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Updated planned changes.
imported>Jordie0608 (Made changelogs spoiler'd because holy lemonade was this a long page.) |
imported>Metacide (Updated planned changes.) |
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Please report any issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here]. | Please report any issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here]. | ||
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again. | *<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again. | ||
*Critical issue: Ian was accidentally removed. Fix incoming. | |||
*No other known issues at this time. | *No other known issues at this time. | ||
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==Planned Changes== | ==Planned Changes== | ||
*Give all cameras as specific name (rather than area #1 etc) | *Give all cameras as specific name (rather than area #1 etc) | ||
*Overhaul the layout of security. | *Move the AI and telecomms to a small satellite on the station z-level. | ||
* | *Bring cargo and security in towards the centre of the map using the AI's former space. | ||
*Overhaul the layout of the storage wing, security, and the crew quarters. | |||
*Move the chapel to escape, moving virology to the left-side of medbay to compensate. | |||
*Make the bar a larger, central area which is more of a focal point for the crew. | |||
*Make a converted version which works on Baystation 12's code. | *Make a converted version which works on Baystation 12's code. | ||
*Eventually look at adjustments to the mining station / colony. | *Eventually look at adjustments to the mining station / colony. |