Changelog: Difference between revisions
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imported>Atlanta-Ned (Recreated the page. Hopefully we can keep it updated?) |
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== | <div style="float: left; width: 45%; border: 1px solid #cef2e0; background: #f5fffa; padding: 2%; margin: 0 0 2% 0;"> | ||
= Most Recent Changes = | |||
<h2 class="date">18 April 2016</h2> | |||
<h3 class="author">Joan updated:</h3> | |||
<ul class="changes bgimages16"> | |||
<li class="rscdel">[[Crates]] are now dense even when open.</li> | |||
<li class="rscadd">You can now climb onto crates in the same way as table and sandbags, though climbing onto crates is very fast and does not stun you.</li> | |||
<li class="wip">You can walk on crates, provided both are closed/open or the crate you're on is closed.</li> | |||
<li class="rscdel">You can't close or open a crate if there's a large mob on top of it.</li> | |||
<li class="rscadd">Stuffing items into a closet or crate is now instant and does not close the closet or crate. Stuffing mobs into a closet or crate still takes time and closes the closet/crate in question.</li> | |||
<li class="imageadd">[[crowbar|Crowbars]] and wirecutters have new inhand sprites. Crowbars can now be distinguished from wrenches in-hand.</li> | |||
</ul> | |||
<h3 class="author">RandomMarine updated:</h3> | |||
<ul class="changes bgimages16"> | |||
<li class="tweak">Cloth items removed from biogenerator. Instead, it can create stacking cloth that crafts those items.</li> | |||
<li class="rscadd">In addition, cloth can be used to create grey jumpsuits, backpacks, dufflebags, bio bags, black shoes, bedsheets, and bandages.</li> | |||
<li class="tweak">Bedsheets now tear into cloth instead of directly into bandages.</li> | |||
</ul> | |||
<h3 class="author">Shadowlight213 updated:</h3> | |||
<ul class="changes bgimages16"> | |||
<li class="tweak">[[AI]] will be notified when one of their [[cyborg|cyborgs]] is detonated.</li> | |||
</ul> | |||
<h3 class="author">coiax updated:</h3> | |||
<ul class="changes bgimages16"> | |||
<li class="bugfix">Fixed slime grinders not sucking up more than one slime</li> | |||
<li class="rscadd">[[Drone|Drones]] now start with a spacious dufflebag full of tools, so they will stop stealing the captain's</li> | |||
<li class="bugfix">Fixed issues with drones wearing chameleon headgear.</li> | |||
<li class="rscadd">Added [[admin]]-only "snowflake drone" (also known as drone camogear) headgear.</li> | |||
</ul> | |||
<h3 class="author">nullbear updated:</h3> | |||
<ul class="changes bgimages16"> | |||
<li class="bugfix">Fixes air canisters being silent when bashed.</li> | |||
</ul> | |||
[[ | </div> | ||
<div style="float: right; width: 45%; border: 1px solid #cedff2; background: #f5faff; padding: 2%; margin: 0 0 2% 0;"> | |||
=Active [[Testmerge|Testmerges]]= | |||
Something maybe? | |||
</div> | |||
<div style="float: right; width: 45%; border: 1px solid #ddcef2; background: #faf5ff; padding: 2%; margin: 0 0 2% 0;"> | |||
=Recent Policy Changes= | |||
Something maybe? | |||
</div> |
Revision as of 20:15, 19 April 2016
Most Recent Changes
18 April 2016
Joan updated:
- Crates are now dense even when open.
- You can now climb onto crates in the same way as table and sandbags, though climbing onto crates is very fast and does not stun you.
- You can walk on crates, provided both are closed/open or the crate you're on is closed.
- You can't close or open a crate if there's a large mob on top of it.
- Stuffing items into a closet or crate is now instant and does not close the closet or crate. Stuffing mobs into a closet or crate still takes time and closes the closet/crate in question.
- Crowbars and wirecutters have new inhand sprites. Crowbars can now be distinguished from wrenches in-hand.
RandomMarine updated:
- Cloth items removed from biogenerator. Instead, it can create stacking cloth that crafts those items.
- In addition, cloth can be used to create grey jumpsuits, backpacks, dufflebags, bio bags, black shoes, bedsheets, and bandages.
- Bedsheets now tear into cloth instead of directly into bandages.
Shadowlight213 updated:
coiax updated:
- Fixed slime grinders not sucking up more than one slime
- Drones now start with a spacious dufflebag full of tools, so they will stop stealing the captain's
- Fixed issues with drones wearing chameleon headgear.
- Added admin-only "snowflake drone" (also known as drone camogear) headgear.
nullbear updated:
- Fixes air canisters being silent when bashed.
Active Testmerges
Something maybe?
Recent Policy Changes
Something maybe?