Syndicate Items: Difference between revisions

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453 bytes removed ,  23:01, 10 July 2016
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imported>XDTM
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imported>Calzilla1
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  |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.
  |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.
  |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable and disguised. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP. Hitting a person with it will disable their headset and any energy based weaponry they possess. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
  |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable and disguised. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP. Hitting a person with it will disable their headset and any energy based weaponry they possess. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
}}
===Holoparasite===
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Holoparasite
|image = Stand.gif
|foundin = Ordered via syndicate uplink, costs 12 telecrystals
|usedfor = A magical ally.
|strategy = Depending on its mode, the holoparasite can help you fight in various ways, or heal you.
|description = An injector that, when used, assigns a holoparasite to you, selected from the ghosts in the round. Main page: [[Holoparasite]]
  }}
  }}


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