Guide to chemistry
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.
Chemicals
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
Row 1 | Row 2 | Row 3 |
---|---|---|
Aluminium | Carbon | Chlorine |
Copper | Ethanol | Fluorine |
Hydrogen | Iron | Lithium |
Mercury | Nitrogen | Oxygen |
Phosphorus | Potassium | Radium |
Sulphuric Acid | Silicon | Sodium |
Sugar | Sulphur | Water |
Grinding minerals from mining will also get you:
- Plasma
- Uranium
The NanoMed Plus is your main source of generic toxin.
Active Pure Chemicals
- Chlorine: Causes minor physical damage to various body parts.
- Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
- Fluorine: Causes minor toxin damage.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
- Radium: Causes irradation.
- Sugar: Gives nutrition.
- Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
- Plasma: Causes major toxin damage.
- Uranium: Causes slight irradiation.
- Toxin: Causes moderate toxin damage.
Formulas
Medicine
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.
Quick-Guide to Making Medicine
These are a few quick guides to making the more involved medicines without messing with the Chemmaster.
All reagents are to be added in the order shown. Some may require splitting via the Chemmaster.
Chemical | Formula | Results in |
---|---|---|
Bicaridine | 10u Oxygen, 10u Sugar, 40u Carbon | 60u Bicaridine. |
Dermaline | 10u Carbon, 10u Silicon, 20u Oxygen, 20u Phosphorus | 60u Dermaline. |
Ryetalyn | 5u Nitrogen, 5u Silicon, 5u Potassium, 15u Radium, 30u Hydrogen, 40u Carbon | 20u Arithrazine, and 80u Ryetalyn. |
Tricordrazine | 10u Carbon, 10u Oxygen, 10u Sugar, 10u Nitrogen, 10u Potassium, 10u Silicon | 60u Tricordrazine. |
Dexalin Plus | One bar of Plasma(20u), 40u Oxygen, 20u Iron, 20u Carbon | 60u Dexalin Plus and 20u Plasma. |
Clonexadone | One bar of Plasma(20u), 20u Oxygen, 10u Water, 10u Oxygen, 30u Sodium | 60u Clonexadone and 20u Plasma. |
More Clonexadone | 5u liquid plasma, 20u Oxygen, 20u Water, 20u Oxygen, 30u Sodium, 5u Oxygen, 15u Sodium | 90u Clonexadone and 5u Plasma. |
Imidazoline | 10u Nitrogen, 10u Silicon, 10u Potassium, 30u Carbon, 30u Hydrogen | 60u Imidazoline. |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
NTstation FormulasThese chemicals and formulas only exist on the NTstation codebranch.
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Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.