Guide to chemistry: Difference between revisions

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imported>Deantwo
(→‎Other Recipes: Clonexadone doesn't exist anymore, and seemingly Synthi-flesh either.)
imported>Deantwo
(→‎Medicines: Added Rezadone. Small fix to Oculine.)
Line 75: Line 75:
|effects = Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
|effects = Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
|}}
|}}
|-
|{{Chem
|{{Chem
|chemical = {{anchor|Ethylredoxrazine}}Ethylredoxrazine <span style="color:#605048;background-color:white">▮</span>
|chemical = {{anchor|Ethylredoxrazine}}Ethylredoxrazine <span style="color:#605048;background-color:white">▮</span>
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|effects = Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. Also reacts with ethanol outside the body to make water.
|effects = Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. Also reacts with ethanol outside the body to make water.
|}}
|}}
|-
|{{Chem
|{{Chem
|chemical = {{anchor|Inacusiate}}Inacusiate <span style="color:#6600FF;background-color:white">▮</span>
|chemical = {{anchor|Inacusiate}}Inacusiate <span style="color:#6600FF;background-color:white">▮</span>
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|effects = Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (results in 2 units instead of 3).
|effects = Effective in treating ear trauma. It instantly heals non-genetic deafness and ear damage, though it is ineffective in treating genetic deafness (results in 2 units instead of 3).
|}}
|}}
|-
||{{Chem
||{{Chem
|chemical = {{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
|chemical = {{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
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|effects = This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
|effects = This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
|}}
|}}
|-
|{{Chem
|{{Chem
|chemical = {{anchor|Lipozine}}Lipozine <span style="color:#BBEDA4;background-color:white">▮</span>
|chemical = {{anchor|Lipozine}}Lipozine <span style="color:#BBEDA4;background-color:white">▮</span>
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|effects = Speeds up the patient's metabolism to reduce body fat at a rapid rate.
|effects = Speeds up the patient's metabolism to reduce body fat at a rapid rate.
|}}
|}}
|{{Chem
|chemical = {{anchor|Rezadone}}Rezadone<span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part CarpoToxin, 1 part Cryptobiolin(?), 1 part Copper
|effects = A powder derived from fish toxin, this substance can effectively treat cellular damage in humanoids, though excessive consumption has side effects.
}}
|-
|-
|{{Chem
|{{Chem
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|effects = Used as part of a cure for [[GBS]]. It removes Mindbreaker Toxin (faster than Anti-Toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.
|effects = Used as part of a cure for [[GBS]]. It removes Mindbreaker Toxin (faster than Anti-Toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.
}}
}}
|}
|-
{|
|{{Chem
|{{Chem
|chemical = {{anchor|Calomel}}Calomel <span style="color:#C8A5DC;background-color:white">▮</span>
|chemical = {{anchor|Calomel}}Calomel <span style="color:#C8A5DC;background-color:white">▮</span>
Line 211: Line 215:
|{{Chem
|{{Chem
|chemical = {{anchor|Oculine}}Oculine <span style="color:#C8A5DC;background-color:white">▮</span>
|chemical = {{anchor|Oculine}}Oculine <span style="color:#C8A5DC;background-color:white">▮</span>
|formula = 1 part <span title="1 part Atropine, 1 part Saline-Glucose Solution, 1 part Spaceacillin
|formula = 1 part <span title="1 part Ethanol, 1 part Acetone, 1 part Diethylamine, 1 part Phenol, 1 part Sulphuric Acid">Atropine</span>, 1 part <span title="1 part Sodium Chloride(1 part Chlorine, 1 part Sodium), 1 part Water, 1 part Sugar">Saline-Glucose Solution</span>, 1 part Spaceacillin
|effects = Heals eye damage over time.
|effects = Cures blindness and heals eye damage over time.
}}
}}
|{{Chem
|{{Chem

Revision as of 15:11, 25 January 2015

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin.


Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect.

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

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Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

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Narcotics

Although they aren't yet, in the future many chemicals, especially these, will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful!

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Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

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Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?

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What's all this then?

Confused by all the strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricord, Rytalin, Doctor's Delight, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone. Use the new ones.

Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.

Important: Chems in the heater will not mix until ejected. Be real careful when making the more volatile chemicals!

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.