Guide to chemistry: Difference between revisions

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imported>Allura
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|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
}}
}}
|}
{| class="wikitable" style="border: 3px dashed #89CFF0;"
|
{{NTstation}}
===NTstation Formulas===
These chemicals and formulas only exist on the NTstation codebranch.
{|
|{{Chem
|chemical = {{anchor|Almazidone}}Almazidone
|formula = 1 part Welding Fuel, 1 part Toxin, 2 parts Sodium Chloride (Results in 3 units instead of 4).
|effects = Causes intense hallucinations, flashy colors, twitching, and major oxygen/organ damage.
}}
|{{Chem
|chemical = {{anchor|Bath salts}}Bath salts
|formula = 1 part Universal Enzyme, 1 part Space Cleaner, 2 parts Vodka (Results in 2 units instead of 4).
|effects = A simple chemical that brings your drunkness to absolute max while significantly reducing stuntimes.
}}
|-
|{{Chem
|chemical = {{anchor|Chiyanine}}Chiyanine
|formula = 1 part Plasma, 1 part Radium, 1 part Aluminium
|effects = A delayed poison that kills the victim quickly after several minutes pass. Try hiding this in food or even medicine.
}}
|{{Chem
|chemical = {{anchor|Cyanide}}Cyanide
|formula = 1 part Zombie Powder, 1 part Ehuadol (Results in 2 units instead of 3).
|effects = Slowly chokes you out.
}}
|-
|{{Chem
|chemical = {{anchor|Elatopam}}Elatopam
|formula = 1 part Virus Food, 1 part Robust Harvest (Results in 4 units instead of 2).
|effects = Heals burn damage and brute damage while causing minor brain damage, jitters, and hallucinations.
}}
|{{Chem
|chemical = {{anchor|Ephedrine}}Ephedrine
|formula = 1 part Sugar, 1 part Almazidone, 1 part Beepsky Smash (Results in 2 units instead of 3).
|effects = Boosts your speed significantly with an 80% chance of doing brain damage. Highly toxic.
}}
|-
|{{Chem
|chemical = {{anchor|Fangshenine}}Fangshenine
|formula = 1 part Phosphorus, 1 part Radium, 1 part Aluminum
|effects = Irradiates the victim.
}}
|{{Chem
|chemical = {{anchor|Hunzine}}Hunzine
|formula = 1 part Impedrizine, 1 part Cryptobiolin, 1 part Toxin
|effects = Causes brain damage, confusion and a decent amount of toxin damage while making the victim drowsy.
}}
|-
|{{Chem
|chemical = {{anchor|Iwazarudol}}Iwazarudol
|formula = 1 part Plasma, 1 part Sleep Toxin, 1 part Silicon
|effects = A poison that temporarily mutes the victim after a certain amount of time.
}}
|{{Chem
|chemical = {{anchor|Jiutin}}Jiutin
|formula = 1 part Radium, 1 part Lipozine, 1 part Copper
|effects = A weak poison that will cause you to starve to death. Eating is the only way to get rid of it. (Results in 4 units instead of 3).
}}
|-
|{{Chem
|chemical = {{anchor|Maizine}}Maizine
|formula = 1 part Cryptobiolin, 1 part Chloral Hydrate, 1 part Mindbreaker
|effects = A very slow acting poison. It is extremely slowly metabolized and even very small amounts can be fatal without antitoxins.
}}
|{{Chem
|chemical = {{anchor|Methamphetamine}}Methamphetamine
|formula = 5 parts Ephedrine, 1 part Chlorine, 1 part Plasma
|effects = Reduces all stun times and gives super speed. Very, very toxic. Causes hallucinations.
}}
|-
|{{Chem
|chemical = {{anchor|Mizarudol}}Mizarudol
|formula = 1 part Plasma, 1 part Cryptobiolin
|effects = A poison that damages vision and can cause blindness in larger doses. (Results in 3 units instead of 2).
}}
|{{Chem
|chemical = {{anchor|Synaptidol}}Synaptidol
|formula = 2 parts Welding Fuel, 1 part Robust Harvest
|effects = Reduces stuntimes, will get stronger if it remains a while in the body. If it remains too long in the body, it will cause eye and clone damage and make you vomit uncontrollably. Consume pure welding fuel to remove from your bloodstream!
}}
|-
|{{Chem
|chemical = {{anchor|Synchrozine}}Synchrozine
|formula = 1 part Blood, 1 part Welding Fuel, 1 part Plasma (Results in 2 units instead of 3).
|effects = 70% chance to completely purge all brain damage. Toxic, once consumed you have a 50% chance to vomit nonstop.
}}
|}
|}
|}



Revision as of 02:58, 25 November 2014

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Row 1 Row 2 Row 3
Aluminium Carbon Chlorine
Copper Ethanol Fluorine
Hydrogen Iron Lithium
Mercury Nitrogen Oxygen
Phosphorus Potassium Radium
Sulphuric Acid Silicon Sodium
Sugar Sulphur Water

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin.

Active Pure Chemicals

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.

Formulas

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

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Quick-Guide to Making Medicine

These are a few quick guides to making the more involved medicines without messing with the Chemmaster.

All reagents are to be added in the order shown. Some may require splitting via the Chemmaster.

Chemical Formula Results in
Bicaridine 10u Oxygen, 10u Sugar, 40u Carbon 60u Bicaridine.
Dermaline 10u Carbon, 10u Silicon, 20u Oxygen, 20u Phosphorus 60u Dermaline.
Ryetalyn 5u Nitrogen, 5u Silicon, 5u Potassium, 15u Radium, 30u Hydrogen, 40u Carbon 20u Arithrazine, and 80u Ryetalyn.
Tricordrazine 10u Carbon, 10u Oxygen, 10u Sugar, 10u Nitrogen, 10u Potassium, 10u Silicon 60u Tricordrazine.
Dexalin Plus One bar of Plasma(20u), 40u Oxygen, 20u Iron, 20u Carbon 60u Dexalin Plus and 20u Plasma.
Clonexadone One bar of Plasma(20u), 20u Oxygen, 10u Water, 10u Oxygen, 30u Sodium 60u Clonexadone and 20u Plasma.
More Clonexadone 5u liquid plasma, 20u Oxygen, 20u Water, 20u Oxygen, 30u Sodium, 5u Oxygen, 15u Sodium 90u Clonexadone and 5u Plasma.
Imidazoline 10u Nitrogen, 10u Silicon, 10u Potassium, 30u Carbon, 30u Hydrogen 60u Imidazoline.
File:Chemistry Medical.png
Picture of the chemical combinations for medical use.


File:Chemistry Science.png
Picture of the chemical combinations for scientifical use.


Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

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Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.