Blob: Difference between revisions

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131 bytes added ,  00:08, 15 March 2016
blobs get one free chemical mulligan
imported>Atlanta-Ned
m (Tweaks)
imported>Anonus
(blobs get one free chemical mulligan)
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! style='background-color:#9ACD32;' width='50px'|Appearance
! style='background-color:#9ACD32;' width='50px'|Appearance
! style='background-color:#9ACD32;' width='90px'|Name
! style='background-color:#9ACD32;' width='90px'|Name
! style='background-color:#9ACD32;' width='130px'|Production Cost
! style='background-color:#9ACD32;' width='125px'|Production Cost
! style='background-color:#9ACD32;' width='130px'|Other Requirements
! style='background-color:#9ACD32;' width='135px'|Other Requirements
! style='background-color:#9ACD32;' width='600px'|Description
! style='background-color:#9ACD32;' width='600px'|Description
|-
|-
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![[File:blob_normal.gif]]
![[File:blob_normal.gif]]
|'''Normal Blob'''
|'''Normal Blob'''
|5 Power
|5 Resources
|Must be cardinally adjacent to another Blob of any type
|Must be cardinally adjacent to another Blob of any type
|A normal blob. Attempting to place one on a tile containing a dense object will cause you to attack that tile, damaging mobs and structures. Attempting to expand into space is much less effective, having a high chance of failure. '''HOTKEY for placement is Left-Click.'''
|A normal blob. Attempting to place one on a tile containing a dense object will cause you to attack that tile, damaging mobs and structures. Attempting to expand into space is much less effective, having a high chance of failure. '''HOTKEY for placement is Left-Click.'''
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![[File:blob_shield.gif]]
![[File:blob_shield.gif]]
|'''Shield Blob'''
|'''Shield Blob'''
|10 Power
|10 Resources
|N/A
|N/A
|Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. '''HOTKEY for placement is Ctrl-Click.'''
|Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. '''HOTKEY for placement is Ctrl-Click.'''
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![[File:blob_resource.gif]]
![[File:blob_resource.gif]]
|'''Resource Blob'''
|'''Resource Blob'''
|40 Power
|40 Resources
|Must be at least 4 tiles away from another Resource Blob
|Must be at least 4 tiles away from another Resource Blob
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, gives additional Power to the Overmind that placed it.
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, gives additional Resources to the Overmind that placed it. Additional Resource Blobs slow resource generation down slightly.
|-
|-
![[File:blob_factory.gif]]
![[File:blob_factory.gif]]
|'''Factory Blob'''
|'''Factory Blob'''
|60 Power
|60 Resources
|Must be at least 7 tiles away from another Factory Blob
|Must be at least 7 tiles away from another Factory Blob
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, will spawn a Blob Spore, up to a maximum of three.
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, will spawn a Blob Spore, up to a maximum of three.
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![[File:blob_node.gif]]
![[File:blob_node.gif]]
|'''Node Blob'''
|'''Node Blob'''
|60 Power
|60 Resources
|Must be at least 5 tiles away from another Node Blob
|Must be at least 5 tiles away from another Node Blob
|Consumes a Normal Blob to place a blob, much like the core, that will slowly expand, heal other blobs, and activate the effects of blob factories and resource nodes.
|Consumes a Normal Blob to place a blob, much like the core, that will slowly expand, heal other blobs, and activate the effects of blob factories and resource nodes.
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![[File:Blobbernaut.png]]
![[File:Blobbernaut.png]]
|'''Blobbernaut'''
|'''Blobbernaut'''
|30 Power
|30 Resources
|An undamaged Factory Blob
|An undamaged Factory Blob
|Heavily damages a Factory Blob to create a player-controlled Blobbernaut which does high damage while being extremely hard to kill. However, unlike a blob spore, it does not explode into a cloud of gas when killed, instead applying the blob's chemical when attacking targets.
|Heavily damages a Factory Blob to create a player-controlled Blobbernaut which does high damage while being extremely hard to kill. However, unlike a blob spore, it does not explode into a cloud of gas when killed, instead applying the blob's chemical when attacking targets.
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|-
|-
!Reactivate Chemical Adaption
!Reactivate Chemical Adaption
|40 Power
|40 Resources
|N/A
|N/A
|Rerolls your blob chemical from all of the other blob chemicals. Can give you the same chemical as other Overminds, however.
|Rerolls your blob chemical from all of the other blob chemicals. Can give you the same chemical as other Overminds, however. '''The first use is free.'''
|-
|-
!Relocate Core
!Relocate Core
|80 Power
|80 Resources
|A Blob Node underneath your selector
|A Blob Node underneath your selector
|Swaps the location of your core and the selected node, useful for preventing your death if humans are getting too close for comfort.
|Swaps the location of your core and the selected node, useful for preventing your death if humans are getting too close for comfort.
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