Guide to malfunction: Difference between revisions
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→Malfunction Modules: Removed
imported>Bandit (made some edits, mostly copy editing and removing inaccurate info (mining APCs don't count, tcomms satellite doesn't exist)) |
imported>Kelenius (→Malfunction Modules: Removed) |
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* '''Machine override (Costs 15 CPU):''' This gives you four uses of the Override Machine command each time you select it. Overrided machines become creatures that will pursue everyone but the AI itself, including borgs. There's a loud buzzing noise that gives any non-humans in the area a warning. This is your best tool for crippling the station's production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list. | * '''Machine override (Costs 15 CPU):''' This gives you four uses of the Override Machine command each time you select it. Overrided machines become creatures that will pursue everyone but the AI itself, including borgs. There's a loud buzzing noise that gives any non-humans in the area a warning. This is your best tool for crippling the station's production capabilities. Be aware that you may need to Cancel Camera View and then go back to your chosen view to get the command to work correctly. Once you have the option, simply right-click on any machine to issue the command, or issue it from your command line and pick the target from a list. | ||
* '''Blackout (Costs 15 CPU):''' This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use. This is very useful if the station is flooded with plasma, since overloaded lights cause sparks. | * '''Blackout (Costs 15 CPU):''' This hack gives every APC a chance to overload its lighting circuit. The exact chance is 30% for the first use, 60% for the second, 90% for the third, and 120% (certain) for the fourth use. This is very useful if the station is flooded with plasma, since overloaded lights cause sparks. | ||
* '''Reactivate Camera (Costs 5 CPU):''' This fixes a broken camera in an area, and has 5 uses. That's it, but it's useful if the non-humans are proactive about cutting cameras. | * '''Reactivate Camera (Costs 5 CPU):''' This fixes a broken camera in an area, and has 5 uses. That's it, but it's useful if the non-humans are proactive about cutting cameras. | ||
* '''Upgrade Camera (Costs 5 CPU):''' This upgrades a camera in an area, and has 5 uses. Upgraded cameras have X-ray, sense motion, and are EMP-proof. | * '''Upgrade Camera (Costs 5 CPU):''' This upgrades a camera in an area, and has 5 uses. Upgraded cameras have X-ray, sense motion, and are EMP-proof. |