Guide to Combat: Difference between revisions

23 bytes removed ,  15:02, 6 May 2022
The SAW no longer has a 3 round burst setting. remove more mentions of how telebaton instantly stun.
(Standard slug rounds do 42 not 60)
(The SAW no longer has a 3 round burst setting. remove more mentions of how telebaton instantly stun.)
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|[[Heads of Staff]]'s backpacks.
|[[Heads of Staff]]'s backpacks.
|Command
|Command
|Like the stunbaton but retractable, with a shorter stun time, but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!
|Like the stunbaton but retractable, need more hits to paralyze people than a standard stun baton but the same capability for bludgeoning. Heads of Staff start their shift with one in their backpack. Be sure to extend it before using!
|-
|-
![[File:Sabre.gif|64px]]
![[File:Sabre.gif|64px]]
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|7 Rounds
|7 Rounds
|60 Brute
|60 Brute
|[[Syndicate Uplink]].
|[[Death Squad|Death Squad.]]
|Nanotrasen
|Nanotrasen
|All in all the syndicate revolver, but for death squad and emergency response team officers.
|All in all the syndicate revolver, but for death squad and emergency response team officers.
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|Disabler crates and the [[Armory]].
|Disabler crates and the [[Armory]].
|Security
|Security
|Five shots will fully incapacitate a target.
|Four shots will fully incapacitate a target.
|-
|-
![[File:Ebow.png|64px]]
![[File:Ebow.png|64px]]
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|Nuke ops.
|Nuke ops.
|Syndicate
|Syndicate
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down. Conveniently also has a 3 round burst setting.
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down.
|-
|-
![[File:Uzi.png|64px]]
![[File:Uzi.png|64px]]
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===Shotgun Shells===
===Shotgun Shells===
Note: This lists only shells that can be acquired by normal means.
Note: This lists only shells that can be acquired by normal means.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 12.5 brute damage each. Extremely lethal at close range.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
*[[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 11 stamina damage each. Less effective at stopping a target, but better if you want the target alive.
*[[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 11 stamina damage each. Better if you want the target alive.
*[[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default.
*[[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default.
*[[File:Blank_shell.png|32px]] '''Standard Slug:''' Shoots a single projectile that does 42 brute damage on impact.
*[[File:Blank_shell.png|32px]] '''Standard Slug:''' Shoots a single projectile that does 46 brute damage on impact.
*[[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
*[[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
*[[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
*[[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
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**[[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area.
**[[File:Ion_shell.png|32px]] '''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area.
**[[File:Laser_shell.png|32px]] '''Laser Slug:''' Shoots a laser similar to a normal laser gun shot, dealing 20 burn damage.
**[[File:Laser_shell.png|32px]] '''Laser Slug:''' Shoots a laser similar to a normal laser gun shot, dealing 20 burn damage.
==Longarm(Energy)==
== Longarm(Energy)==
===Laser Based===
===Laser Based ===




{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
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|12 Lasers
|12 Lasers
|20 Burn
|20 Burn
|[[Armory]] and weapons crates.
|[[Armory]] and Laser Guns Crate.
|Security
|Security
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
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|Admin only.
|Admin only.
|Nanotrasen
|Nanotrasen
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.
| An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.
|-
|-
![[File:Energy_Gun.gif|64px]]
![[File:Energy_Gun.gif|64px]]
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|10 Lasers, 20 Disable
|10 Lasers, 20 Disable
|20 Burn<br>30 Stamina
|20 Burn<br>30 Stamina
|[[Armory]] or Engergy Weapons Crate.
|[[Armory]] and Energy Guns Crate.
|Security
|Security
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
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|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
| Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|-
|-
![[File:Antique laser.png|64px]]
![[File:Antique laser.png|64px]]
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|1 tile EMP<br>20 Burn<br>30 Stamina
|1 tile EMP<br>20 Burn<br>30 Stamina
|[[Head of Security's Office]].
|[[Head of Security's Office]].
|Nanotrasen
| Nanotrasen
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
|-
|-
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|Heats/Cools target dependent upon the setting.
|Heats/Cools target dependent upon the setting.
|[[Armory]] and [[R&D Lab]] once researched first.
|[[Armory]] and [[R&D Lab]] once researched first.
|Nanotrasen
| Nanotrasen
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
|-
|-
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|}
|}
===Pulse Based===
===Pulse Based===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
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|Deathsquad
|Deathsquad
|Nanotrasen
|Nanotrasen
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
| The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
|-
|-
![[File:Pulsecarbine.png|64px]]
![[File:Pulsecarbine.png|64px]]
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|}
|}
==Misc Weapons==
==Misc Weapons==
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
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|6 Brute + 15u chemicals
|6 Brute + 15u chemicals
|[[Medbay Storage]].
|[[Medbay Storage]].
|Civilian
| Civilian
|In fact, this is very robust. Think of it as a ranged hypospray.
|In fact, this is very robust. Think of it as a ranged hypospray.
|-
|-
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|-
|-
|}
|}
==Admin Only Weapons==
== Admin Only Weapons==
These weapons are currently restricted to admin spawn only.
These weapons are currently restricted to admin spawn only.
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
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You can also be sleeping, which is the same as paralysis, but caused and treated by different things.
You can also be sleeping, which is the same as paralysis, but caused and treated by different things.
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon
! scope="col" style="background-color:Lightgreen;" |Item
! scope="col" style="background-color:Lightgreen;" |Item
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![[File:StunBaton.gif|64px]]
![[File:StunBaton.gif|64px]]
!{{anchor|Stun Baton}}[[Stun Baton]]
!{{anchor|Stun Baton}}[[Stun Baton]]
|Weaken + Stun<br>Duration 7
|70 stamina damage
|[[Security]]
|[[Security]]
|Not being security, and having this out, is likely to land you in the brig.
|Not being security and having this out is likely to land you in the brig.
|-
|-
![[File:Stunprod.png|64px]]
![[File:Stunprod.png|64px]]
!{{anchor|Stunprod}}[[Stunprod]]
!{{anchor|Stunprod}}[[Stunprod]]
|Weaken + Stun<br>Duration 5
|45 stamina damage
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]]
|Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back.
|Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back.
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![[File:Telescopic_Baton.png|64px]]
![[File:Telescopic_Baton.png|64px]]
!{{anchor|Telescopic Baton}}Telescopic Baton
!{{anchor|Telescopic Baton}}Telescopic Baton
|Weaken<br>Duration 3
|60 stamina damage
|Be a [[Head of Staff]]
|Be a [[Head of Staff]]
|Not being a head of staff and having one of these is yet another way to incur security's ire.
|Not being a head of staff and having one of these is yet another way to incur security's ire.
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![[File:Disablernew.png|64px]]
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}[[Disabler]]
!{{anchor|Disabler}}[[Disabler]]
|Stamina damage
|30 stamina damage
|[[Security]]
|[[Security]]
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
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|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
|}
|}
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon
! scope="col" class="unsortable" style="background-color:Lightgreen;" | Icon
! scope="col" style="background-color:Lightgreen;" |Counter
! scope="col" style="background-color:Lightgreen;" |Counter
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun
! scope="col" class="unsortable" style="background-color:Lightgreen;" | Type of Stun
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire
! scope="col" class="unsortable" style="background-color:Lightgreen;" | How to Acquire
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes
! scope="col" class="unsortable" style="background-color:Lightgreen;" | Notes
|-
|-
![[File:Hulk.png|64px]]
![[File:Hulk.png|64px]]
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![[File:SGlasses.png|64px]]
![[File:SGlasses.png|64px]]
!Eye protection
!Eye protection
|Flashes
| Flashes
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.
|Doesn't do anything with the stun itself; rather, it protects you from flashing
|Doesn't do anything with the stun itself; rather, it protects you from flashing
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==Damage Prevention==
==Damage Prevention==
A few items, when used, can completely block damage.
A few items, when used, can completely block damage.
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item
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Armor only protects the region that it covers on your body. No armor protects your entire body.
Armor only protects the region that it covers on your body. No armor protects your entire body.
===Body Armor===
===Body Armor===
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon
! scope="col" style="background-color:Lightblue;" |Item
! scope="col" style="background-color:Lightblue;" |Item
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|[[E.V.A.]]
|[[E.V.A.]]
|Gives slightly increased protection against all damage sources.
|Gives slightly increased protection against all damage sources.
|melee = 30 <br>bullet = 15 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50
|melee = 35 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
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|[[E.V.A.]]
|[[E.V.A.]]
|Gives slightly increased protection against all damage sources.
|Gives slightly increased protection against all damage sources.
|melee = 45 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit.
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit.
|-
|-
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|[[Armory]]
|[[Armory]]
|Gives excellent protection against Laser and Energy attacks and can even deflect them.
|Gives excellent protection against Laser and Energy attacks and can even deflect them.
|melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50
| melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.
| It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.
|-
|-
![[File:Bulletproofvest.png|64px]]
![[File:Bulletproofvest.png|64px]]
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![[File:Armor.png|64px]]
![[File:Armor.png|64px]]
!{{anchor|Body Armor}}[[Body Armor]]
!{{anchor|Body Armor}}[[Body Armor]]
|[[HoS]], [[HoP]], [[Security]]
|[[HoP]], [[Security]]
|Protects moderately against melee and lasers, which are common things to be harmed by.
|Protects moderately against melee and lasers, which are common things to be harmed by.
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25
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|[[Toxins Lab]], [[Armory]]
|[[Toxins Lab]], [[Armory]]
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.
|melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100
| melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100
|A suit designed for safety when handling explosives.
|A suit designed for safety when handling explosives.
|-
|-
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|[[Emergency Response Team]], Lavaland
|[[Emergency Response Team]], Lavaland
|Offers very robust protection from all damage sources, with zero slowdown.
|Offers very robust protection from all damage sources, with zero slowdown.
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80
| melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80
|Resistant to plasmafire.
| Resistant to plasmafire.
|-
|-
![[File:Secjumpsuit.png|64px]]
![[File:Secjumpsuit.png|64px]]
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|[[Security Office]]
|[[Security Office]]
|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however.
|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however.
|melee = 10
| melee = 10
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively.
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively.
|-
|-
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|}
|}
===Helmets===
===Helmets===
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon
! scope="col" class="unsortable" style="background-color:Lightblue;" | Icon
! scope="col" style="background-color:Lightblue;" |Item
! scope="col" style="background-color:Lightblue;" |Item
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightblue;" | How to acquire
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue;" | Protection
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
! scope="col" class="unsortable" style="background-color:Lightblue;" | Notes
|-
|-
![[File:Helmet.png|64px]]
![[File:Helmet.png|64px]]
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|[[Security Office]]
|[[Security Office]]
|Standard head gear for security mooks. Keeps your head safe.
|Standard head gear for security mooks. Keeps your head safe.
|melee = 25 <br>bullet = 15 <br>laser = 25 <br>energy = 10 <br>bomb = 25
|melee = 35 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25
|Brave officers may opt to wear the security beret or hat instead. The warden's hat offers the same protection as this.
|Brave officers may opt to wear the security beret or hat instead. The warden's hat offers the same protection as this.
|-
|-
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|[[Derelict]]
|[[Derelict]]
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy.
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy.
|melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 25 <br>bomb = 50 <br>bio = 10
|melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90
rad = 20
 
fire = 50
 
acid = 50
|If you get this, be proud that you are wearing the best protective headgear in the game.
|If you get this, be proud that you are wearing the best protective headgear in the game.
|-
|-
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|[[Armory]]
|[[Armory]]
|Provides excellent melee protection, but lacks in other areas.
|Provides excellent melee protection, but lacks in other areas.
|melee = 41 <br>bullet = 15 <br>laser = 5 <br>energy = 5 <br>bomb = 5 <br>bio = 2
|melee = 45 <br>bullet = 15 <br>laser = 5 <br>energy = 5 <br>bomb = 5 <br>bio = 2
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.
|Useful during revolutions, and other situations where you might be swarmed with melee weapons.
|-
|-
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!{{anchor|Deathsquad Helmet}}Deathsquad Helmet
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet
|[[Death squad]]
|[[Death squad]]
|A strong helmet that provides reduction against most damage types. Spaceworthy.
| A strong helmet that provides reduction against most damage types. Spaceworthy.
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100
|Underwhelming compared to the deathsquad body armor
|Underwhelming compared to the deathsquad body armor
|}
|}
===Hats===
===Hats===
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon
! scope="col" style="background-color:Lightblue;" |Item
! scope="col" style="background-color:Lightblue;" |Item
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!{{anchor|Head of Security Hat}}Head of Security Hat
!{{anchor|Head of Security Hat}}Head of Security Hat
|[[HoS]]
|[[HoS]]
|Provides robust head protection in all damage types. The HoS starts with this.
| Provides robust head protection in all damage types. The HoS starts with this.
|melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10
| melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this.
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this.
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