Standard Operating Procedure
Revision as of 10:30, 30 July 2013 by imported>Kingofkosmos
Note: This page is merely a suggestion, much like the article concerning Space Law in general. |
Alert Levels
Code Green - All Clear
Standard operating level. No immediate or clear threat to the station. All departments may carry out work as normal.
- Weapons worn by security are to be hidden except when in the case of an emergency.
- Crew members may freely walk in the hallways.
- AI/Cyborgs have no need to bolt down any secure areas.
- Security must respect the privacy of crew members and no unauthorized searches are allowed.
- Suit sensors are not required to be on.
Code Blue - Confirmed Threat
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the station.
- Security may have weapons visible.
- Crew members may be searched by security if deemed necessary.
- AI/Cyborgs may bolt down high secure areas.
- Suit sensors are mandatory, but coordinate positions are not required.
- Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the HoS or warden agree.
When a CentCom summary is received and printed at communication consoles the blue alert level is applied automatically.
Code Red - Immediate Threat
Maximum alert level. There is an immediate threat to the station or severe damage. Martial Law is in effect.
- Security can raid departments and arrest any crew member deemed a threat to the station.
- All crew members must remain in their departments.
- Suit sensors are to be turned fully on at all times.
- AI/Cyborgs may bolt down maintenance and airlocks leading to space.
Code Delta - Imminent Destruction
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.
- All orders from Heads of Staff and Security must be followed, any disobedience is punishable by death.
- All crew members are to evacuate if possible.
- Suit sensors are to be turned fully on at all times.
In Case of:
Evacuation
- All personnel are to evacuate on the escape pods or the emergency shuttle, which CentCom sends.
- All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.
- All prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.
- Bodies are to be brought back to Central Command for processing.
- AI units may be brought to Central Command on portable card devices (Intelicards) if structural failure is likely or AI units wish to leave.
- Mechs and Cyborg units are to be hauled to escape shuttle for Central Command to inspect.
- Authorizing early shuttle launches is not allowed unless there is an immediate threat to shuttle integrity.
Viral Outbreak
- If severe viral strain is on board the station, the CMO is required to quarantine infected parts of the station with the help of security.
- All infected crew are to be isolated in Virology or Medbay.
- Sterile masks/Internals and gloves are mandatory for medical personnel and recommended for crew.
- Quarantine must be maintained until the outbreak is contained and resolved.
Fire and Other Environmental Hazards
- Immediate evacuation of all untrained personnel.
- Fire alarms to be used to control the hazard.
- Atmospheric Technicians and Station Engineers are to remove the hazard.
- Pump air back into the area when fixed.
- Ensure the damage is repaired.
Meteor Storm
- All crew to move to central parts of the station.
- Damage is to be repaired by engineering personnel after the threat has passed.
- Shuttle must be called if the station becomes unsalvageable.
Singularity Containment Failure
- Observation of Singularity movement.
- Evacuation to be called if deemed a major threat to station integrity.
- Use bombs or Bag of Holding to destroy singularity.
- Demotion of Chief Engineer or Engineer and reparation of Engine if no threat manifests.
Extraterrestrial Takeover
- Prevent infection from spreading to Central Command.
- Destroy all sources of eggs, chestbusters and facehuggers.
- Round up all forms of adult xenomorphs and contain or terminate them, don't terminate xenomorphs if there is a chance of containing them.