Guide to chemistry: Difference between revisions

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|{{Chem
|{{Chem
|chemical = {{anchor|Neurotoxin}}Neurotoxin<span style="color:#C8A5DC;background-color:white">▮</span>
|chemical = {{anchor|Neurotoxin}}Neurotoxin<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part <span title="Lithium, 1 part Mercury, 1 part Sugar">Space Drugs</span> heated to 200 K
|formula = 1 part <span title="1 part Lithium, 1 part Mercury, 1 part Sugar">Space Drugs</span> heated to 200 K
|effects = Does toxin and brain damage, eventually begins to confuse you. If you don't get it out of your body you will be knocked out.
|effects = Does toxin and brain damage, eventually begins to confuse you. If you don't get it out of your body you will be knocked out.
}}
}}

Revision as of 23:23, 16 January 2015

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Row 1 Row 2 Row 3
Aluminium Carbon Chlorine
Copper Ethanol Fluorine
Hydrogen Iron Lithium
Mercury Nitrogen Oxygen
Phosphorus Potassium Radium
Sulphuric Acid Silicon Sodium
Sugar Sulphur Water

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin.

Active Pure Chemicals

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.

Formulas

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

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Quick-Guide to Making Medicine

These are a few quick guides to making the more involved medicines without messing with the Chemmaster.

All reagents are to be added in the order shown. Some may require splitting via the Chemmaster.

Chemical Formula Results in
Bicaridine 10u Oxygen, 10u Sugar, 40u Carbon 60u Bicaridine.
Dermaline 10u Carbon, 10u Silicon, 20u Oxygen, 20u Phosphorus 60u Dermaline.
Ryetalyn 5u Nitrogen, 5u Silicon, 5u Potassium, 15u Radium, 30u Hydrogen, 40u Carbon 20u Arithrazine, and 80u Ryetalyn.
Tricordrazine 10u Carbon, 10u Oxygen, 10u Sugar, 10u Nitrogen, 10u Potassium, 10u Silicon 60u Tricordrazine.
Dexalin Plus One bar of Plasma(20u), 40u Oxygen, 20u Iron, 20u Carbon 60u Dexalin Plus and 20u Plasma.
Clonexadone One bar of Plasma(20u), 20u Oxygen, 10u Water, 10u Oxygen, 30u Sodium 60u Clonexadone and 20u Plasma.
More Clonexadone 5u liquid plasma, 20u Oxygen, 20u Water, 20u Oxygen, 30u Sodium, 5u Oxygen, 15u Sodium 90u Clonexadone and 5u Plasma.
Imidazoline 10u Nitrogen, 10u Silicon, 10u Potassium, 30u Carbon, 30u Hydrogen 60u Imidazoline.
File:Chemistry Medical.png
Picture of the chemical combinations for medical use.


File:Chemistry Science.png
Picture of the chemical combinations for scientifical use.


Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

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Goon Chemistry

Now that all of that boring talk is over, we can move onto the fun chemicals. Recently, a large array of chemicals were ported from the Goonstation codebase to ours, and now we have a lot of new reactions. Since these chemicals are so different from the vanilla chemicals, they will be divided from them.

Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.

Goon Formulas

Components

These are very basic chemicals that you'll use in a lot of other ingredients. They can still be toxic, though.

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Medicine

Most of these chemicals function similarly to normal ones, with very few exceptions. A good challenge would be to, instead of treating someone with the old chemicals, to use the new ones!

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Narcotics

Althought they aren't yet, in the future Goon Drugs will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful!

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Pyrotechnics

This is some of the funner stuff. Mostly burns and explodes, don't use it randomly unless you're an antagonist or you WILL be banned.

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Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?

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Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.