Grenade: Difference between revisions

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m (→‎Obtaining the Materials: Artist's Coven)
(Updated triggers)
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==Construction==
==Construction==
#Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
#Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
#*You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
#*You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
#Attach the Cable Coil to the Grenade Casing.
#Attach the Cable Coil to the Grenade Casing.
#*The Cable Coil can be replaced by a trigger assembly if another kind of bomb is desired.
#*The Cable Coil can be replaced by a trigger if another kind of bomb is desired.
#*#Open the control panel on your trigger and adjust settings as desired.
#*#Open the control panel on your trigger and adjust settings as desired.
#*#*Possible triggers: Timer, Proximity Sensor, Mousetrap, Remote Signaling Device, Voice Analyzer, or Infrared Emitter.
#*#*Possible triggers: Timer, Proximity Sensor, Health Sensor, Mousetrap, Remote Signaling Device or Voice Analyzer.
#*#Use screwdriver on the Igniter and trigger so they "can be attached".
#*#Use the grenade to open the wire panel.
#*#When they are "can be attached", use one on the other to create an ''(trigger)-Igniter Assembly''.
#*#Hold the trigger in your active hand.
#*#Use screwdriver on the ''(trigger)-Igniter Assembly'' so it "can be attached".
#*#Press "Attach" to add the trigger.
#*#Attach the ''(trigger)-Igniter Assembly'' to the Grenade Casing.
#Insert the bottles or breakers with your payload into the Unsecured Grenade.
#Insert the bottles or breakers with your payload into the Unsecured Grenade.
#Use Screwdriver on the Unsecured Grenade to finish the Grenade.
#Use Screwdriver on the Unsecured Grenade to finish the Grenade.
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===Obtaining the Materials===
===Obtaining the Materials===
*Standard [[Grenade Casing]]s can be made by using a [[Metal Sheet]]
*Standard [[Grenade Casing]]s can be made by using a [[Metal Sheet]]
*[[Large Grenade Casing]]s are made by [[Guide to Research and Development|R&D]] after some research
*[[Large Grenade Casing]]s are made by [[Guide to Research and Development|R&D]] after some research
*[[Research items#Pyro Grenade|Pyro Grenades]] and [[Research items#Advanced Release Grenade|Advanced Release Grenades]] are made by RnD as well
*[[Research items#Pyro Grenade|Pyro Grenades]] and [[Research items#Advanced Release Grenade|Advanced Release Grenades]] are made by RnD as well
*[[Cable Coil]]s can be found in chemistry, [[Artist's Coven]], [[Engineering]], and many other places
*[[Cable Coil]]s can be found in chemistry, [[Artist's Coven]], [[Engineering]], and many other places
*[[Igniter]]s can be found in R&D, and in [[Vendomat|Vendomat vending machines]]
*Most triggers can be found in R&D, and in [[Vendomat|Vendomat vending machines]]
*Most triggers can be found in R&D, and in [[Vendomat|Vendomat vending machines]]
*[[Autolathe]]s can produce Igniters, Timers, Remote Signaling Devices, and Infrared Emitters
*[[Autolathe]]s can produce Timers, Remote Signaling Devices, Proximity Sensors, Health Sensors, and Voice Analyzers.
*[[Slime Core]]s can only be obtained through [[Xenobiology]]
*[[Slime Core]]s can only be obtained through [[Xenobiology]]
*[[Bottle]]s and [[Beaker]]s can be found in [[Chemistry]]
*[[Bottle]]s and [[Beaker]]s can be found in [[Chemistry]]
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  |name = [[Cable Coil]]
  |name = [[Cable Coil]]
  |image = CableCoils.png
  |image = CableCoils.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Igniter]]
|image = Igniter.png
  }}
  }}
{{Item
{{Item
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  |bgcolor1 = #FFEE88
  |bgcolor1 = #FFEE88
  |bgcolor2 = #FFDD66
  |bgcolor2 = #FFDD66
  |name = [[Infrared Emitter]]
  |name = Health Sensor
  |image = Infared.png
  |image = Health_sensor.png
  }}
  }}
||
||
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===Legal Payload Ideas===
===Legal Payload Ideas===
* '''[[Metal Foam]]''':
 
*# Bottle: 30x Iron/Aluminium
*'''[[Metal Foam]]''':
*# Bottle: 10x [[Foaming Agent]], 10x [[Fluorosulfuric Acid]]
*#Bottle: 30x Iron/Aluminium
* '''Cleaner''':
*#Bottle: 10x [[Foaming Agent]], 10x [[Fluorosulfuric Acid]]
*# Beaker: 40x [[Foam Surfactant]]
*'''Cleaner''':
*# Beaker: 40x Water, 10x [[Space Cleaner]]
*#Beaker: 40x [[Foam Surfactant]]
* '''Tear Gas''':
*#Beaker: 40x Water, 10x [[Space Cleaner]]
*# Beaker: 25x [[Condensed Capsaicin]], 25x Potassium
*'''Tear Gas''':
*# Beaker: 25x Phosphorus, 25x Sugar
*#Beaker: 25x [[Condensed Capsaicin]], 25x Potassium
*#Beaker: 25x Phosphorus, 25x Sugar


===Illegal Payload Ideas===
===Illegal Payload Ideas===
* '''Lethal Knockout [[Smoke]]''':
 
*# Bottle: 10x Phosporous, 10x Potassium, 10x [[Chloral Hydrate]]
*'''Lethal Knockout [[Smoke]]''':
*# Bottle: 10x Sugar, 20x [[Chloral Hydrate]]
*#Bottle: 10x Phosporous, 10x Potassium, 10x [[Chloral Hydrate]]
* '''Small [[Guide to chemistry#Explosion|Explosive]]''':
*#Bottle: 10x Sugar, 20x [[Chloral Hydrate]]
*# Bottle: 30x Potassium
*'''Small [[Guide to chemistry#Explosion|Explosive]]''':
*# Bottle: 30x Water
*#Bottle: 30x Potassium
* '''Lethal Meth grenade'''
*#Bottle: 30x Water
*# Beaker: 10x Phosphorous, 10x Potassium, 30x Meth
*'''Lethal Meth grenade'''
*# Beaker: 10x Sugar, 40x Meth
*#Beaker: 10x Phosphorous, 10x Potassium, 30x Meth
*## Tested on a chef in a confined space. Flailed around uncontrollably and quickly became retarded before dropping into crit. Died shortly after going into crit from an insane amount of toxin damage.
*#Beaker: 10x Sugar, 40x Meth


==Triggers==
==Triggers==
The grenade will be work differently depending on the trigger used in it's construction:
The grenade will be work differently depending on the trigger used in it's construction:
*[[Cable]]: Goes off after 5 seconds
 
*[[Igniter]]+[[Timer]]: Goes off after a certain time has elapsed
*[[Cable]]: Goes off after 5 seconds by default, a screwdriver can be used to toggle between 3 and 5 seconds while a [[Multitool]] can choose any value between 3 and 5 seconds.
*[[Igniter]]+[[Mousetrap]]: Goes off when stepped on
*[[Timer]]: Goes off after a certain time has elapsed, the timer must be set before attaching.
*[[Igniter]]+[[Proximity Sensor]]: Goes off when something moves adjacent (there is an arming period)
*[[Mousetrap]]: Primed when whatever container it's in is opened.
*[[Igniter]]+[[Remote Signaling Device]]: Goes off when it receives the correct code via radio
*[[Proximity Sensor]]: Primed when something moves within the sensor's set range, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*[[Igniter]]+[[Voice Analyzer]]: Goes off when the trigger word is said out loud
*[[Remote Signaling Device]]: Primed when another remote signaler pulses the same frequency, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*[[Igniter]]+[[Infrared Emitter]]: When triggered, a laser beam (either invisible or red) will extend out in the direction the grenade is facing (it can be rotated before use). If that beam is disturbed, the grenade will go off
*[[Voice Analyzer]]: Primed when the trigger word is said out loud, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
*Health Sensor: Goes off whenever the holder is in critical condition or dead.


==Use==
==Use==
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If you use a [[Screwdriver]] on a Grenade, you will unsecure it and there by stop it's timer. A [[Wrench]] can then be used to remove the payload to prevent anyone from rearming it.
If you use a [[Screwdriver]] on a Grenade, you will unsecure it and there by stop it's timer. A [[Wrench]] can then be used to remove the payload to prevent anyone from rearming it.


[[Category:Weapons]][[Category:Objects]][[Category:Guides]]
[[Category:Weapons]]
[[Category:Objects]]
[[Category:Guides]]

Revision as of 21:54, 6 December 2020

Grenades are made of three things: Chemicals, trigger assemblies, and a crunchy candy coating (usually made of metal). When you arm them, the trigger sits there, waiting patiently for an excuse to go off, until finally the grenade primes, the chemicals mix, and whatever happens, happens.

Construction

  1. Obtain a Grenade Casing (regular or large), one to two bottles or beakers full of your payload (see below for ideas), and a Cable Coil.
    • You can create a slime core grenade by substituting a slime core for one of the bottles, but only when using a Large Grenade Casing obtained from R&D. Be sure you have another bottle with the necessary reagent, or the slime core won't do anything!
  2. Attach the Cable Coil to the Grenade Casing.
    • The Cable Coil can be replaced by a trigger if another kind of bomb is desired.
      1. Open the control panel on your trigger and adjust settings as desired.
        • Possible triggers: Timer, Proximity Sensor, Health Sensor, Mousetrap, Remote Signaling Device or Voice Analyzer.
      2. Use the grenade to open the wire panel.
      3. Hold the trigger in your active hand.
      4. Press "Attach" to add the trigger.
  3. Insert the bottles or breakers with your payload into the Unsecured Grenade.
  4. Use Screwdriver on the Unsecured Grenade to finish the Grenade.

A Wrench can be used to extract the payload from an Unsecured Grenade. If the Wrench is used on an empty Unsecured Grenade the trigger will be removed and leave it to be just a Grenade Casing.

For a list of possible chemical reactions, see the Guide to chemistry. Note that some reactions go off immediately when mixed, and must be separated into two bottles. Also note that slime cores are volatile, and when used in grenades, some reagents may be lost.

Obtaining the Materials

Grenade Casing.png
Grenade Casing
Grenade Casing
Large Grenade Casing.png
Large Grenade Casing
Large Grenade Casing
Adv grenade.png
Advanced Release Grenade
Advanced Release Grenade
Pyro grenade.png
Pyro Grenade
Pyro Grenade
CableCoils.png
Cable Coil
Cable Coil
Timer.png
Timer
Timer
Mousetrap.png
Mousetrap
Mousetrap
Prox Sensor.png
Proximity Sensor
Proximity Sensor
Signaler.png
Remote Signaling Device
Remote Signaling Device
Voice Analyzer.png
Voice Analyzer
Voice Analyzer
Health sensor.png
Health Sensor
Health Sensor
Slimecore.png
Slime Core
Slime Core
Bottle.png
Bottle
Bottle
Beaker.png
Beaker
Beaker

Legal Payload Ideas

Illegal Payload Ideas

  • Lethal Knockout Smoke:
    1. Bottle: 10x Phosporous, 10x Potassium, 10x Chloral Hydrate
    2. Bottle: 10x Sugar, 20x Chloral Hydrate
  • Small Explosive:
    1. Bottle: 30x Potassium
    2. Bottle: 30x Water
  • Lethal Meth grenade
    1. Beaker: 10x Phosphorous, 10x Potassium, 30x Meth
    2. Beaker: 10x Sugar, 40x Meth

Triggers

The grenade will be work differently depending on the trigger used in it's construction:

  • Cable: Goes off after 5 seconds by default, a screwdriver can be used to toggle between 3 and 5 seconds while a Multitool can choose any value between 3 and 5 seconds.
  • Timer: Goes off after a certain time has elapsed, the timer must be set before attaching.
  • Mousetrap: Primed when whatever container it's in is opened.
  • Proximity Sensor: Primed when something moves within the sensor's set range, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
  • Remote Signaling Device: Primed when another remote signaler pulses the same frequency, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
  • Voice Analyzer: Primed when the trigger word is said out loud, a screwdriver or multitool can be used to set a time between 3 and 5 seconds.
  • Health Sensor: Goes off whenever the holder is in critical condition or dead.

Use

Use a grenade in hand to activate it in case of a Cable trigger. If any other kind of trigger is used, the trigger's default menu will open and allow for it's settings to be changed and activated. Use a multitool on the grenade to set delays precisely.

When the grenade goes off, the chemical beakers/bottles inside will mix their contents. If the mixture causes an effect (Smoke, an explosion, etc), it will happen at this time; otherwise, the resultant chemicals will be spread over everything in range. A grenade filled with Space Lube, for instance, will coat every nearby floor surface with slippery goop; a grenade filled with Mindbreaker Toxin will cause everyone unlucky enough to be in range to trip fucking balls.

Disarming

If you use a Screwdriver on a Grenade, you will unsecure it and there by stop it's timer. A Wrench can then be used to remove the payload to prevent anyone from rearming it.