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imported>Metacide
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imported>Metacide
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'''Points to note are that:'''
'''Points to note are that:'''
* It is more open, so attacks in public are harder to get away with.
* It is more open, so attacks in public are harder to get away with.
* It has a much larger maintenance system, so quieter, stealthy attacks are easier.
* It has a much larger maintenance system, useful for stealthier tactics.
* There are in-game maps on the walls of the station to help you find your way.
* The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
* The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
* It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
* It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
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==Version History==
==Version History==
{| class="ChangesTable"
{| class="wikitable"
|-
|-
! Version !! Changelog
! Version !! Changelog
|-
|-
| '''v27G-II||
! scope="row" | v28M-II-C
||
*Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
*Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same.
*Moved around some things in robotics, welding goggles are more visible.
*Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap.
*Rearranged dorms to be three tiles wide
*Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger.
*Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again.
*Removed unneeded disposals pipes by the gateway room.
*Removed glass around cargo disposals conveyor to stop window-hitting spam.
*Fixed single space tile in the Janitor's Closet.
*Medbay security office has correct access level rather than all-access.
*Added airlock entry to Research, as in boxstation.
*Added a good few fire-fighting lockers in public areas
*Many other small bug fixes.
|-
! scope="row" | v28M
||
*Add sink to robotics for cleaning bloody surgery gear
*Improved layouts of Medbay, Research and Supply departments
*Added large test chamber to Xenobiology.
*Tinted a great deal of windows to make life easier for traitors
*More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction.
*Fixed problem with syndicate shuttle doors.
*Added internal tunnels to singularity arms.
*Made more airlocks viable for spacing people.
*A few other changes.
*Fixed lots of small bugs.
|-
! scope="row" | v27M-II-L
||
*Now compiles again, after being broken by 'range' var removal
*Numerous small fixes applied after some small playtesting
*Emitters around singulo engine now start welded and ready to go
*The dormitory space area has been changed. See attached image.
*All major departments now have their own atmos loop to sabotage.
*E.V.A. storage has been reworked to be nicer
|-
! scope="row" | v27G-IV
||
*Engineering foyer maintenance door now opens for atmos techs too
*Supply Mailroom maintenance door is now for supply-access only
*Singularity cameras are now EMP-proof
*Added P.A.C.M.A.N. portable generator to engineering storage
*All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart
*Missing disposals pipes re-added in the warehouse and interrogation room listening desk
*Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system
*Research break room now has the correct area designation, one tile was set as 'space'
*Missing Starboard Maintenance APC has been added behind the bar
*Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research.
*Missing Port Maintenance APC has been added between the chapel and library
*Area designations around the vault have been improved, preventing teleportation-to-space incidents
*Area designations around port/fore areas of maintenance have been changed to better suit their names.
*Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor.
*Extra floating lightswitch removed from genetics
*Medbay breakroom maintenance door is now medical-access only
*HoP desk shutter has been replaced with a blast door to make it easier to click the windoors
*Extra newscaster removed from HoP's office
*Missing Request Console added to HoP's office
*Missing virology bed added
*Curtains in the chapel funeral parlour should now be open, not just appear open
*Lovely dressers have been added to the captain's office and some rooms in the dormitories
*A missing wardrobe has been added to cabin 4 of the dorms
*Various objects moved around in the Captain's Quarters, and a razor and flask have been added.
*A box of glorious medals has been added to the Captain's office.
*Lights have been removed from space at entrances to virology and xenobiology external modules
*Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards
*Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing
*Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed
*Cloning door id fixed
*Intercom added to HoP's office
|-
! scope="row" | v27G-III
||
*Replaced Janitor's Wagon with new Janitor's Cart
*Replaced all station bounced radios with the 'off' variant
*Updated holodeck to be as current main /tg/station
|-
! scope="row" | v27G-II  
||  
* Fixed a small mistake on the incinerator's disposals pipe.
* Fixed a small mistake on the incinerator's disposals pipe.
|-
|-
| '''v27G''' ||
! scope="row" | v27G  
||  
* Widened a lot of maintenance
* Widened a lot of maintenance
* Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
* Overhauled maintenance between disposals and tool storage via cargo and by the vault.]
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* Fixed name of cloning exit button.
* Fixed name of cloning exit button.
|-
|-
| '''v027C''' ||  
! scope="row" | v27C
||  
* Updated to latest /tg/ revision, fully compatible with current code again.
* Updated to latest /tg/ revision, fully compatible with current code again.
* Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
* Added interrogation viewing room and intercom. Still no camera, so still hidden from AI.
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* Fixed a few little bugs.
* Fixed a few little bugs.
|-
|-
| '''v024B''' ||  
! scope="row" | v24B
||  
* Fixed mass driver path being blocked at disposals.
* Fixed mass driver path being blocked at disposals.
|-
|-
| '''v024A''' ||  
! scope="row" | v24A
||  
* Fixed cameras not working in the toxins test area
* Fixed cameras not working in the toxins test area
* Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
* Improved positioning of chem dispenser and fixed low number of beakers and single large beaker
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* A few other small fixes and adjustments.
* A few other small fixes and adjustments.
|-
|-
| '''v023C''' ||  
! scope="row" | v23C
||  
* Added Ian again
* Added Ian again
* Fixed (hopefully, under testing) the bizarre freezing atmos problem
* Fixed (hopefully, under testing) the bizarre freezing atmos problem
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* Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
* Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
|-
|-
| '''v023A''' ||  
! scope="row" | v23A
||  
* Fixed being able to access settings on the toxins burn chamber from maint.
* Fixed being able to access settings on the toxins burn chamber from maint.
* Fixed many other little visual issues
* Fixed many other little visual issues
|-
|-
| '''v022C''' ||  
! scope="row" | v22C
||  
* Made some changes to the shuttle to make it nicer
* Made some changes to the shuttle to make it nicer
* Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
* Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
|-
|-
| '''v022B''' ||  
! scope="row" | v22B
||  
* Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
* Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
* Remade the AI upload foyer so servers are not doubled unnecessarily.
* Remade the AI upload foyer so servers are not doubled unnecessarily.
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