Syndicate Items: Difference between revisions
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m
→Singularity Beacon: - Added tesla as an attractable
imported>Anonmare (→Conspicuous and Dangerous Weapons: - Add Stetchkin to Conspicous and Dangerous Weapons) |
imported>Anonmare m (→Singularity Beacon: - Added tesla as an attractable) |
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|image = Beacon.gif | |image = Beacon.gif | ||
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. | |foundin = Ordered via syndicate uplink, costs 14 telecrystals. | ||
|usedfor = Attracting a loose singularity towards the beacon at a brisk pace. | |usedfor = Attracting a loose singularity/tesla towards the beacon at a brisk pace. | ||
|strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives. | |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives. | ||
|description = Placed like a powersink, screwdriver to secure it and use an open hand to turn it on; the singularity beacon will attract the singularity towards it, if it is loose. Note that for it to be useful at all the singularity does need to be released, as the beacon will not release it by itself. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. | |description = Placed like a powersink, screwdriver to secure it and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose. Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself. A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. | ||
}} | }} | ||