General items: Difference between revisions
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Having Storage Items and Containers-category in General Items was a little silly.
imported>Deantwo (→Items: Edited links.) |
imported>Kingofkosmos (Having Storage Items and Containers-category in General Items was a little silly.) |
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|description = Comes in 8 colors. (?) | |description = Comes in 8 colors. (?) | ||
}} | }} | ||
==Containers== | ==Containers== | ||
{{anchor|Mechanical Toolbox}} | |||
{{Item | |||
|bgcolor1 = #ddddff | |||
|bgcolor2 = #ccccee | |||
|name = Mechanical Toolbox | |||
|image = BlueToolbox.png | |||
|foundin = [[Engineering]], [[Primary Tool Storage]] and many places around the station including tool storage and the locker room | |||
|usedfor = Contains tools which are needed whenever you want to [[Guide to construction|construct]] or [[Guide to construction|deconstruct]] something | |||
|strategy = It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have | |||
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Analyzer.png|link=Analyzer]] [[File:Wirecutters.png|link=Wirecutters]] | |||
|description = This toolbox contains many tools needed in the day to day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make. | |||
}} | |||
{{anchor|Electrical Toolbox}} | |||
{{Item | |||
|bgcolor1 = #ddddff | |||
|bgcolor2 = #ccccee | |||
|name = Electrical Toolbox | |||
|image = Ytoolbox.png | |||
|foundin = [[Engineering]], [[Primary Tool Storage]], [[Tech Storage|Tech storage]] | |||
|usedfor = Contains tools which you'll need when fixing or breaking electrical equipment | |||
|strategy = The electrical toolbox is good to have when traitoring. Although you'll likely also need a [[weldingtool]] and [[multitool]] to be an effective traitor | |||
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wirecutters.png|link=Wirecutters]] [[File:t-ray.gif|link=T-ray scanner]] [[File:Crowbar.png|link=Crowbar]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]] [[File:CableCoils.png|link=Cable Coils]] | |||
|description = The electrical toolbox's contents are intended to help fix (and break) electrical equipment. [[Gloves|Insulated gloves]] are a must when dealing with electricity though. | |||
Yellow toolboxes have a small chance of containing a pair of [[Gloves|insulated gloves]]. | |||
}} | |||
{{anchor|Emergency Toolbox}} | |||
{{Item | |||
|bgcolor1 = #ddddff | |||
|bgcolor2 = #ccccee | |||
|name = Emergency Toolbox | |||
|image = Redtoolbox.png | |||
|foundin = emergency lockers and storage areas | |||
|usedfor = Contains tools which are useful in emergencies | |||
|strategy = It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar. | |||
|contents = [[File:Flashlight.png|link=Flashlight]] [[File:Station_Bounced_Radio.png|link=Station Bounced Radio]] [[File:MiniFE.png|link=Minature Fire Extinguisher]] [[File:Crowbar.png|link=Crowbar]] | |||
|description = The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a radio and a fire extinguisher. All of which are very useful not only when emergencies hit but also when trying to cause an emergency. | |||
Be quick in getting one as they tend to get looted quickly if you wait until an emergency strikes. | |||
}} | |||
{{anchor|Box}} | {{anchor|Box}} | ||
{{Item | {{Item | ||
Line 225: | Line 269: | ||
|foundin = [[Law Office]] | |foundin = [[Law Office]] | ||
|usedfor = A briefcase is a bulky item that can hold up to seven tiny items. | |usedfor = A briefcase is a bulky item that can hold up to seven tiny items. | ||
|strategy = | |strategy = Stuff it with whatever and carry it around | ||
|description = By default it is filled with one [[pen]] and six sheets of [[paper]]. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The [[lawyer]] and [[detective]] get one. | |description = By default it is filled with one [[pen]] and six sheets of [[paper]]. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The [[lawyer]] and [[detective]] get one. | ||
}} | }} | ||
{{anchor|Locker}} | |||
{{Item | |||
|bgcolor1 = #ddddff | |||
|bgcolor2 = #ccccee | |||
|name = Locker | |||
|image = Locker.png | |||
|foundin = Nearly everywhere | |||
|usedfor = Storing everything but the biggest things | |||
|strategy = Open, fill with stuff, close, lock | |||
|description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[racks]] and [[quartermaster|MULEbots]]. Coffins count as lockers. | |||
Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts. | |||
If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. | |||
[[File:Emergencylocker.png]][[File:Jumpsuitlocker.png]][[File:Medicallocker.png]] | |||
}} | |||
===[[File:Backpack.png|50px]][[File:Utilitybelt.png|50px]] [[Clothing and Accessories#Backwear|Clothing Items with Additional Storage Capabilities]]=== | |||
==Equipment== | ==Equipment== |