it. (Results in 5 units instead of 3).
}}
|-
|{{Chem
|chemical = {{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part <span title="1 part Chlorine, 1 part Sodium">Sodium Chloride</span>, 1 part Water, 1 part Sugar
|effects = Has a low chance to heal both brute and burn damage.
}}
|{{Chem
|chemical = {{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part <span title="3 parts Hydrogen, 1 part Nitrogen">Ammonia</span>, 1 part Silver, 1 part Sulfur, 1 part Oxygen, 1 part Chlorine
|effects = Quickly heals burn damage. (Results in 5 units instead of 3).
}}
|-
|{{Chem
|chemical = {{anchor|Styptic Powder}}Styptic Powder<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part Aluminum, 1 part Hydrogen, 1 part Oxygen, 1 part Sulfuric Acid
|effects = Quickly heals brute damage. (Results in 4 units instead of 3).
}}
|{{Chem
|chemical = {{anchor|Synthflesh}}Synthflesh<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part Blood, 1 part Carbon, 1 part <span title="1 part Aluminum, 1 part Hydrogen, 1 part Oxygen, 1 part Sulfuric Acid">Styptic Powder</span>
|effects = Instantly heals immense amounts of brute and burn damage. Not the same as Synthi-flesh!
}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 05:16, 15 January 2015

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Row 1 Row 2 Row 3
Aluminium Carbon Chlorine
Copper Ethanol Fluorine
Hydrogen Iron Lithium
Mercury Nitrogen Oxygen
Phosphorus Potassium Radium
Sulphuric Acid Silicon Sodium
Sugar Sulphur Water

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin.

Active Pure Chemicals

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.

Formulas

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

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Quick-Guide to Making Medicine

These are a few quick guides to making the more involved medicines without messing with the Chemmaster.

All reagents are to be added in the order shown. Some may require splitting via the Chemmaster.

Chemical Formula Results in
Bicaridine 10u Oxygen, 10u Sugar, 40u Carbon 60u Bicaridine.
Dermaline 10u Carbon, 10u Silicon, 20u Oxygen, 20u Phosphorus 60u Dermaline.
Ryetalyn 5u Nitrogen, 5u Silicon, 5u Potassium, 15u Radium, 30u Hydrogen, 40u Carbon 20u Arithrazine, and 80u Ryetalyn.
Tricordrazine 10u Carbon, 10u Oxygen, 10u Sugar, 10u Nitrogen, 10u Potassium, 10u Silicon 60u Tricordrazine.
Dexalin Plus One bar of Plasma(20u), 40u Oxygen, 20u Iron, 20u Carbon 60u Dexalin Plus and 20u Plasma.
Clonexadone One bar of Plasma(20u), 20u Oxygen, 10u Water, 10u Oxygen, 30u Sodium 60u Clonexadone and 20u Plasma.
More Clonexadone 5u liquid plasma, 20u Oxygen, 20u Water, 20u Oxygen, 30u Sodium, 5u Oxygen, 15u Sodium 90u Clonexadone and 5u Plasma.
Imidazoline 10u Nitrogen, 10u Silicon, 10u Potassium, 30u Carbon, 30u Hydrogen 60u Imidazoline.
File:Chemistry Medical.png
Picture of the chemical combinations for medical use.


File:Chemistry Science.png
Picture of the chemical combinations for scientifical use.


Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

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Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.

Goon Chemistry

Now that all of that boring talk is over, we can move onto the fun chemicals. Recently, a large array of chemicals were ported from the Goonstation codebase to ours, and now we have a lot of new reactions. Since these chemicals are so different from the vanilla chemicals, they will be divided from them.

Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.

Goon Formulas

Medicine

Most of these chemicals function similarly to normal ones, with very few exceptions. A good challenge would be to, instead of treating someone with the old chemicals, to use the new ones!

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