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'''Points to note are that:''' | '''Points to note are that:''' | ||
* It is more open, so attacks in public are harder to get away with. | * It is more open, so attacks in public are harder to get away with. | ||
* It has a much larger maintenance system, | * It has a much larger maintenance system, useful for stealthier tactics. | ||
* There are in-game maps on the walls of the station to help you find your way. | |||
* The AI is in a more vulnerable position, but is directly adjacent to security for some protection. | * The AI is in a more vulnerable position, but is directly adjacent to security for some protection. | ||
* It feels significantly larger than the default map, and plays best with a population of at least 30 or so. | * It feels significantly larger than the default map, and plays best with a population of at least 30 or so. | ||
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==Version History== | ==Version History== | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
! Version !! Changelog | ! Version !! Changelog | ||
|- | |- | ||
| '''v27G-II|| | ! scope="row" | v28M-II-C | ||
|| | |||
*Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity. | |||
*Moved disposals and mulebot delivery from the Mech Bay to Robotics. The destination tag is still the same. | |||
*Moved around some things in robotics, welding goggles are more visible. | |||
*Corrected CentComm transit shuttle positioning in arrivals - it now lands properly without a space gap. | |||
*Rearranged dorms to be three tiles wide | |||
*Altered the Lawyer's Office, it is now more accessible in line with Miggles' suggestion, and also larger. | |||
*Fixed broken disposals north of Medbay, and in the Medbay break room. The whole disposals loop works again. | |||
*Removed unneeded disposals pipes by the gateway room. | |||
*Removed glass around cargo disposals conveyor to stop window-hitting spam. | |||
*Fixed single space tile in the Janitor's Closet. | |||
*Medbay security office has correct access level rather than all-access. | |||
*Added airlock entry to Research, as in boxstation. | |||
*Added a good few fire-fighting lockers in public areas | |||
*Many other small bug fixes. | |||
|- | |||
! scope="row" | v28M | |||
|| | |||
*Add sink to robotics for cleaning bloody surgery gear | |||
*Improved layouts of Medbay, Research and Supply departments | |||
*Added large test chamber to Xenobiology. | |||
*Tinted a great deal of windows to make life easier for traitors | |||
*More snack machines, but all are public and so a little more risky, but this should help encourage more player interaction. | |||
*Fixed problem with syndicate shuttle doors. | |||
*Added internal tunnels to singularity arms. | |||
*Made more airlocks viable for spacing people. | |||
*A few other changes. | |||
*Fixed lots of small bugs. | |||
|- | |||
! scope="row" | v27M-II-L | |||
|| | |||
*Now compiles again, after being broken by 'range' var removal | |||
*Numerous small fixes applied after some small playtesting | |||
*Emitters around singulo engine now start welded and ready to go | |||
*The dormitory space area has been changed. See attached image. | |||
*All major departments now have their own atmos loop to sabotage. | |||
*E.V.A. storage has been reworked to be nicer | |||
|- | |||
! scope="row" | v27G-IV | |||
|| | |||
*Engineering foyer maintenance door now opens for atmos techs too | |||
*Supply Mailroom maintenance door is now for supply-access only | |||
*Singularity cameras are now EMP-proof | |||
*Added P.A.C.M.A.N. portable generator to engineering storage | |||
*All S.M.E.S. units are as vanilla, with 50k outputs and inputs at roundstart | |||
*Missing disposals pipes re-added in the warehouse and interrogation room listening desk | |||
*Missing camera in misc. research has been added, shows up both on the telescreen in the room and the station-wide CCTV system | |||
*Research break room now has the correct area designation, one tile was set as 'space' | |||
*Missing Starboard Maintenance APC has been added behind the bar | |||
*Aft Maintenance APC has been moved from behind the medbay sec desk to the more central aft maintenance between escape and research. | |||
*Missing Port Maintenance APC has been added between the chapel and library | |||
*Area designations around the vault have been improved, preventing teleportation-to-space incidents | |||
*Area designations around port/fore areas of maintenance have been changed to better suit their names. | |||
*Fore Maintenance APC has been named correctly (previously EVA Maint APC), and moved up slightly, by the inner brig corridor. | |||
*Extra floating lightswitch removed from genetics | |||
*Medbay breakroom maintenance door is now medical-access only | |||
*HoP desk shutter has been replaced with a blast door to make it easier to click the windoors | |||
*Extra newscaster removed from HoP's office | |||
*Missing Request Console added to HoP's office | |||
*Missing virology bed added | |||
*Curtains in the chapel funeral parlour should now be open, not just appear open | |||
*Lovely dressers have been added to the captain's office and some rooms in the dormitories | |||
*A missing wardrobe has been added to cabin 4 of the dorms | |||
*Various objects moved around in the Captain's Quarters, and a razor and flask have been added. | |||
*A box of glorious medals has been added to the Captain's office. | |||
*Lights have been removed from space at entrances to virology and xenobiology external modules | |||
*Other locations with space tiles - bridge, etc - now have a space area designation, to prevent teleporting-to-space issues with wizards | |||
*Robotics consoles have been replaced with current vanilla versions and the area designation changed too, hopefully this will fix any issues syncing | |||
*Inner brig blast doors are now below the actual doors, so you can still use the doors when the blast doors are closed | |||
*Cloning door id fixed | |||
*Intercom added to HoP's office | |||
|- | |||
! scope="row" | v27G-III | |||
|| | |||
*Replaced Janitor's Wagon with new Janitor's Cart | |||
*Replaced all station bounced radios with the 'off' variant | |||
*Updated holodeck to be as current main /tg/station | |||
|- | |||
! scope="row" | v27G-II | |||
|| | |||
* Fixed a small mistake on the incinerator's disposals pipe. | * Fixed a small mistake on the incinerator's disposals pipe. | ||
|- | |- | ||
| | ! scope="row" | v27G | ||
|| | |||
* Widened a lot of maintenance | * Widened a lot of maintenance | ||
* Overhauled maintenance between disposals and tool storage via cargo and by the vault.] | * Overhauled maintenance between disposals and tool storage via cargo and by the vault.] | ||
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* Fixed name of cloning exit button. | * Fixed name of cloning exit button. | ||
|- | |- | ||
| | ! scope="row" | v27C | ||
|| | |||
* Updated to latest /tg/ revision, fully compatible with current code again. | * Updated to latest /tg/ revision, fully compatible with current code again. | ||
* Added interrogation viewing room and intercom. Still no camera, so still hidden from AI. | * Added interrogation viewing room and intercom. Still no camera, so still hidden from AI. | ||
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* Fixed a few little bugs. | * Fixed a few little bugs. | ||
|- | |- | ||
| | ! scope="row" | v24B | ||
|| | |||
* Fixed mass driver path being blocked at disposals. | * Fixed mass driver path being blocked at disposals. | ||
|- | |- | ||
| | ! scope="row" | v24A | ||
|| | |||
* Fixed cameras not working in the toxins test area | * Fixed cameras not working in the toxins test area | ||
* Improved positioning of chem dispenser and fixed low number of beakers and single large beaker | * Improved positioning of chem dispenser and fixed low number of beakers and single large beaker | ||
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* A few other small fixes and adjustments. | * A few other small fixes and adjustments. | ||
|- | |- | ||
| | ! scope="row" | v23C | ||
|| | |||
* Added Ian again | * Added Ian again | ||
* Fixed (hopefully, under testing) the bizarre freezing atmos problem | * Fixed (hopefully, under testing) the bizarre freezing atmos problem | ||
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* Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out. | * Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out. | ||
|- | |- | ||
| | ! scope="row" | v23A | ||
|| | |||
* Fixed being able to access settings on the toxins burn chamber from maint. | * Fixed being able to access settings on the toxins burn chamber from maint. | ||
* Fixed many other little visual issues | * Fixed many other little visual issues | ||
|- | |- | ||
| | ! scope="row" | v22C | ||
|| | |||
* Made some changes to the shuttle to make it nicer | * Made some changes to the shuttle to make it nicer | ||
* Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now. | * Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now. | ||
|- | |- | ||
| | ! scope="row" | v22B | ||
|| | |||
* Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now. | * Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now. | ||
* Remade the AI upload foyer so servers are not doubled unnecessarily. | * Remade the AI upload foyer so servers are not doubled unnecessarily. |