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282 bytes removed ,  12:01, 19 March 2014
Fixed incorrect changelog
imported>Metacide
(Updated to v39G)
imported>Metacide
(Fixed incorrect changelog)
Line 81: Line 81:
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-34%20MetaStation.v39G.Merged.dmm.zip v39G] <br>(19/03/2014)
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-34%20MetaStation.v39G.Merged.dmm.zip v39G] <br>(19/03/2014)
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*Fixed issues preventing the map from compiling.
*Overhauled the labor shuttle and prisoner education rooms, their locations are switched and improved.
*Fixed double-layer of windows on top-left of AI satellite.
*Added more interesting filler items to the medbay and research lobbies.
*Fixed blast door appearing below conveyor in disposals (hopefully).
*Added donk pockets to the prison and all break rooms.
*Updated mining to the new version, slightly modified with transport pipes and the mint.
*Added sink to the cargo warehouse.
*Updated R&D to include the new ore-dropoff closet.
*Added a cleanbot to security backroom storage (Mopfficer Sweepsky).
*Added buttons outside the shutters for gateway, teleporter, and EVA, to allow emagging.
*Added a cleanbot to medbay backroom storage (Scrubs, MD).
*Added a disposal unit to engineering foyer.
*Added three sheets of plasma to virology again.
*Added a freezer to toxins (provisionally).
*Added big sunglasses to the lawyer's office, only one pair though.
*Added an ID-locked closet in the evidence room, accessible by armory-level or detective-level IDs.
*Added a variety of newscasters and entertainment monitors to various areas.
*Added a spare syringe to the brig infirmary.
*Added various suits and assistant formal wear to the dorm wardrobes.
*Added wirecutters to warden's room.
*Added a few more suits to the laundry area.
*Added a tiny chapel garden.
*Added a few spare GPS units around the station.
*Added more salt and pepper to the bar area.
*Added an intercom behind the bar.
*Added a single 8-use AI liquid dispenser to the AI upload (provisionally).
*Moved sink in robotics, in the surgery section.
*Moved barman's disposals unit back to behind the bar, rahter than in his storeroom.
*Renamed NanoTrasen cleanbot to Cleanbot Exhibit.
*Removed shower behind cloning console.
*Removed extra cell charger in cargo bay on the rack by the desk.
*Replaced chemmaster with condimaster in maint. medbay.
*Rearranged armory - flashers are now at the sides so they get pushed around less.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-06%20MetaStation.v39F.Merged.dmm.zip v39F] <br>(06/03/2014)
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-06%20MetaStation.v39F.Merged.dmm.zip v39F] <br>(06/03/2014)
Line 146: Line 144:
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-34%20MetaStation.v39G.Merged.dmm.zip v39G] <br>(19/03/2014)
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-19%2011-34%20MetaStation.v39G.Merged.dmm.zip v39G] <br>(19/03/2014)
||  
||  
*Fixed issues preventing the map from compiling.
*Overhauled the labor shuttle and prisoner education rooms, their locations are switched and improved.
*Fixed double-layer of windows on top-left of AI satellite.
*Added more interesting filler items to the medbay and research lobbies.
*Fixed blast door appearing below conveyor in disposals (hopefully).
*Added donk pockets to the prison and all break rooms.
*Updated mining to the new version, slightly modified with transport pipes and the mint.
*Added sink to the cargo warehouse.
*Updated R&D to include the new ore-dropoff closet.
*Added a cleanbot to security backroom storage (Mopfficer Sweepsky).
*Added buttons outside the shutters for gateway, teleporter, and EVA, to allow emagging.
*Added a cleanbot to medbay backroom storage (Scrubs, MD).
*Added a disposal unit to engineering foyer.
*Added three sheets of plasma to virology again.
*Added a freezer to toxins (provisionally).
*Added big sunglasses to the lawyer's office, only one pair though.
*Added an ID-locked closet in the evidence room, accessible by armory-level or detective-level IDs.
*Added a variety of newscasters and entertainment monitors to various areas.
*Added a spare syringe to the brig infirmary.
*Added various suits and assistant formal wear to the dorm wardrobes.
*Added wirecutters to warden's room.
*Added a few more suits to the laundry area.
*Added a tiny chapel garden.
*Added a few spare GPS units around the station.
*Added more salt and pepper to the bar area.
*Added an intercom behind the bar.
*Added a single 8-use AI liquid dispenser to the AI upload (provisionally).
*Moved sink in robotics, in the surgery section.
*Moved barman's disposals unit back to behind the bar, rahter than in his storeroom.
*Renamed NanoTrasen cleanbot to Cleanbot Exhibit.
*Removed shower behind cloning console.
*Removed extra cell charger in cargo bay on the rack by the desk.
*Replaced chemmaster with condimaster in maint. medbay.
*Rearranged armory - flashers are now at the sides so they get pushed around less.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-06%20MetaStation.v39F.Merged.dmm.zip v39F] <br>(06/03/2014)
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/14-03-06%20MetaStation.v39F.Merged.dmm.zip v39F] <br>(06/03/2014)
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