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| <tab name="White Whale Holy Grail Bundle"> | | <tab name="White Whale Holy Grail Bundle"> |
| '''Weight: 1''' | | '''Weight: 1''' |
| *[[File:Kineticspeargun.png]][[#Guide_to_Combat#Launcher|Kinetic Speargun]] | | *[[File:Delivery grenade.png]]6x Carp Delivery Grenade (spawns at least 5 space carp each) |
| *[[File:Quiver.png]]Magspear Quiver | | *[[File:Gasharpoon.png]]GasHarpoon |
| *[[File:Carp_suit.png]]Carp Space Suit | | *[[File:Carp_suit.png]]Carp Space Suit |
| *[[File:Carp_mask.png]]Carp Mask | | *[[File:Carp_mask.png]]Carp Mask |
| *[[File:Trident.png]]Trident
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| *[[File:Clusterbang.png]]Invasion of the Space Carps Clusterbuster Grenade (spawns 5 carp delivery grenades) | | *[[File:Clusterbang.png]]Invasion of the Space Carps Clusterbuster Grenade (spawns 5 carp delivery grenades) |
| *[[File:Delivery grenade.png]]4x Carp Delivery Grenade (spawns at least 5 space carp each)
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| *[[File:Big_red_button.png ]]Carp Signal (three charges; calls a carp migration when used) | | *[[File:Big_red_button.png ]]Carp Signal (three charges; calls a carp migration when used) |
| *[[File:Carp plush.png]][[#Dehydrated_Space_Carp|Dehydrated Carp Plushie]] | | *[[File:Carp plush.png]][[#Dehydrated_Space_Carp|Dehydrated Carp Plushie]] |
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| <tab name="Solo"> | | <tab name="Solo"> |
| '''Weight: 1''' | | '''Weight: 1''' |
| *[[File:Autoimplanter.png]][[#Neural_Overclocker_Implant|Neural Overclocker Implant | | *[[File:Autoimplanter.png]][[#Neural_Overclocker_Implant|Neural Overclocker Implant]] |
| *[[File:Punkjacket.png]]David's Jacket (decently armored) | | *[[File:Punkjacket.png]]David's Jacket (decently armored) |
| *[[File:Autoimplanter.png]][[#G.O.R.L.E.X._Mantis_Vlade|2x G.O.R.L.E.X. Mantis Blade]] | | *[[File:Autoimplanter.png]][[#G.O.R.L.E.X._Mantis_Vlade|2x G.O.R.L.E.X. Mantis Blade]] |
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| |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing. | | |description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing. |
| }} | | }} |
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| ==Conspicuous and Dangerous Weapons== | | ==Conspicuous and Dangerous Weapons== |
| {{anchor|84mm Rocket Propelled Grenade Launcher}} | | {{anchor|84mm Rocket Propelled Grenade Launcher}} |
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| {{anchor|Gasharpoon}} | | {{anchor|GasHarpoon}} |
| '''Gasharpoon''' | | '''GasHarpoon''' |
| {{Uplink | | {{Uplink |
| |name = Gasharpoon | | |name = GasHarpoon |
| |image = Gasharpoon.png | | |image = Gasharpoon.png |
| |cost = 10 TC | | |cost = 10 TC |
| |mode = Traitor, Nuclear Operative, Clown Ops | | |mode = Traitor, Nuclear Operative, Clown Ops |
| |description = A repurposed space-whaling tool attached to a glove, can be used as a sturdy weapon in both hands, or worn as a glove to allow access to it's harpoon. | | |description = A repurposed space-whaling tool attached to a glove, can be used as a sturdy weapon in both hands, or worn as a glove to allow access to its harpoon. |
| }} | | }} |
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| |description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration. | | |description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration. |
| }} | | }} |
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| ==Stealthy and Inconspicuous Weapons== | | ==Stealthy and Inconspicuous Weapons== |
| {{anchor|Bluespace Projectile Weapon Disrupter}} | | {{anchor|Bluespace Projectile Weapon Disrupter}} |
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| <span class="mw-customtoggle-cqc" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span> | | <span class="mw-customtoggle-cqc" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span> |
| <div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed"> | | <div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed"> |
| All of your unarmed attacks deal stamina damage instead of your normal physical damage type<br><br> | | All of your unarmed attacks deal stamina damage instead of your normal physical damage type.<br><br> |
| <b>Disarm Intent</b> Has a chance to disarm the opponent's main hand, and immediately pick up the item if successful<br> | | |
| <b>Grab Intent</b> Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs<br> | | <b>Punching (Combat Mode):</b> Will deal more stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up. Has a reduced attack cooldown.<br> |
| <b>Harm Intent</b> Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up<br><br>
| | <b>Shoving (Right Click):</b> Immediately disarms the opponent's main hand. Has a reduced attack cooldown.<br> |
| <b>Slam:</b> Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br> | | <b>Grabbing (Ctrl Click):</b> Has a significantly reduced attack cooldown, allowing you to quickly increase the strength of your grabs. |
| <b>CQC Kick:</b> Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.<br> | | |
| <b>Restrain:</b> Grab Grab. Locks opponents into a restraining position, making your grab harder to break out of, disarm to begin a chokehold which deal gradual oxygen damage until the opponent is unconscious, with the damage increasing based on their stamina damage. Failing to complete the chokehold will weaken and possibly break your grab.<br> | | <b>Dislocate:</b> Disarm Harm. Disables the targeted limb or a random limb if the head or chest are targeted.<br> |
| <b>Pressure:</b> Disarm Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.<br> | | <b>CQC Kick:</b> Disarm Disarm. Knocks a standing opponent away and slows them. Deals heavy stamina damage and mutes targets that are prone in addition to resetting the stamina regen timer.<br> |
| <b>Consecutive CQC:</b> Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.<br><br> | | <b>Slam:</b> Harm Disarm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br> |
| <b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you.</i></b> | | <b>Discombobulate:</b> Harm Harm. Offensive move, deals bonus stamina damage and confuses the target.<br> |
| | <b>Restrain:</b> Getting a target into an aggressive grab locks them into a restraining position, briefly stunning them.<br> |
| | <b>Chokehold:</b> Disarming a target you have aggressively grabbed will attempt to choke them unconscious. |
| </div> | | </div> |
| }} | | }} |
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| |cost = 14 TC | | |cost = 14 TC |
| |mode = Traitor<br>'''Player Requirement:''' 20 | | |mode = Traitor<br>'''Player Requirement:''' 20 |
| |description = This scroll contains the secrets of an ancient martial arts technique known as Sleeping Carp. You will master unarmed combat, deflecting all ranged weapon fire when throwmode is enabled, but you also refuse to use dishonorable ranged weaponry, including ranged holoparasites. | | |description = This scroll contains the secrets of an ancient martial arts technique known as Sleeping Carp. You will master unarmed combat, deflecting ranged weapon fire when you have enough focus, but you also refuse to use dishonorable ranged weaponry, including ranged holoparasites. |
| <span class="mw-customtoggle-carpscroll" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Recall Teachings</b></span></span> | | <span class="mw-customtoggle-carpscroll" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Recall Teachings</b></span></span> |
| <div id="mw-customcollapsible-carpscroll" class="mw-collapsible mw-collapsed"> | | <div id="mw-customcollapsible-carpscroll" class="mw-collapsible mw-collapsed"> |
| <b>Wrist Wrench</b>: Disarm Disarm. Forces opponent to drop item in hand.<br> | | Landing hits builds up <b>focus</b>, which deflects incoming damage and increases the power of some attacks.<br> |
| <b>Back Kick</b>: Harm Grab. Opponent must be facing away. Knocks down.<br> | | <b>Wrist Wrench</b>: Grab twice. Forces opponent to drop item in hand and immobilizes for a short time.<br> |
| <b>Stomach Knee</b>: Grab Harm. Knocks the wind out of opponent and stuns.<br> | | <b>Flying Kick</b>: Left click to perform a flying back kick, dealing heavy damage and sending you off balance for a moment.<br> |
| <b>Head Kick</b>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.<br> | | <b>Suplex</b>: Left click while grabbing. Decent damage scaling with focus, knocks opponent onto the ground.<br> |
| <b>Elbow Drop</b>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.<br><br> | | <b>Stomach Knee</b>: Right click while grabbing. Causes temporary suffocation.<br> |
| <b><i>You will only deflect projectiles while throwmode is enabled.</i></b> | | <b>Elbow Drop</b>: Left click a downed opponent. Deals damage based on your focus, instantly kills anyone in critical condition.<br><br> |
| | <b><i>You will only deflect projectiles when you have enough focus to deflect all incoming damage.</i></b> |
| </div> | | </div> |
| }} | | }} |
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| |mode = Traitor, Nuclear Operative, Clown Ops | | |mode = Traitor, Nuclear Operative, Clown Ops |
| |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! | | |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! |
| | }} |
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| | {{anchor|Suicide Vest}} |
| | '''Suicide Vest''' |
| | {{Uplink |
| | |name = Suicide Vest |
| | |image = Unalive-vest.png |
| | |cost = 7 TC |
| | |mode = Traitor, Nuclear Operative, Clown Ops |
| | |description = An autolocking, voice activated suicide vest. The electronics inside are so crude it only functions in inclusive mode. Once it's on, it can never be removed. |
| }} | | }} |
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| |description = A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. | | |description = A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. |
| }} | | }} |
| | |
| ==Support and Mechanized Exosuits== | | ==Support and Mechanized Exosuits== |
| '''Black Mamba Exosuit''' | | '''Black Mamba Exosuit''' |
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| |description = A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. | | |description = A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. |
| }} | | }} |
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| ==Stealth and Camouflage Items== | | ==Stealth and Camouflage Items== |
| {{anchor|Agent Identification Card}} | | {{anchor|Agent Identification Card}} |
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| |description = After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing found that of the most common species, neither plasmamen nor polysmorph were capable of sprouting. | | |description = After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing found that of the most common species, neither plasmamen nor polysmorph were capable of sprouting. |
| }} | | }} |
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| ==Space Suits and Hardsuits== | | ==Space Suits and Hardsuits== |
| {{anchor|Syndicate Space Suit}} | | {{anchor|Syndicate Space Suit}} |
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| |mode = Traitor, Nuclear Operative, Clown Ops | | |mode = Traitor, Nuclear Operative, Clown Ops |
| |description = When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit. | | |description = When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit. |
| | }} |
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| | '''Holographic Object Projector''' |
| | {{Uplink |
| | |name = Holographic Object Projector |
| | |image = Signmaker.gif |
| | |cost = 4 TC |
| | |mode = Traitor, Nuclear Operative, Clown Ops |
| | |description = A device for masters of deception and trickery. This item allows you to scan objects and create holograms of them. The holograms will dissipate when interacted with. You can replace the stock parts it comes with to increase the maximum number of holograms and variety of scannable objects. |
| }} | | }} |
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| All attacks apply stagger. Stagger knocks people prone and applies a brief slow.<br><br> | | All attacks apply stagger. Stagger knocks people prone and applies a brief slow.<br><br> |
| '''Plates:''' You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.<br> | | '''Plates:''' You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.<br> |
| '''Rip Plate:''' Help intent yourself to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.<br> | | '''Rip Plate:''' Click yourself with combat mode toggled off to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.<br> |
| '''Leap:''' Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. The cooldown is longer if heavy and only starts when you land.<br> | | '''Leap:''' Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. The cooldown is longer if heavy and only starts when you land.<br> |
| '''Clasp:''' Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.<br> | | '''Clasp:''' Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.<br> |
| '''Pummel:''' Your harm intent pummels a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The targets in the middle take notably more damage.<br> | | '''Pummel:''' When combat mode is toggled on, pummel a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The targets in the middle take notably more damage.<br> |
| '''Worldstomp:''' After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.<br> | | '''Worldstomp:''' After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.<br> |
| '''Landslide:''' If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying. | | '''Landslide:''' If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying. |
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| <div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed"> | | <div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed"> |
| <i>If you have throw mode enabled you have a 75% block chance (35% if strangling someone) and can counter-attack, dealing 10 damage and embedding a splinter into the attacker.</i><br><br> | | <i>If you have throw mode enabled you have a 75% block chance (35% if strangling someone) and can counter-attack, dealing 10 damage and embedding a splinter into the attacker.</i><br><br> |
| <b>Disarm intent: </b>Your disarms mark the victim with a vine mark, allowing you to drag them or an item in their active hand by using "Vine Snatch" ability. | | <b>Right click with combat mode on: </b>Your disarms mark the victim with a vine mark, allowing you to drag them or an item in their active hand by using "Vine Snatch" ability. |
| The mark lasts only 5 seconds.<br> | | The mark lasts only 5 seconds.<br> |
| <b>Strangle: </b>Grab Grab Grab. The second grab will deal 10 oxygen damage to the target, and finishing the combo will upgrade your grab, | | <b>Strangle: </b>Grab Grab Grab. The second grab will deal 10 oxygen damage to the target, and finishing the combo will upgrade your grab, |
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| You cannot grab either, JUST KILL THEM!<br> | | You cannot grab either, JUST KILL THEM!<br> |
| Getting covered in blood will heal you.<br><br> | | Getting covered in blood will heal you.<br><br> |
| <b>Disarm Intent:</b> Dash in a direction granting brief invulnerability.<br> | | <b>Right click with combat mode on:</b> Dash in a direction granting brief invulnerability.<br> |
| <b>Pocket Revolver:</b> Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.<br> | | <b>Pocket Revolver:</b> Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.<br> |
| <b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br> | | <b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br> |
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| |description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland. | | |description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland. |
| }} | | }} |
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| ==Role-Restricted== | | ==Role-Restricted== |
| '''Ancient Jumpsuit''' | | '''Ancient Jumpsuit''' |
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| |name = Australicus Slime Mutator | | |name = Australicus Slime Mutator |
| |image = Syringe.png | | |image = Syringe.png |
| |cost = 25 TC | | |cost = 10 TC |
| |mode = Traitor<br>'''Job:''' Roboticist, Scientist, Research Director<br>'''Objectives Required:''' Hijack, Martyr | | |mode = Traitor<br>'''Job:''' Roboticist, Scientist, Research Director<br>'''Objectives Required:''' Hijack, Martyr |
| |description = Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though. | | |description = Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though. |
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| |mode = Traitor<br>'''Job:''' Roboticist, Research Director | | |mode = Traitor<br>'''Job:''' Roboticist, Research Director |
| |description = A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha. | | |description = A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha. |
| | }} |
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| | '''Cybersun Mech Pilot's Suit''' |
| | {{Uplink |
| | |name = Cybersun Mech Pilot's Suit |
| | |image = Black_mech_suit.png |
| | |cost = 4 TC |
| | |mode = Traitor<br>'''Job:''' Scientist, Roboticist, Research Director |
| | |description = A black and red stylishly armored mech pilot's suit used by Cybersun's elite mecha pilots. Provides potent protection both inside and outside a mech. |
| }} | | }} |
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| |description = A syndicate basket which allows the deep frying of dead corpses, ejects anything which the corpse is wearing. | | |description = A syndicate basket which allows the deep frying of dead corpses, ejects anything which the corpse is wearing. |
| }} | | }} |
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| ==(Pointless) Badassery == | | ==(Pointless) Badassery == |