Guide to chemistry

Revision as of 07:37, 8 February 2015 by imported>Kosmos (Made all the hidden-span-text places look bolded AND italic, maybe it'll stand out enough so it could be somehow intuitive.)
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This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.


What's all this new stuff then?

Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricord, Rytalin, Doctor's Delight, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone. Use the new ones.

Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.

Important: Chems in the heater will not mix until ejected. Be real careful when making the more volatile chemicals!


Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin.


Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.



NOTICE: Hold your mouse cursor above a bolded italic chemical inside a formula to see how they're made, like this.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Name Formula Description
Ash 1 part Oil temperature 480 K Basic ingredient in a couple of recipes.
Carpet 1 part Space Drugs
1 part Blood
Creates a dirty carpet on the floor.
Oil 1 part Welding Fuel
1 part Carbon
1 part Hydrogen
Burns in a small smoky fire, mostly used to get Ash.
Phenol 1 part Water
1 part Chlorine
1 part Oil
Used for certain medical recipes.
Acetone 1 part Oil
1 part Welding Fuel
1 part Oxygen
Common ingredient in other recipes.
Diethylamine 1 part Ammonia
1 part Ethanol
A very potent fertilizer, and the base component of some medicines.


Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when.

Name Formula Treatment for Description
Cryoxadone 1 part Stable Plasma
1 part Acetone
1 part Unstable Mutagen
All types Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
Ethylredoxrazine 1 part Charcoal
1 part Carbon
1 part Oxygen
Alcohol Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. Also reacts with ethanol outside the body to make water.
Inacusiate 1 part Charcoal
1 part Carbon
1 part Water
Hearing Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (results in 2 units instead of 3).
Leporazine 1 part Copper
1 part Silicon
5 units Plasma (catalyst)
Body temperature This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
Lipozine 1 part Sodium Chloride
1 part Ethanol
5 units Radium
Fatness Speeds up the patient's metabolism to reduce body fat at a rapid rate.
Rezadone 1 part CarpoToxin
1 part Cryptobiolin(?)
1 part Copper
Genetic A powder derived from fish toxin, this substance can effectively treat cellular damage in humanoids, though excessive consumption has side effects.
Spaceacillin 1 part Cryptobiolin
1 part Inaprovaline
Diseases A theta-lactam antibiotic. A common and very useful medicine, cures many diseases likely to be encountered in space and when injected into infected patients it prevents all diseases from spreading to others.
Synaptizine 1 part Lithium
1 part Sugar
1 part Water
Stun, diseases Used as part of a cure for GBS. It removes Mindbreaker Toxin (faster than Anti-Toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.
Calomel 1 part Mercury
1 part Chlorine temperature 374 K
Purge Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
Charcoal 1 part Ash
1 part Sodium Chloride temperature 380 K
Toxin Heals toxin damage as it slowly purges your body of other chemicals.
Diphenhydramine 1 part Oil
1 part Carbon
1 part Bromine
1 part Diethylamine
1 part Ethanol
Histamine OD Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
Ephedrine 1 part Diethylamine
1 part Sugar
1 part Oil
1 part Hydrogen
Stun Reduces stun times, increases run speed, and stabilizes crit.
Morphine None! Get from Cargo or reishi shrooms. Movement speed Will allow you to walk faster. Will eventually knock you out if you take too much.
Pentetic Acid 1 part Welding Fuel
1 part Chlorine
1 part Ammonia
1 part Formaldehyde
1 part Sodium
1 part Cyanide
Radiation, toxin Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.
Perfluorodecalin 1 part Hydrogen
1 part Fluorine
1 part Oil temperature 370 K
Suffocation Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Small chance of healing brute and burn damage as well.
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces low radiation damage very effectively.
Salbutamol 1 part Salicylic Acid
1 part Lithium
1 part Aluminium
1 part Bromine
1 part Ammonia
Suffocation Quickly heals oxygen damage while slowing down suffocation. Great for stabilizing critical patients!
Salicylic Acid 1 part Sodium
1 part Phenol
1 part Carbon
1 part Oxygen
1 part Sulfuric Acid
Brute If you have less than 50 brute damage, there is a chance to heal some of it.
Saline-Glucose Solution 1 part Sodium Chloride
1 part Water
1 part Sugar
Brute, burn Has a low chance to heal both brute and burn damage.
Silver Sulfadiazine 1 part Ammonia
1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, quickly heals burn damage.
Styptic Powder 1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid
Brute On touch, quickly heals brute damage.
Synthflesh 1 part Blood
1 part Carbon
1 part Styptic Powder
Brute, burn Instantly heals 1 point of brute and burn for each unit. Not the same as Synthi-flesh!
Mannitol 1 part Hydrogen
1 part Water
1 part Sugar
Brain Heals brain damage effectively. Stick it in the cryo tubes.
Mutadone 1 part Unstable Mutagen
1 part Acetone
1 part Bromine
Genetic Heals your genetic defects.
Strange Reagent 1 part Omnizine
1 part Holy Water
1 part Unstable Mutagen
Death A miracle medical chem, this little beauty can bring the dead back to life! ...Well, if you're careful that is. If the cadaver is rotten or has too much brute or burn damage, it will gib them on use instead.
Oculine 1 part Atropine
1 part Saline-Glucose Solution
1 part Spaceacillin
Eye Cures blindness and heals eye damage over time.
Atropine 1 part Ethanol
1 part Acetone
1 part Diethylamine
1 part Phenol
1 part Sulphuric Acid
Toxin 1 toxin damage if used over -60 health. Causes dizziness and confusion. If under -25 health, heals 3 BRUTE + 3 BURN. Attempts to cap OXY damage at 65 and LOSEBREATH at 5. Good for getting people from a deep crit into a shallow crit.
Omnizine None! Grow it in Ambrosia Deus. All types Heals 1 of each damage type a tick, no side effects or restrictions. Found in Ambrosia Deus.
Epinephrine 1 part Phenol
1 part Acetone
1 part Diethylamine
1 part Oxygen
1 part Chlorine
1 part Hydrogen
Stun, all types Reduces most of the knockout/stun effects, minor stamina regeneration buff. Attempts to stop you taking too much oxygen damage. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.


Narcotics

Although they aren't yet, in the future many chemicals, especially these, will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful!

Name Formula Description
Crank 1 part Diphenhydramine
1 part Ammonia
1 part Lithium
1 part Sulfuric Acid
1 part Welding Fuel temperature 390 K
Reduces stun times an incredible amount, does random amounts of toxin, brain, and brute damage if too much is taken.
Krokodil 1 part Diphenhydramine
1 part Morphine
1 part Space Cleaner
1 part Potassium
1 part Phosphorus
1 part Welding Fuel temperature 380 K
Cools and calms you down while doing occasional toxin and brain damage. If you take too much, your skin will loosen or fall off, dealing brute damage.
Nicotine None! Automatically starts in cigarettes. Slightly reduces stun times. Too much will quickly deal toxin and oxygen damage.


Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Name Formula Description
Ammonia 3 parts Hydrogen
1 part Nitrogen
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (results in 3 units instead of 4).
Chloral Hydrate 3 parts Chlorine
1 part Ethanol
1 part Water
A powerful sedative which causes death in doses around 30 units (results in 1 units instead of 5).
Condensed Capsaicin 1 part Capsaicin Oil
5 parts Ethanol
A chemical agent used for self-defense and in police work (results in 5 units instead of 6).
Cryptobiolin 1 part Oxygen
1 part Potassium
1 part Sugar
Causes confusion and dizziness. This is essential to make Spaceacillin.
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
Flash Powder 1 part Aluminium
1 part Potassium
1 part Sulphur
Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
Fluorosulfuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulphuric Acid temperature 380K
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
Foaming Agent 1 part Hydrogen
1 part Lithium
Makes foam such as that required in metal foam grenades (results in 1 unit instead of 2).
Foam Surfactant 2 parts Carbon
2 parts Fluorine
1 part Sulphuric Acid
Creates a large cloud of foam when mixed with an equal amount of water.
Glycerol 3 parts Corn Oil
1 part Sulphuric Acid
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Impedrezene 1 part Mercury
1 part Oxygen
1 part Sugar
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).
Lexorin 1 part Hydrogen
1 part Nitrogen
1 part Plasma
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
Metal Foam 3 parts Iron/Aluminium
1 part Foaming Agent
1 part Fluorosulfuric Acid
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Mindbreaker Toxin 1 part Anti-toxin
1 part Hydrogen
1 part Silicon
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
Mute Toxin 2 part Uranium
1 part Water
1 part Carbon
Makes the subject unable to speak for some time.
Napalm 1 part Aluminium
1 part Plasma
1 part Sulphuric Acid
Creates a large fire immediately on mixing. Only useful for grenades (results in 1 unit instead of 3).
Nitroglycerin 1 part Glycerol
1 part Fluorosulfuric Acid
1 part Sulphuric Acid
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
Pest Killer 1 part Toxin
4 parts Ethanol
Kills pests in hydroponics trays, causes minor toxin damage to humans.
Plant-B-Gone 1 part Toxin
4 parts Water
A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans.
Plasma Solidification 20 parts Plasma
5 parts Iron
5 parts Frost Oil
Solidifies a large amount of plasma into a bar.
Sleep Toxin 1 part Chloral Hydrate
4 parts Sugar
Not at potent as its preceding chemical, merely makes you narcoleptic rather than comatose.
Smoke 1 part Phosporous
1 part Potassium
1 part Sugar
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
Sodium Chloride 1 part Chlorine
1 part Sodium
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner 1 part Ammonia
1 part Water
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space Drugs 1 part Lithium
1 part Mercury
1 part Sugar
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
Sterilizine 1 part Anti-Toxin
1 part Chlorine
1 part Ethanol
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.
Thermite 1 part Aluminium
1 part Iron
1 part Oxygen
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.
Unstable Mutagen 1 part Chlorine
1 part Phosphorus
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
Virus Food 1 part Water
1 part Milk
A chemical which allows viruses and bacteria to quickly grow.
Weed Killer 1 part Toxin
4 parts Ammonia
Kills weeds, causes minor toxin damage to humans.
Chlorine Trifluoride 1 part Chlorine
3 parts Fluorine temperature 424 K
On touch sets you on fire from the inside out. When applied to things, it makes them much more flammable. When heated it creates a big fireball, watch out!
Life 1 part Strange Reagent
1 part Synthflesh
1 part Blood
Spawns an animal that may or may not be friendly.
Liquid Dark Matter 1 part Stable Plasma
1 part Radium
1 part Carbon
Sucks everything into the point of detonation.
Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
Sends everything flying from the point of detonation.


Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?

Name Formula Description
Bad Food Fail at a cooking recipe. Gives you food poisoning.
Cyanide 1 part Oil
1 part Ammonia
1 part Oxygen temperature 380 K
Deals random amounts of toxin damage while slowly suffocating its target.
Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver temperature 420 K
Does decent amounts of toxin damage, has a chance to decay into lethal histamine when ingested.
Histamine None! Comes from reactions with other toxins and your traitor uplink. Messes up your eyesight while you cough constantly. Deals oxygen, brute, and toxin damage. The more in you, the deadlier.
Neurotoxin 1 part Space Drugs temperature 200 K Does toxin and brain damage, eventually begins to confuse you. If you don't get it out of your body you will be knocked out.
Polonium None! Get some from your traitor uplink. Does extreme amounts of radiation damage.
Venom None! Get some from your traitor uplink. The more in you, the more toxin and brute damage you take. Has a chance to decay into histamine.
Zombie Powder 5 parts Sleeping Toxin
5 parts CarpoToxin
5 parts Copper
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (results in 2 units instead of 15).


Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.