IceMeta: Difference between revisions
Jump to navigation
Jump to search
Updated key points for clarity, and updated planned changes.
imported>Metacide (Minor update to key notes.) |
imported>Metacide (Updated key points for clarity, and updated planned changes.) |
||
Line 13: | Line 13: | ||
'''Key points to note are that:''' | '''Key points to note are that:''' | ||
* The map plays best with 30+ players. | * The map plays best with 30+ players. | ||
* | * The only change is the layout - functionality is the same. | ||
* It feels much bigger and more open, attacks in public are harder to get away with. | * It feels much bigger and more open, attacks in public are harder to get away with. | ||
* It has a much larger maintenance system, useful for stealthier tactics. | * It has a much larger maintenance system, useful for stealthier tactics. | ||
* There are in-game maps on the walls of the station to help you find your way. | * There are in-game maps on the walls of the station to help you find your way. | ||
* The AI and Telecomms are now | * The AI and Telecomms are now located on the "MiniSat" near engineering. | ||
* The escape shuttle is larger, with a cargo hold | * The escape shuttle is larger, with a cargo hold for valuable gear. | ||
* All | * All jobs have local maint access to their nearest public hallway. | ||
* All other z-levels are the same as vanilla BoxStation. | * All other z-levels are the same as vanilla BoxStation. | ||
Line 47: | Line 47: | ||
==Planned Changes== | ==Planned Changes== | ||
For up to date plans and images of future changes, check [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here]. | For up to date plans and images of future changes, check [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here]. | ||
*Make a converted version which works on Baystation 12's code. | *Make a converted version which works on Baystation 12's code. | ||
*Give all cameras as specific name ( | *Give all cameras as specific name (most are currently "area #1" etc.) | ||
*Eventually look at adjustments to the mining station / colony. | *Eventually look at adjustments to the mining station / colony. | ||
*Eventually introduce a BoxStation (default station) derelict. | *Eventually introduce a BoxStation (default station) derelict. |