Guide to Combat: Difference between revisions

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697 bytes added ,  08:43, 12 June 2014
→‎Three kinds of stuns: A bit more + timings
imported>Kosmos
m (→‎Ranged Weapons: Forgot description.)
imported>Kelenius
(→‎Three kinds of stuns: A bit more + timings)
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! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes
|-
|-
![[File:StunBaton.gif|50px]]
![[File:StunBaton.gif|50px]]
!{{anchor|Stun Baton}}[[Stun Baton]]
!{{anchor|Stun Baton}}[[Stun Baton]]
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|Not being security, and having this out, is likely to land you in the brig.
|Not being security, and having this out, is likely to land you in the brig.
|-
|-
![[File:Stunprod.png|50px]]
![[File:Stunprod.png|50px]]
!{{anchor|Stunprod}}[[Stunprod]]
!{{anchor|Stunprod}}[[Stunprod]]
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|Having this is a quick way to get robusted by security.
|Having this is a quick way to get robusted by security.
|-
|-
![[File:Flash.gif|50px]]
![[File:Flash.gif|50px]]
!{{anchor|Flash}}[[Flash]]
!{{anchor|Flash}}[[Flash]]
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|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.
|-
|-
![[File:Taser.png|50px]]
![[File:Taser.png|50px]]
!{{anchor|Taser}}[[Taser]]
!{{anchor|Taser}}[[Taser]]
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|A ranged stun, which sets Sec apart from everyone else. Has five charges.
|A ranged stun, which sets Sec apart from everyone else. Has five charges.
|-
|-
![[File:Energy_Gun.gif|50px]]
![[File:Energy_Gun.gif|50px]]
!{{anchor|Energy Gun}}[[Energy Gun]]
!{{anchor|Energy Gun}}[[Energy Gun]]
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|Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start.
|Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start.
|-
|-
![[File:Disarm.png|50px]]
![[File:Disarm.png|50px]]
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]]
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]]
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|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief.
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief.
|-
|-
![[File:Hspray.png|50px]]
![[File:Hspray.png|50px]]
!{{anchor|Chloral Hydrate}}[[Chloral Hydrate]]
!{{anchor|Chloral Hydrate}}[[Chloral Hydrate]]
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|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units).
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units).
|-
|-
![[File:Flashbang.gif|50px]]
![[File:Flashbang.gif|50px]]
!{{anchor|Flashbang}}[[Flashbang]]
!{{anchor|Flashbang}}[[Flashbang]]
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|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile.
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile.
|-
|-
![[File:Laser Pointer.png|50px]]
![[File:Laser Pointer.png|50px]]
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]
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|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
|-
|-
![[File:Hud-target.gif|50px]]
![[File:Hud-target.gif|50px]]
!{{anchor|Knockout}}Knockout
!{{anchor|Knockout}}Knockout
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|When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out.
|When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out.
|-
|-
![[File:Disabler.png|50px]]
![[File:Disabler.png|50px]]
!{{anchor|Disabler}}[[Disabler]]
!{{anchor|Disabler}}[[Disabler]]
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|A self defense weapon that exhausts targets, weakening them until they collapse. Non-lethal.
|A self defense weapon that exhausts targets, weakening them until they collapse. Non-lethal.
|-
|-
![[File:Stun Revolver.png|50px]]
![[File:Stun Revolver.png|50px]]
!{{anchor|Stun Revolver}}[[Stun Revolver]]
!{{anchor|Stun Revolver}}[[Stun Revolver]]
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|Through research
|Through research
|A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges.
|A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges.
|-
!
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]
|Weaken (5-10)
|Being a changeling
|Only weakens cyborgs. Humans become deaf and confused.
|-
![[File:Fff.png]]
!{{anchor|Stun Talisman}}[[Cult magic|Stun Talisman]]
|Weaken (10), stun (10), silence (15)
|Being a cultist and making one.
|Works on cyborgs. Blocked by null rod.
|-
![[File:Beepsky.png]]
!{{anchor|Beepsky}}[[Beepsky]]
|Weaken (5), stun (5)
|Made in robotics.
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
|-
![[File:Ed209.png]]
!{{anchor|ED-209}}[[ED-209]]
|Weaken (5), stun (5)
|Made in robotics.
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
|}
|}


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