IceMeta: Difference between revisions

Jump to navigation Jump to search
365 bytes removed ,  15:28, 21 December 2013
Small text changes.
imported>Metacide
(Date fix)
imported>Metacide
(Small text changes.)
Line 15: Line 15:
* It has a much larger maintenance system, useful for stealthier tactics.
* It has a much larger maintenance system, useful for stealthier tactics.
* There are in-game maps on the walls of the station to help you find your way.
* There are in-game maps on the walls of the station to help you find your way.
* The AI and Telecomms are now located on the "MiniSat" near engineering.
* The AI and Telecoms are now located on the "MiniSat" near engineering.
* The escape shuttle is larger, with a cargo hold for valuable gear.
* The escape shuttle is larger, with a cargo hold for valuable gear.
* All jobs have local maint. access to their nearest public hallway.
* All jobs have local maint. access to their nearest public hallway.
* All other z-levels are the same as vanilla BoxStation.


'''Development news''' regarding MetaStation is often posted [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums.
'''Development news''' regarding MetaStation is often posted [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums.
Line 26: Line 25:


==How to Host==
==How to Host==
'''Hosting MetaStation''' on a normal /tg/ build server isn't too complicated, but does require recompiling the code. In future this may be easier, but for now:
'''Hosting MetaStation''' using normal /tg/ code isn't too complicated, but does require a recompile. In future this may be easier, but for now:


* Don't host the game whilst making these changes.
* Don't host the game whilst making these changes.
Line 35: Line 34:
* Click the build dropdown at the top, and click compile. This may take a minute.
* Click the build dropdown at the top, and click compile. This may take a minute.
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.


==Issue Tracker==
==Issue Tracker==
Line 40: Line 40:
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*No known issues.
*No known issues.


==Planned Changes==
==Planned Changes==
''Updated 2013/12/21. For more development info or to suggest changes, click [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
''Updated 2013/12/21. For more development info or to suggest changes, click [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
===Simple===
===Simple===
*(Proposed) Change the HoS' pet to a badger if sprites are uploaded.
*Add medical blindfold and possibly earmuffs to medbay.
===Medium===
===Medium===
*Add a few small things to explore in space.
*Add some small things to explore is space.
===Complex===
===Complex===
*Improve toxins with gas filter manifolds and other helpful gear.
*Improve toxins with gas filters and other helpful gear.
*Improve the crew quarters layout - it's pretty bad right now.
*Improve the crew quarters layout
*(Proposed) Switch the lower-central module (EVA/tele/etc.) with the service area (bar/kitchen/etc.)
*Eventually introduce a new derelict.
*Eventually introduce a BoxStation (default station) derelict.
*Port the map to Baystation 12's code.
*Make a converted version which works on Baystation 12's code.
===Continuous===
===Continuous===
*Add more proper camera names each update.
*Add more proper camera names each update.
*Add more intercoms where needed with each update.
 
*Change Capitalised Items to lower-case.


==Changelogs and Downloads==
==Changelogs and Downloads==
Anonymous user

Navigation menu