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| |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing. | | |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing. |
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| ==Conspicuous and Dangerous Weapons== | | ==Conspicuous and Dangerous Weapons== |
| {{anchor|84mm Rocket Propelled Grenade Launcher}} | | {{anchor|84mm Rocket Propelled Grenade Launcher}} |
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| |cost = 10 TC | | |cost = 10 TC |
| |mode = Traitor, Nuclear Operative, Clown Ops | | |mode = Traitor, Nuclear Operative, Clown Ops |
| |description = A repurposed space-whaling tool attached to a glove, can be used as a sturdy weapon in both hands, or worn as a glove to allow access to it's harpoon. | | |description = A repurposed space-whaling tool attached to a glove, can be used as a sturdy weapon in both hands, or worn as a glove to allow access to its harpoon. |
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| |description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration. | | |description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration. |
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| ==Stealthy and Inconspicuous Weapons== | | ==Stealthy and Inconspicuous Weapons== |
| {{anchor|Bluespace Projectile Weapon Disrupter}} | | {{anchor|Bluespace Projectile Weapon Disrupter}} |
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| <span class="mw-customtoggle-cqc" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span> | | <span class="mw-customtoggle-cqc" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span> |
| <div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed"> | | <div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed"> |
| All of your unarmed attacks deal stamina damage instead of your normal physical damage type<br><br> | | All of your unarmed attacks deal stamina damage instead of your normal physical damage type.<br><br> |
| <b>Ctrl + Click</b> Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs<br>
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| <b>Combat mode toggled on</b> Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up<br><br> | | <b>Punching (Combat Mode):</b> Will deal more stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up. Has a reduced attack cooldown.<br> |
| <b>Slam:</b> Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br> | | <b>Shoving (Right Click):</b> Immediately disarms the opponent's main hand. Has a reduced attack cooldown.<br> |
| <b>CQC Kick:</b> Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.<br> | | <b>Grabbing (Ctrl Click):</b> Has a significantly reduced attack cooldown, allowing you to quickly increase the strength of your grabs. |
| <b>Restrain:</b> Grab Grab. Locks opponents into a restraining position, making your grab harder to break out of, disarm to begin a chokehold which deal gradual oxygen damage until the opponent is unconscious, with the damage increasing based on their stamina damage. Failing to complete the chokehold will weaken and possibly break your grab.<br> | | |
| <b>Pressure:</b> Disarm Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.<br> | | <b>Dislocate:</b> Disarm Harm. Disables the targeted limb or a random limb if the head or chest are targeted.<br> |
| <b>Consecutive CQC:</b> Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.<br><br> | | <b>CQC Kick:</b> Disarm Disarm. Knocks a standing opponent away and slows them. Deals heavy stamina damage and mutes targets that are prone in addition to resetting the stamina regen timer.<br> |
| <b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you.</i></b> | | <b>Slam:</b> Harm Disarm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br> |
| | <b>Discombobulate:</b> Harm Harm. Offensive move, deals bonus stamina damage and confuses the target.<br> |
| | <b>Restrain:</b> Getting a target into an aggressive grab locks them into a restraining position, briefly stunning them.<br> |
| | <b>Chokehold:</b> Disarming a target you have aggressively grabbed will attempt to choke them unconscious. |
| </div> | | </div> |
| }} | | }} |
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| |cost = 14 TC | | |cost = 14 TC |
| |mode = Traitor<br>'''Player Requirement:''' 20 | | |mode = Traitor<br>'''Player Requirement:''' 20 |
| |description = This scroll contains the secrets of an ancient martial arts technique known as Sleeping Carp. You will master unarmed combat, deflecting all ranged weapon fire when throwmode is enabled, but you also refuse to use dishonorable ranged weaponry, including ranged holoparasites. | | |description = This scroll contains the secrets of an ancient martial arts technique known as Sleeping Carp. You will master unarmed combat, deflecting ranged weapon fire when you have enough focus, but you also refuse to use dishonorable ranged weaponry, including ranged holoparasites. |
| <span class="mw-customtoggle-carpscroll" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Recall Teachings</b></span></span> | | <span class="mw-customtoggle-carpscroll" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Recall Teachings</b></span></span> |
| <div id="mw-customcollapsible-carpscroll" class="mw-collapsible mw-collapsed"> | | <div id="mw-customcollapsible-carpscroll" class="mw-collapsible mw-collapsed"> |
| <b>Wrist Wrench</b>: Disarm Disarm. Forces opponent to drop item in hand.<br> | | Landing hits builds up <b>focus</b>, which deflects incoming damage and increases the power of some attacks.<br> |
| <b>Back Kick</b>: Harm Grab. Opponent must be facing away. Knocks down.<br> | | <b>Wrist Wrench</b>: Grab twice. Forces opponent to drop item in hand and immobilizes for a short time.<br> |
| <b>Stomach Knee</b>: Grab Harm. Knocks the wind out of opponent and stuns.<br> | | <b>Flying Kick</b>: Left click to perform a flying back kick, dealing heavy damage and sending you off balance for a moment.<br> |
| <b>Head Kick</b>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.<br> | | <b>Suplex</b>: Left click while grabbing. Decent damage scaling with focus, knocks opponent onto the ground.<br> |
| <b>Elbow Drop</b>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.<br><br> | | <b>Stomach Knee</b>: Right click while grabbing. Causes temporary suffocation.<br> |
| <b><i>You will only deflect projectiles while throwmode is enabled.</i></b> | | <b>Elbow Drop</b>: Left click a downed opponent. Deals damage based on your focus, instantly kills anyone in critical condition.<br><br> |
| | <b><i>You will only deflect projectiles when you have enough focus to deflect all incoming damage.</i></b> |
| </div> | | </div> |
| }} | | }} |
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| |mode = Traitor, Nuclear Operative, Clown Ops | | |mode = Traitor, Nuclear Operative, Clown Ops |
| |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! | | |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! |
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| | {{anchor|Suicide Vest}} |
| | '''Suicide Vest''' |
| | {{Uplink |
| | |name = Suicide Vest |
| | |image = Unalive-vest.png |
| | |cost = 7 TC |
| | |mode = Traitor, Nuclear Operative, Clown Ops |
| | |description = An autolocking, voice activated suicide vest. The electronics inside are so crude it only functions in inclusive mode. Once it's on, it can never be removed. |
| }} | | }} |
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| |description = A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. | | |description = A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. |
| }} | | }} |
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| ==Support and Mechanized Exosuits== | | ==Support and Mechanized Exosuits== |
| '''Black Mamba Exosuit''' | | '''Black Mamba Exosuit''' |
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| |description = A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. | | |description = A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. |
| }} | | }} |
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| ==Stealth and Camouflage Items== | | ==Stealth and Camouflage Items== |
| {{anchor|Agent Identification Card}} | | {{anchor|Agent Identification Card}} |
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| |description = After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing found that of the most common species, neither plasmamen nor polysmorph were capable of sprouting. | | |description = After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing found that of the most common species, neither plasmamen nor polysmorph were capable of sprouting. |
| }} | | }} |
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| ==Space Suits and Hardsuits== | | ==Space Suits and Hardsuits== |
| {{anchor|Syndicate Space Suit}} | | {{anchor|Syndicate Space Suit}} |
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| |mode = Traitor, Nuclear Operative, Clown Ops | | |mode = Traitor, Nuclear Operative, Clown Ops |
| |description = When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit. | | |description = When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit. |
| | }} |
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| | '''Holographic Object Projector''' |
| | {{Uplink |
| | |name = Holographic Object Projector |
| | |image = Signmaker.gif |
| | |cost = 4 TC |
| | |mode = Traitor, Nuclear Operative, Clown Ops |
| | |description = A device for masters of deception and trickery. This item allows you to scan objects and create holograms of them. The holograms will dissipate when interacted with. You can replace the stock parts it comes with to increase the maximum number of holograms and variety of scannable objects. |
| }} | | }} |
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| |description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland. | | |description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland. |
| }} | | }} |
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| ==Role-Restricted== | | ==Role-Restricted== |
| '''Ancient Jumpsuit''' | | '''Ancient Jumpsuit''' |
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| |name = Australicus Slime Mutator | | |name = Australicus Slime Mutator |
| |image = Syringe.png | | |image = Syringe.png |
| |cost = 25 TC | | |cost = 10 TC |
| |mode = Traitor<br>'''Job:''' Roboticist, Scientist, Research Director<br>'''Objectives Required:''' Hijack, Martyr | | |mode = Traitor<br>'''Job:''' Roboticist, Scientist, Research Director<br>'''Objectives Required:''' Hijack, Martyr |
| |description = Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though. | | |description = Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though. |