Blood Cult: Difference between revisions

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61 bytes added ,  11:04, 7 November 2016
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imported>XDTM
imported>XDTM
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!Electromagnetic Disruption
!Electromagnetic Disruption
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets.
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets. It's deleted after being used.
|1-9
|1-9
|[[File:Emp_rune.png|64px]]
|[[File:Emp_rune.png|64px]]
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!Summon Cultist
!Summon Cultist
|This rune allows you to summon any cultist to the rune. This works across Z-levels, including the escape shuttle.  
|This rune allows you to summon any cultist to the rune. This works across Z-levels, including the escape shuttle. It's deleted after being used.
|2
|2
|[[File:Summon_rune.png|64px]]
|[[File:Summon_rune.png|64px]]
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