Guide to toxins: Difference between revisions
Since the rules have changed (not officially, but in a FNR-thread http://www.ss13.eu/phpbb/viewtopic.php?f=7&t=3026), did some changes regarding suicide bombing the wizard.
imported>ChrisTheThird (Changed canister back to tank so the guide makes sense.) |
imported>Kingofkosmos (Since the rules have changed (not officially, but in a FNR-thread http://www.ss13.eu/phpbb/viewtopic.php?f=7&t=3026), did some changes regarding suicide bombing the wizard.) |
||
Line 114: | Line 114: | ||
# [[Shitcurity]] '''MAY''' kick down your door and harm-baton you for making a bomb even if it's just to blow up the bomb range. | # [[Shitcurity]] '''MAY''' kick down your door and harm-baton you for making a bomb even if it's just to blow up the bomb range. | ||
# If you're not an [[antagonist]] and decide to mass bomb the station (or | # If you're not an [[antagonist]] and decide to mass bomb the station (or suicide bombing an antag such as a wizard) you will get '''BANNED!!''' In an extreme situation such as >90 % of the crew dead because of a rampaging wizard, you can [[adminhelp]] if it's ok to give it a try, and if you don't receive an answer, presume that it is not ok. | ||
Line 134: | Line 134: | ||
# Finally, once the [[Plasma Tank]] is finished heating (when it reaches over a thousand kPa) take it out and do the normal bomb assembly procedure (combine the Oxygen Tank and Plasma Tank with a [[Tank Transfer Valve]]). Test your bomb to see if it works; you will know that you have done everything correctly if it knocks out at least one camera. | # Finally, once the [[Plasma Tank]] is finished heating (when it reaches over a thousand kPa) take it out and do the normal bomb assembly procedure (combine the Oxygen Tank and Plasma Tank with a [[Tank Transfer Valve]]). Test your bomb to see if it works; you will know that you have done everything correctly if it knocks out at least one camera. | ||
# Remember, this bomb is pretty weak when you take into consideration how high you can go if the bomb cap is removed. This bomb normally has a damage area of around 3/6/11 (hole in space/total destruction/light destruction) whereas the cap is around 3/7/14. Roughly the highest you can go without the bomb cap is around 10/20/40 using only tank transfer valves. | # Remember, this bomb is pretty weak when you take into consideration how high you can go if the bomb cap is removed. This bomb normally has a damage area of around 3/6/11 (hole in space/total destruction/light destruction) whereas the cap is around 3/7/14. Roughly the highest you can go without the bomb cap is around 10/20/40 using only tank transfer valves. | ||
=Final Warning= | =Final Warning= | ||
Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise antagonistic character, you | Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or permabanned. | ||
=Don't be this guy= | =Don't be this guy= |