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58 bytes added ,  03:11, 8 February 2015
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→‎How to Host: small changes
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==How to Host==
==How to Host==
'''Hosting MetaStation''' using normal /tg/ code isn't too complicated, but does require a recompile. In future this may be easier, but for now:
I'''Hosting MetaStation''' instead of the normal map is simple on /tg/ code:


* Don't host the game whilst making these changes.
* Obtain a copy of the code as normal (use the 'Download ZIP' button [https://github.com/tgstation/-tg-station here])
* Open tgstation.dme  
* Extract the folder and open tgstation.dme using Dream Maker (part of BYOND)
* Select the files tab on the top left of the screen
* Select the files tab at the top left of the screen
* Expand the '_maps' folder in the file tree.
* Expand the 'maps' folder in the file tree
* Untick "tgstation" or other current map, and tick the "metastation" option.
* Untick "tgstation" or other current map, and tick the "MetaStation" option
* Click the build dropdown at the top, and click compile. This may take a minute.
* Click the build dropdown at the top, and click compile. This may take a minute
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.
* Once compiled, open Dream Daemon (part of BYOND), and run the compiled executable (.dmb


==Issue Tracker==
==Issue Tracker==
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