Chaplain: Difference between revisions

1,824 bytes added ,  11:15, 22 October 2016
Chaplain weapons
imported>Fosstar
m (fixed some spelling.)
imported>XDTM
(Chaplain weapons)
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You can transform it in a holy weapon of choice by using it in hand! Options are:
You can transform it in a holy weapon of choice by using it in hand! Options are:


* '''Null rod:''' Fits in pocket
* [[File:Null_rod.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit.
* '''God Hand:''' Burn damage, but you can never put it down.
* [[File:Godhand.png]]'''God Hand:''' Deals Burn damage instead of Brute, but you can never put it down.
* '''Red Staff/Blue staff:''' Low force, only fits on back, but high block chance
* [[File:Staff_red.png]][[File:Staff_blue.png]]'''Red Staff/Blue staff:''' Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.
* '''Claymore/Dark Blade:''' High force, low block chance, doesn't fit in bags
* [[File:Claymore.png]][[File:Katana.gif]]'''Claymore/Hanzo Steel:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.
* '''SORD:''' Complete shit
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.
* '''Scythe:''' Ignores armour, only fits on back. Same strength as null rod.
* [[File:ESword.png]]'''Light/Dark/Nautical Energy Sword''' A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn't fit in bags. Doesn't deal more damage than a null rod, but it is sharp.
* '''Chainsaw Hand:''' Basically just a mounted chainsaw
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Penetrates some armour, only fits on back. Same strength as null rod. Sharp.
* '''Clown Dagger:''' No mechanical changes, looks like a honkrender and honks on attack
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.
* '''Whip:''' Bonus damage vs shadowlings.
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Deals 1-30 damage when attacking.
* '''Fedora:''' Goes on your head. Does high throwing damage. No melee damage.
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.
* '''Dark Blessing:''' Basically just a weaker armblade.
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.
* '''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp.
* [[File:Chainsaw.gif]]'''Chainsaw Hand:''' Basically just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.
* '''Nautical Energy Sword''' A red energy sword that looks like a Scimitar. Cannot be sheathed like a typical energy sword, doesn't fit in bags.
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s armblade.
* '''High Frequency Blade''' Two handed weapon, Does decent damage.Not much else to say.Cannot be stored.
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot.
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp.
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn on the back slot.
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null ROd, but it's sharp and cannot be put in pockets.
 
You can only re-pick once.
You can only re-pick once.


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