Guide to xenobiology

Revision as of 00:12, 2 April 2016 by imported>ShadowDimentio (→‎Gotta catch em' all!)

Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is arguably more dangerous than making bombs if you don't know what you are doing. Which is a good reason to read this!

Home on the Range

As a Xenobiologist, you’re not going to get out much ever. You’re the most autonomous area on the entire station if you know what you're doing, and nobody ever bothers you (usually).

First, get familiar with your new home.

The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.

To the south is the slime containment area with six pens. Two of these pens start with a baby grey slime.

To the north is a special containment pen that's larger and more secure than the rest. This is ideal for containing and experimenting on other alien lifeforms should the station manage to capture/produce one. Usually though, it's just for storing extra slimes.

Genocide Now: The Slime Console and You

The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button! If for some reason however you want to do Xenobiology the old-fashioned way the way your pappy taught you, then this guide will still help you.

If you're using the console, I'd strongly advise grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you're using as to cut out a lot of unnecessary movement.

General Advice on how to Not Get Eaten

Before you start breeding the slimes, make sure you have a fire extinguisher in your backpack. You'll rarely meet a ravenous, hungry slime if you're using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead you.

If you aren't, then this goes doubly so as you'll be near a lot of slimes, usually before you cull their numbers, and while they're normally docile towards you whom are effectively their God, they occasionally grow resentful for their species' exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!

Gotta Catch Em' All!

There are several a fuckload of different flavors of slime. You begin with two grey slimes but, you can breed them to catch all the pokèmon! slimes! Each kind of slime has its own powers from its extract.

When well fed an adult slime will split into four slimes, usually with a 25-35% chance of mutating each -- some of the more evolved slimes mutate less frequently. You can increase a slime's chance of mutation by injecting it with plasma and decrease it by injecting the slime with inaprovaline. Also keep in mind the more times a particular slime has split the higher the slime's mutation chance gets, all the way up to a special kind of slime you get at 100% mutation. This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.

 

How to Make an Efficient Slime Farm

THIS  IS GOING TO BE YOUR BEST FRIEND, HAVE ONE AT ALL TIMES

You should always have 1-6 slimes, depending on how many pens you are using. More and you can't control them properly. Less and your job is over.

Decide how many you can handle at once, keeping in mind the adults split into four when sated.

All slimes dead

Job's over, man. Job's over! Hope you have a grey slime extract, if not, then your job's over, man. Job's over!

1-6 baby slimes

Soak a monkey cube in water, preferably in the sink, and place it in the disposal of the slime pen you want to feed. Engage the disposal and watch as the slime eats the monkey. Wait for the slime to grow, then another and wait for the slime to split.

  • As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it!
  • Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.
  • Make sure to stay in sight of the slimes to keep a eye on when they grow and split.

Adult slimes have split

Time to kill your darlings. Warning: This is the part of the job that's most likely to get you killed.

Ideally, you want to do this the EXACT moment after the slime in the pen has split. (You ARE keeping only one adult slime per pen, right?)

Decide which baby slimes you don't want to keep and proceed to drag them into the tiny 'airlock' of the pen with you.

Once you have the slimes in position, simply spray them with water. They should die immediately if you're spraying them in the enclosed space.

Extract harvesting

Grab the dead slime, click on the slime processor and then click on it again to turn on the processor. After a few seconds, it'll output two extracts of the color of slime in the processor at the time. You can put more then one dead slime in at a time, however, this will increase the processing time.

So a slime wants to be your friend

As long as you are regarded as a 'friend' and they are not extremely hungry, the slimes should not feed or glomp you. After feeding on a monkey, a slime may befriend the person who was the last one to grab or bump into a monkey.

If you're not sure whether a slime has friendzoned you, try talking to it! Either say "hello" and an individual slime's number, or "Hello, slimes". If the slime replies, congratulations, you've got a friend! This slime and its offspring will never attack you. If that didn't work, you'll have to repeat it. They can be immensely stubborn sometimes, however, more so if more then one person is around.

Slimes who regard you as a friend will also respond to certain commands, such as "follow" and "stop." Experiment! If they can't find a path to you, they'll typically respond with a 'i won't follow' or similar.

So a slime wants to be your SPECIAL friend

So you managed to piss it off, eh? Your safest bet here is to push the slime off with disarm intent and leg it, quite simply. Either spray it with your fire extinguisher (you are holding one, right?) or hide in a locker and yell for help if you are unrobust or can't get out of xenobiology itself.

Normal slime attacks ("glomps") do damage that can be healed simply with a first-aid kit, but if a slime starts actually feeding on you, you will have to visit Medbay to be healed.

Slime scanner

There are two of these neat devices in the extract storage. They don't provide a lot of useful info, but pay attention to mutation chance! It usually varies between 25% and 35%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 17.5%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutations, and if you want to get adamantine golems, you want to evolve them a lot!

Formulas

All injections require one unit of reagent. Dropper is your friend.

Tier 0

Grey Slime  

  • Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.
  • Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.

Tier 1

Orange Slime  

  • Extract creates a small fire when injected with plasma. Also increases the pressure of the air a fair amount.
  • Extract creates capsaicin (pepper-spray) when injected with blood. Usable as a 'ghetto stun' if you can find a good way to apply it to to your victim test subject.

Purple Slime  

  • Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce three extracts rather than two when processed. Useful when used on dark purple slimes for that plasma or grey slimes for monkeys.
  • Extract creates slime jelly, a highly toxic substance, when injected with sugar.

Blue Slime  

  • Extract creates frost oil when injected with plasma.
  • Extract creates slime stabilizer when injected with blood. Significantly reduces a slime's mutation chance, and carries through across generations.

Metal Slime  

  • Extract creates several sheets of plasteel and metal when injected with plasma. Expect the roboticists to want the products.

Tier 2

Yellow Slime  

  • Extracts become 10k Charge Powercells when injected with plasma.
  • Extract creates an EMP when injected with blood. It's a quite big blast as well, useful if that AI is onto your tricks.
  • Extracts emit light when injected with water.

Dark Purple Slime  

  • Extract creates several sheets of Solid Plasma when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.

Dark Blue Slime  

  • Extract creates a burst of cold when injected with plasma. Useful for countering those red slimes. Will kill most slimes dead, if you have 'population issues'.

Silver Slime  

  • Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.
  • Extract creates a small amount of random drinks when injected with water, bork bork bork.

Tier 2.5

Bluespace Slime File:Slimebluespace.png

  • Extract will, if injected with plasma, spawn a Bluespace Crystal. They will teleport you when crushed in your hand and teleport anyone you throw it at. It also has some good research levels.
  • Extract will, if injected with blood, create Bluespace Floor Tiles, which speed up movement drastically.

Sepia Slime  

  • Extract stops time when injected with plasma. How? SpessSlime Magic!
  • Extract creates some Film and a Camera when injected with blood. Fuck this is so useless.

Cerulean Slime  

  • Extract creates a bottle of extract enhancer when injected with plasma. When used on a extract it triples the amount of uses it has. You can start laughing madly now. This does not work on all extracts, notably Adamantine, so no creating a infinite army of hard to destroy golems.
  • Currently doesn't work in the current version of the code. Probably will get a new effect in the future.

Pyrite Slime  

  • Extract creates a can of paint when injected with plasma. For the love of all that is holy, don't give it to the clown!

Tier 3

Red Slime  

  • Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes more likely to mutate, the opposite of the slime stabilizer.
  • Extract makes nearby slimes rabid when injected with blood. Has some fun uses.

Green Slime  

  • Extract creates one unit of mutation toxin when injected with plasma. Injecting yourself with it will turn you into a slime-(wo)man. This results in the slimes never attacking you, but keep in mind though that you are no longer technically 'human' as far as the AI and Cyborgs are concerned. The toxin is found in the used extract. Your blood also is no longer 'valid' for the purpose of blood based reactions with extracts. In addition, injecting the extract with radium creates one unit of unstable mutation toxin instead, which causes a random humanoid mutation, such as a zombie or an abductor.

Pink Slime  

  • Extract creates a bottle of docility potion when injected with plasma, a potent chemical mix that will nullify a slime's powers, causing it to become docile and tame. You too can have your own pet, just like the HoP!

Gold Slime  

  • Extract spawns a few random hostile mobs when injected with plasma. Aliens are common from this reaction, so you might be able to fill xenobiology with actual xenomorphs!
  • Extract spawns one random mob when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. NOW you might be able to fill xenobiology with actual xenomorphs without killing yourself!
  • Extract spawns one random friendly critter when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy!

Tier 4

Oil Slime  

  • Extract creates a explosion after a moment when injected with plasma.

Black Slime  

  • Extract creates one unit of advanced mutation toxin when injected with plasma. Turns you, or others, into a sentient baby slime.

Light Pink Slime  

  • Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, ape, monster or generally active thing you feed it to. Make Ian sentient! Create an army of gold slime minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.

Adamantine Slime  

  • Extract creates a Adamantine Golem when injected with Plasma. It will follow its creator's orders much like a construct.

Special Slimes

Rainbow Slime File:Slimerainbow.png To attain this rare slime you must breed a slime with a 100% mutation chance!

  • Extract will generate a randomly colored slime when injected with plasma. It's a good plan B if the slimes aren't cooperating in terms of colors. You can get any color slime this way, pray to the RNG!

So You're a Traitor

What you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals which include a few very deadly ones BEACONS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)

On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.

Also remember the havoc with grenades and bombs you can cause! If you can get access to chemistry as well you can make some interesting grenades. Advanced mutation toxin with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the Medbay and drop it and listen to all the people turning into Slimes. This is when you laugh to yourself and realize it backfires when all the slimes attack you.

A full guide to ruining someone's day with slimes:

  • Red - Makes all slimes within sight range hyper aggressive. Also makes glycerol with blood in case you want to make a stupidly large hole in the station with a bluespace beaker grenade.
  • Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
  • Black - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.
  • Orange - Ignites a large fire.
  • Yellow - Huge EMP.
  • Silver - Only way to get real roburgers (with nanites), kudzu seeds, and motherfucking GATFRUIT.
  • Gold - We all know what this does.
  • Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
  • Oil - Explosion. Pretty meh considering there's materials for IEDs everywhere.
  • Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
  • Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce.