Syndicate Items: Difference between revisions
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Traitors can now see all their options, ops coming soon
imported>XDTM m (Wrong icon) |
imported>XDTM (Traitors can now see all their options, ops coming soon) |
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[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]] | [[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]] | ||
|description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically emag any cyborg it's inserted in. | |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically emag any cyborg it's inserted in. | ||
}} | |||
=== Military Belt === | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Military Belt | |||
|image = Combat_belt.png | |||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |||
|usedfor = Storing combat equipment. | |||
|strategy = Use it to store many weapons when you intend to go loud. | |||
|description = A robust seven-slot red belt that is capable of holding all manner of tatical equipment. It is very obvious if you're examined. | |||
}} | }} | ||
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|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = | |name = Thermal Imaging Glasses | ||
|image = | |image = Optical_Thermal_Scanner.png | ||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Seeing people, creatures, and synthetics through walls. | |usedfor = Seeing people, creatures, and synthetics through walls. | ||
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|usedfor = Knowing when the AI is watching you. | |usedfor = Knowing when the AI is watching you. | ||
|strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking. | |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking. | ||
|description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere. | |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere. | ||
}} | }} | ||
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|strategy = Stick it on things that need to blow up. | |strategy = Stick it on things that need to blow up. | ||
|description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 5 seconds to set up, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Cannot be placed on mobs, so you can't just slap a brick on them and run. | |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 5 seconds to set up, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Cannot be placed on mobs, so you can't just slap a brick on them and run. | ||
}} | |||
===Bag of C-4 Explosives=== | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Bag of C-4 Explosives | |||
|image = Duffle_syndie.png | |||
|foundin = Ordered via syndicate uplink, costs 9 telecrystals. (10% discount) | |||
|usedfor = Blowing lots of stuff up. | |||
|strategy = Stick it on things that need to blow up. | |||
|description = Contains 10 C4 charges in a handy dufflebag, to use however you want. | |||
}} | |||
===Bag of X-4 Explosives=== | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Bag of X-4 Explosives | |||
|image = X4.png | |||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |||
|usedfor = Blowing stuff up. | |||
|strategy = Stick it on things that need to blow up. | |||
|description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of C4, and will also deal damage in a cone behind the target. | |||
}} | }} | ||
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|name = Power Sink | |name = Power Sink | ||
|image = Powersink.gif | |image = Powersink.gif | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 6 telecrystals | ||
|usedfor = Sucks up all the station power, causing a black-out. | |usedfor = Sucks up all the station power, causing a black-out. | ||
|strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power. | |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power. | ||
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}} | }} | ||
=== | ===Power Beacon=== | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|description = The Syndicate Bomb has an adjustable timer with a minimum setting of 60 (BYOND) seconds. That's close to around 2 real life minutes. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off. When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space. Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these. | |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 60 (BYOND) seconds. That's close to around 2 real life minutes. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off. When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space. Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these. | ||
}} | }} | ||
===Radioactive Microlaser=== | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = 'Health Analyzer' | |||
|image = Healthanalyzer.png | |||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |||
|usedfor = Stealthily irradiating people. | |||
|strategy = Use it on someone, wait for the radiations to kick in and knock them out. | |||
|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is." | |||
}} | |||
==Implants== | ==Implants== | ||
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|usedfor = Escaping an arrest. | |usedfor = Escaping an arrest. | ||
|strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer. | |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer. | ||
|description = If you inject yourself with the implanter inside, you can instantly get out of handcuffs | |description = If you inject yourself with the implanter inside, you can instantly get out of handcuffs 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight. | ||
}} | |||
===Storage Implant=== | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Storage Implant | |||
|image = Injector.png | |||
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |||
|usedfor = Storing suspicious items. | |||
|strategy = Use it to keep contraband, so it can't be discovered by a random search. | |||
|description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without surgery. | |||
}} | }} | ||
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|usedfor = Removing stuns, healing. | |usedfor = Removing stuns, healing. | ||
|strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers. | |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers. | ||
|description = An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Only available when there are more than 25 players. | |description = An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses. Only available when there are more than 25 players. | ||
}} | }} | ||
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'''Spy''' | '''Spy''' | ||
*Chameleon Jumpsuit | *Chameleon Jumpsuit | ||
* | *Chameleon Mask (with voice changer) | ||
*Agent Card | *Agent Card | ||
*Camera Bug | |||
*AI Detector | |||
*Syndicate Encryption Key | |||
*Mulligan Syringe | |||
*Switchblade | |||
*Syndicate Cigarettes | |||
*EMP Flashlight | |||
*Chameleon Projector | |||
'''Stealth''' | '''Stealth''' | ||
*Energy Crossbow | *Energy Crossbow | ||
*Sleepy Pen | *Sleepy Pen | ||
*Radioactive Microlaser | |||
*Chameleon Projector | *Chameleon Projector | ||
*Syndicate Soap | |||
*Optical Thermal Scanners | |||
''' | '''Bond''' | ||
* | *Stechkin Pistol | ||
*Suppressor | |||
*10mm Magazine | |||
*10mm Magazine | |||
*Chameleon Jumpsuit | |||
*Agent Card | |||
*Stimpack | |||
'''Screwed''' | |||
*Syndicate Bomb beacon | |||
*Syndicate Minibomb | |||
*Power Sink | *Power Sink | ||
*Syndicate Space Suit | *Syndicate Space Suit | ||
*Syndicate Encryption Key | |||
'''Guns''' | '''Guns''' | ||
*Revolver | *Revolver | ||
*Ammo .357 | |||
*Ammo .357 | *Ammo .357 | ||
*Cryptographic Sequencer | *Cryptographic Sequencer | ||
*C4 Plastic Explosive | *C4 Plastic Explosive | ||
*Nitrile Gloves | |||
*Clown Mask | |||
*Black Jacket | |||
'''Murder''' | '''Murder''' | ||
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*Cryptographic Sequencer | *Cryptographic Sequencer | ||
*No-Slip Shoes | *No-Slip Shoes | ||
*Syndicate Encryption Key | |||
*Syndicate Minibomb | |||
'''Implant''' | |||
*Freedom Implant | |||
*Uplink Implant | |||
*EMP Implant | |||
*Adrenal Implant | |||
*Explosive Implant | |||
*Storage Implant | |||
'''Hacker''' | '''Hacker''' | ||
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*Hacked AI Module | *Hacked AI Module | ||
*Binary Encryption Key | *Binary Encryption Key | ||
*Toy AI | |||
*AI Detector | |||
''' | '''Lord Singulo''' | ||
*Singularity Beacon | |||
*Syndicate Space Suit | |||
*Cryptographic Sequencer | *Cryptographic Sequencer | ||
* | |||
* | '''Sabotage''' | ||
*C4 Plastic Explosive | |||
*C4 Plastic Explosive | |||
*Airlock Charge | |||
*Airlock Charge | |||
*Camera Bug | |||
*Power Sink Beacon | |||
*Detomatix Cartridge | |||
*Fully Loaded Toolbox | |||
*Pizza Bomb | |||
'''Dark Lord''' | '''Dark Lord''' | ||
*2x Energy Sword | *2x Energy Sword | ||
* | *Telekinesis SE Injector | ||
*Agent Card | *Agent Card | ||
*Dark Lord robes | *Dark Lord robes | ||
*No-Slip Shoes | |||
*Summon Item Spellbook | |||
''' | '''Sniper''' | ||
* | *Sniper Rifle | ||
* | *Box of Penetrator Rounds | ||
* | *Optical Thermal Scanners | ||
* | *Nitrile Gloves | ||
* | *Clown Mask | ||
*Black Jacket | |||
}} | }} | ||
===Syndicate Playing Cards=== | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Syndicate Playing Cards | |||
|image = Syndi_cards.png | |||
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |||
|usedfor = Playing cards, cheap throwing stars. | |||
|strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders. | |||
|description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. | |||
}} | |||
===Syndicate Briefcase Full of Cash=== | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Syndicate Briefcase Full of Cash | |||
|image = Briefcase.png | |||
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |||
|usedfor = Trading. | |||
|strategy = Use the cash to buy your objective, or export it with cargo to order crates. | |||
|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. | |||
}} | |||
===Syndicate Smokes=== | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Syndicate Smokes | |||
|image = Syngarettes.png | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |||
|usedfor = Cool-looking regeneration. | |||
|strategy = Smoke them to inhale omnizine and heal over time. | |||
|description = Strong flavor, dense smoke, infused with omnizine. | |||
}} | |||
===For showing that you are The Boss=== | ===For showing that you are The Boss=== |