Medical items
Medical items. Used to usually heal people.
Items
Diagnostics
The items for diagnosing the patient.
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Basic Treatments
These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.
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Medical Gear
Clothes and other equipment made especially for the doctors.
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Medical Kits
These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Oddly, scientists some times pick these up and steal body armor from security while cackling madly. It's probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.
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Machinery and Facilities
These are the vital machines that you need to treat abnormally damaging injuries. You need to be able to access the Medbay to use any of these.
Sink
If you have nothing in your active hand, you will wash everything on your self. Suggested uses include washing stun batons, along with other medical items.
NanoMed Plus
NanoMed Plus | |
File:Nano.gif | Found at: Medbay |
Sells | |
4x Anti-toxin bottle 4x Inaprovaline bottle | |
Hacked | |
3x Toxins pill 4x Sleep Toxin pill | |
Premium items | |
N/A |
File:Console.gifSleeper & Sleeper Console
Used to stabilize patients. Sleepers contain an unlimited supply of five different chemicals. If the patient is in critical condition, sleepers can only administer Inaprovaline. They can not heal toxin or clone damage.
- Inaprovaline stabilizes patients in crit. Use this if a patient is in crit, but the cryotubes are both occupied or need setting up.
- Bicaridine heals brute damage.
- Dermaline heals burn damage.
- Soporific is an anesthetic. Don't inject this unless you're sedating someone clinically insane.
- Dexalin Plus heals oxyloss damage.
Note: If someone only has burn and brute damage, eject them from cryo once they're reasonably far out of crit, then put them in the sleeper and fill them with Bicaridine and Dermaline. At busy times this will free up cryo for people who need it more, and it saves chemicals.
Cryogenics Chamber & Freezer
These high-tech devices can bring crewmembers back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone and Clonexadone are effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.
Use:
- Make sure to do this beforehand, possibly in anticipation of injured people.
- Wrench both O2 Canisters onto the manifolds. Only cryogenic temperature O2 works in the tubes.
- Load each cryogenic chamber with Clonexadone or Cryoxadone inside, with Clonexadone as the priority chemical. You can use other chemicals, but cryogenic chemicals heal the best in cryogenic temperatures.
- Set the freezer to the lowest degrees Kelvin possible, and make sure that it's turned on. The colder the chamber, the more O2 used and the faster the effects of the drugs in the cryo tube.
- Once Cryogenics is set:
- Remove any insulating clothes from the patient, such as space suits or insulated gloves.
- Grab the person and stuff them in the chamber. They will begin to chill, make sure their body temperature is under 170 K.
- Set the chamber's setting to "On". This enables the drugs to flow into the patient.
- Monitor the patient until they are fully healed.
- Turn off the chamber, or else you waste medicine.
- Eject the patient and wake them.
- Make sure that you have an adequate supply of cryogenic drugs. If you're all out, go bother Chemistry for more.
Maintenance:
- Ensure the chambers have a beaker of Clonexadone or Cryoxadone inside. They both heal the standard damage types at the same rate, but Clonexadone will heal genetic deformities three times faster than Cryoxadone. A mixture of the two will heal people even faster than either on its own.
- You can use other chemicals, but they don't benefit from the cold environment.
- Ensure there is enough O2 to chill the chambers.
- Ensure no pipes are out of place, if any are loose, line them up and wrench them back into place. If any are broken, get an atmospheric technician to repair it.
File:Scannerconsole.gifDNA Scanner & DNA Scanner Access Console
These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry.
DNA Scanner, Cloning Console & Cloning Pod
A machine with the power to reverse death itself - as long as there's something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. See here or check out a copy of Cloning techniques of the 26th century for instructions.
File:OpCom.png Operating Computer & Operating Table
A major part in all surgery. Only medical doctors and the CMO have access to surgery.
File:Chem dispenser.pngChem Dispenser
This machine provides the chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.
A beaker or other liquid holding device has to be put inside for it to preform it's function. The units of chemicals it gives out vary depending on what it is set to.
Chemicals produced: See here for a list of chemicals.
File:ChemMaster.pngChemMaster 3000
Separates, bottles, and makes tablets out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
Reagent Grinder
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
File:Morgue tray.pngMorgue Tray
Holds one person (preferably dead) on the tray within.