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== [[File:Tome.png|60px]] '''FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE''' ==
== [[File:Tome.png|60px]] '''FOR THE LOVE OF NAR-SIE, PLEASE READ THE GUIDE''' ==


===The Beginning of a New Era===
===The Beginning of a New Era===
Your Dark Lord Nar'Sie has sent a number of his followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to sacrifice the heretics, spread the faith to Centcom, or even summon your eldritch god himself!
Your Dark Lord Nar-Sie has sent a number of his followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to sacrifice the heretics, spread the faith to Centcom, or even summon your eldritch god himself!


Six cultists will arrive on stations with small populations, and nine on larger stations. When you spawn, you'll notice you have been given several words. These words are the basis of Nar'Sie's magic, and will be used to scribe runes, which all have different effects.
Several cultists will arrive on the station. When you spawn, you'll find a piece of paper in your backpack. This three-use talisman will allow you to do several things - the first you should do is summon a tome.


Starter cultists will generally do a few things at the beginning:
Starter cultists will generally do a few things at the beginning:
# Find a small private area.
# Find a small private area.
# Use the Talisman to summon a Tome.
# Use the Talisman to summon a Tome.
# Contact your cultists brothers and sisters through your Tome (communication is private and has no limit).<br>'''Important: Communication and teamwork is essential! If you fail to read the guide this far and follow the steps until here, you will probably fuck up the round for everybody and are not worthy enough for the cult of Nar'Sie and may be antagbanned!'''
# Contact your cultists brothers and sisters through your Tome (communication is private and has no limit).<br>'''Important: Communication and teamwork is essential! If you fail to read the guide this far and follow the steps until here, you will probably fuck up the round for everybody and are not worthy enough for the cult of Nar-Sie and may be antagbanned!'''
# Increase their members via [[#Conversions|conversion]]. If you have an escape on the shuttle objective, you have to do this.
# Increase their members via [[#Conversions|conversion]]. If you have an escape on the shuttle objective, you have to do this, and it's also a good idea to convert regardless.
# Learn their words via [[#Sacrifice|sacrifice]]. If you want to use any of the fun runes, you have to do this.
# Create a base, makeshift or elaborate, accessible yet private, and ''be there'' when cultists bring in sacrifice or conversion victims. Considering that several cultists are required for certain runes, you HAVE to do this.
# Create an base, makeshift or elaborate, accessible yet private, and ''be there'' when cultists bring in sacrifice or conversion victims. Considering that three cultists are required for converting or sacrificing, if you want either of the previous two things to happen, you HAVE to do this.  


If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your tome's communication, but do this in private unless you want the captain to stroll by and overhear you.  A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your tome's communication, but do this in private unless you want the captain to stroll by and overhear you.  A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''
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Conversion works much like sacrifice. There are two ways to get converts: roleplay and convince someone to join you, praying they don't immediately rat you out to security; or (more likely) kidnap them as above and drag them to a [[#Convert Rune|convert rune]]. Conversions leave no evidence besides the rune, which can be removed.  
Conversion works much like sacrifice. There are two ways to get converts: roleplay and convince someone to join you, praying they don't immediately rat you out to security; or (more likely) kidnap them as above and drag them to a [[#Convert Rune|convert rune]]. Conversions leave no evidence besides the rune, which can be removed.  


Humans are not the only beings that can become followers of Nar'Sie. Particularly lucky or ambitious cultists may be able to gain [[xeno]] allies, and who knows what else?
Humans are not the only beings that can become followers of Nar-Sie. Particularly lucky or ambitious cultists may be able to gain [[xeno]] allies, and who knows what else?


==== Sacrifice ====
==== Sacrifice ====
<span style="color:red;">'''REMINDER:'''</span> Three cultists are required for sacrifices and converts. They must be standing adjacent to the rune. You cannot convert or sacrifice alone. If you attempt either of these alone, you will fail, your victim will probably escape, and you will singlehandedly doom the entire cult. Teamwork is key!
<span style="color:red;">'''REMINDER:'''</span> Three cultists are required for living sacrifices. They must be standing adjacent to the rune.


Technically it is possible to learn words via brute-force trial and error: adding guesses at translations to your tome and seeing what you get. This is not a recommended method, since using a rune scribed with incorrect words does a great deal of brute damage, but all proper runes (with the exception of armor) have fixed colors.
Nar-Sie might request his followers sacrifice a specific heretic, usually a member of Security or Command. For this sacrifice, your cult will gain enough power to call forth the Geometer if he wishes it so, although if you are supposed to escape with acolytes on the shuttle, this will not please him...
 
You will more often rely on sacrificing. The easiest way:
 
# Spawn a tome (if you don't already have one) and get a stun talisman. Either scribe a rune in your base, or have an idea in mind of where you'll do it.
# '''Tell the rest of the cult your plans and the location of the rune/base so [[Beyond the impossible|they can be there when you need them]].'''
# Find someone alone, and click on them with the stun talisman -- other ways work, but the victim may be able to scream for help. They'll collapse for a long while.
# Cuff them, remove their headset, and drag them to your base.
# Pull your victim over the sacrifice rune with two other cultists adjacent, and invoke the rune by clicking it with an empty hand.
 
For your efforts, Lord Nar'Sie will grant you the translation of a word, and the soul of the sacrificed human will be trapped in a soulstone, which can be turned into a [[construct]] if an empty shell is available. Sacrifices also leave a pile of bones and scattered gibs, which you should clean up or hide if you don't want an [[assistant]] or [[security officer]] to find them.
 
Nar'Sie might also request his followers sacrifice a specific heretic, usually a member of Security or Command. For this sacrifice, your god will reward you with more words.


=== The Talisman ===
=== The Talisman ===
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|The Arcane Tome is the most important item for any cultist. Obtaining one of these is required to complete most cult objectives -- it is absolutely essential to buy. The frayed cover, aura of dread, and glowing eyes give it away to even the most uninformed crew-member as a bad thing. However, its small size makes it easy to conceal: it fits easily into a pocket, or a box.  
|The Arcane Tome is the most important item for any cultist. Obtaining one of these is required to complete most cult objectives -- it is absolutely essential to buy. The frayed cover, aura of dread, and glowing eyes give it away to even the most uninformed crew-member as a bad thing. However, its small size makes it easy to conceal: it fits easily into a pocket, or a box.  


Tomes have three sections: Commune, which lets you communicate with fellow cultists in '''BOLD, CAPITAL, RED TEXT'''; Notes, which allows you to store the translations of words you have received; and Scribe Rune, which uses your noted words to draw runes with your blood. Every rune requires three known words in the tome's notes, and when you have noted all the words for a rune, it will appear as an option in this menu. Creating a rune requires constant attention to the book.  Not only must a cultist stay still while drawing, he must also concentrate on the book.  Putting the book away while drawing will result in a failure, as will shifting focus to one's other hand. Much like talismans, drawing runes does a small amount of brute damage. Tomes can also be used to remove runes by smacking them, to copy notes by smacking another tone, and to robust heretics -- each hit with a tome does 5 to 25 brute damage. Tomes can also pull what ghosts a cultist can find into the material plane, making them visible and audible to mortals. While they will not be bound to the cult, they can still make valuable allies.
Tomes have three sections: Commune, which lets you communicate with fellow cultists in '''BOLD, CAPITAL, RED TEXT'''; Notes, which allows you to store the translations of words you have received; and Scribe Rune, which lets you draw runes with your blood. Creating a rune requires constant attention to the book.  Not only must a cultist stay still while drawing, he must also concentrate on the book.  Putting the book away while drawing will result in a failure, as will shifting focus to one's other hand. Much like talismans, drawing runes does a small amount of brute damage. Tomes can also be used to remove runes by smacking them and to robust heretics -- each hit with a tome does 15 burn damage. Tomes can also pull what ghosts a cultist can find into the material plane, making them visible to mortals. This serves no real function other than being funny.
|-
!Communications Talisman
|Same thing as the tome's communication, in paper form. This is mostly obsolete now that the tome lets you communicate, but it has its uses.  
|-
|-
!Travel Talisman
!Travel Talisman
|A talisman which allows its user to transport himself instantaneously to a teleport rune with the same final word. Because using this talisman requires the cultist knowing the word "Travel," it is not immediately useful.
|A talisman which allows its user to transport himself instantaneously to a teleport rune with the keyword "veri".
|-
|-
!EMP Talisman
!EMP Talisman
|Creates a high-powered electromagnetic pulse that is effective at taking out radios, draining energy-based weapons, stunning and damaging cyborgs, damaging an AI and messing with other electronics.  
|Creates a high-powered electromagnetic pulse that is effective at taking out radios, draining energy-based weapons, stunning and damaging cyborgs, damaging an AI and messing with other electronics.  
|-
!Armor Talisman
|Summon a cultist body armor and hood, as well as a powerful blade. These are obviously supernatural, and do not fit in a bag, so they are a poor choice near the beginning of a round, when the cult relies on stealth.
|-
|-
!Summon Soul Stone
!Summon Soul Stone
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|-
|-
!Stun Talisman
!Stun Talisman
|Creates a stun paper which when used on people will cause them to become temporarily paralyzed and unable to speak for 15 ticks. This paper can't be used on yourself or other cultists. The stun talisman also works on cyborgs if they're being a problem. Like a parapen, this item is risky if you don't have a way to either convert your victim, sacrifice them or kill them.
|Creates a stun paper which when used on people will cause them to become temporarily paralyzed and unable to speak for 10 ticks. This paper can't be used on yourself or other cultists. The stun talisman also works on cyborgs if they're being a problem. Like a parapen, this item is risky if you don't have a way to either convert your victim, sacrifice them or kill them.
|}
|}


=== The Runes ===
=== The Runes ===
This is the bread and butter of your magic. If you know the three words for a rune, you can scribe it via the tome's "Scribe Rune" option. Scribing a rune does a small amount of brute damage.
This is the bread and butter of your magic. You can scribe runes in the Scribe Rune section of your tome.
 
There are 10 words used for rune scribing, which translate to: "travel", "self", "see", "Hell", "blood", "join", "technology", "destroy", "hide", and "other". Every cultist starts out with the words for "hell," "join," "blood," and "self," which are the words that make up the conversion rune and sacrifice rune.
 
A rune can be activated by clicking on it with an empty hand. If the conditions for its activation are satisfied, and the rune is valid, the rune will activate, and you and any other chanters will chant the correct incantation automatically; otherwise, the rune will fizzle, and the cultists will shout out a confused, meaningless incantation. If a rune is no longer needed, it is wise to erase it by hitting it with your tome.
 
The special requirements of most runes are self-explanatory: at least two linked teleport runes are required to teleport, etc. One less obvious requirement is the chanter requirement: some runes, including Convert and Sacrifice, are so powerful they require a certain number of cultists (usually three) adjacent to the rune for it to activate.  


{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
! style='background-color:brown'|Name
! style='background-color:brown'|Name
! style='background-color:brown'|Words
! style='background-color:brown'|Description
! style='background-color:brown'|Description
! style='background-color:brown'|[[File:Fff.png|50px]]
! style='background-color:brown'|[[File:Fff.png|50px]]
|-
|-
!{{anchor|Convert Rune}}Convert Rune
!{{anchor|Convert Rune}}Convert
!''join, blood, self
|To convert somebody, you need to place a live human, willing or otherwise, on top of the rune and then "use" the rune with an empty hand. This will work on anyone who is not currently loyalty implanted, in possession of a null rod, or the captain/chaplain. You can do this alone, but it'll take some time. If you have more cultists around the rune, it'll be instant!
|To convert somebody, you need to place a live human, willing or otherwise, on top of the rune and then "use" the rune with an empty hand. This will work on anyone who is not currently loyalty implanted, in possession of a null rod, or the captain/chaplain. '''Three cultists are required around a convert rune for it to work!'''
|No.
|No.
|-
|-
!{{anchor|Sacrifice Rune}}Sacrifice Rune
!{{anchor|Sacrifice Rune}}Sacrifice
!''hell, blood, join
|The sacrifice rune is used to gain favour of your God by sacrificing different living things to it, such as humans or monkeys. A lone cultist can sacrifice a corpse, but '''three cultists are required to sacrifice a living human or the Geometer's target.''' A sacrifice completely destroys the body of its unfortunate victim, leaving behind its soul trapped in a soul stone shard. The victim's soul can be released as a shade, or inserted into a construct shell to make a construct.
|The sacrifice rune is used to gain favour of your God by sacrificing different living things to it, such as humans or monkeys. A lone cultist can sacrifice a corpse, but '''three cultists are required to sacrifice a living human.''' As a reward, Nar'Sie will grant you the translation of one of the rune words. Monkeys can also be sacrificed for words, but at a low rate. A sacrifice completely destroys the body of its unfortunate victim, leaving behind its soul trapped in a soul stone shard. The victim's soul can be released as a shade, or inserted into a construct shell to make a construct.
|No.
|No.
|-
|-
!Wall Rune
!Form Wall
!''destroy, travel, self
|This rune magically thickens the air above it when used, making an impassible wall that stops projectiles and all mobs trying to pass through it, including you. Invoke the rune to create a wall, and invoke it again to remove the wall.
|This rune magically thickens the air above it when used, making an impassible wall that stops projectiles and all mobs trying to pass through it, including you. Invoke the rune to create a wall, and invoke it again to remove the wall.
|No.
|No.
|-
|-
!Blood Boil Rune
!Boil Blood
!''destroy, see, blood
|The cult's most destructive rune, blood boil requires three cultists to activate. When invoked, it instantly deals 51 brute damage and 51 burn to all non cultists that can see the rune. However, cultists in range of the rune will take 15 damage. The rune itself will lightly explode when used, so be careful!
|The cult's most destructive rune, blood boil requires three cultists to activate. When invoked, it instantly deals 51 brute damage and 51 burn to all non cultists that can see the rune. There is even a 5 percent chance that those inflicted by the rune will be gibbed. However, cultists in range of the rune will take 15 damage. Also, as a potential bonus (or downside), any rune that is visible from the blood boil rune -- including the blood boil rune -- has a 10 percent chance of exploding.
|No.
|No.
|-
|-
!Blood Drain Rune
!Drain Life
!''travel, blood, self
|This rune instantly heals you of some brute damage, at the expense of a person placed on top of the rune. One drain gives up to 25HP per each victim, but you can repeat it if you need more. Draining only works on living people, so you might need to recharge your "battery" once its empty.
|This rune instantly heals you of some brute damage, at the expense of a person placed on top of the rune. Whenever you invoke a drain rune, ALL drain runes on the station are activated, draining blood from anyone located on top of those runes.One drain gives up to 25HP per each victim, but you can repeat it if you need more. Draining only works on living people, so you might need to recharge your "Battery" once its empty. Blood hunger: Draining over 50 HP in one gulp intoxicates you, making you want more. You will keep slowly losing health until the hunger goes away or is satisfied.
|No.
|No.
|-
|-
!Raise Dead Rune
!Raise Dead
!''blood, join, hell
|To make the rune work, you will need two bodies: a living one, and a dead one. The living body will provide the life essence, while the dead body will be revived. When you invoke the rune, the dead body will be turned to bones and ashes. After a few seconds, the body will get up, completely revived!
|To make the rune work, you will need two bodies: a living one, and a dead one. The living body will provide the life essence, while the dead body will provide a vessel for your friend. Put a dead body on the rune, then have the ghost of your friend stand directly on top of it. Then put a living human body on top of a different resurrect rune. Note that the living body can be yourself, so don't stand on the rune when invoking it if you don't want to sacrifice yourself. If everything is done right, the dead body will be alive and at full health again, controlled by the ghost who was on top of that rune, while the living guy is immediately gibbed.
|No.
|No.
|-
|-
!Summon Nar'Sie Rune
!Call Forth The Geometer
!''hell, join, self
|This large rite summons the avatar of Nar-Sie that will corrupt the station and enslave the paltry inhabitants of it. It requires nine cultists around the center of the rune, and will take a few seconds to call forth the Geometer. Once it is called forth, the entire station is alerted and the shuttle called with 3 minutes on the timer.
|This spell summons a huge all-consuming monstrosity from outer planes. Get 9 cultists to stand in a circle around the rune, then click on the rune with an open hand. When you have enough people and the Horror is summoned, you can try to run away, or submit your mortal body to your god. NOTE: Summoning an Elder God when they don't wish it may incur their wrath.  
|No.
|No.
|-
!Communicate Rune
!''self, other, technology
|Just like the tome and the talisman. Invoke it, type a message, and it will be transmitted to all cult members in fat, red letters.
|Yes.
|-
|-
!EMP Rune
!EMP Rune
!''destroy, see, technology
|Remember those EMP grenades and that EMP wizard spell? This rune does exactly the same. The rune itself doesn't generate a strong pulse, and only disables items in small radius.
|Remember those EMP grenades and that EMP wizard spell? This rune does exactly the same. The rune itself doesn't generate a strong pulse, and only disables items in small radius. Imbuing the rune into a talisman makes it a lot stronger.  
|Yes.
|Yes.
|-
|-
!Manifest Rune
!Manifest Spirit
!''blood, see, travel
|This is a unique rune. If you stand on top of it and invoke it, any ghosts on top of the rune will be given a cultist body and placed into it. The body will be translucent and a cultist. You have to stand on the rune for the body to remain intact - if you leave it, all summoned ghosts will be turned to ash. In addition, for each cultist, you will take a small amount of damage every tick. It isn't much, but it stacks up. These summoned cultists count as actual cultists for runes, so if your teammates won't rally up with you, you can do this in an emergency.
|This rune is close to the resurrect spell, but works differently. It does not need any dead bodies or sacrifices, just you and a ghost both standing on top of a rune. You also might want to put a paper with a name on the rune if you want your manifested ghost to have a name, else he will appear as unknown. Once invoked, a new body will appear right where you stand. The body will last indefinitely as long as you are standing on the rune. You, however, will be constantly receiving damage. Once you die or leave the rune, the ghost is banished from the body, gibbing it in the process.
|No.
|No.
|-
|-
!Summon Tome Rune
!Call Tome
!''see, blood, hell
|New converts will be of much more help if they have arcane tomes to create more runes. This rune summons a new tome. Always have one hidden somewhere in case you lose your original tome.
|New converts will be of much more help if they have arcane tomes to create more runes. This rune summons a new tome. Always have one hidden somewhere in case you lose your original tome.
|Yes.
|Yes.
|-
|-
!Teleport Rune
!Teleport
!''travel, self, x
|Teleport rune is a special rune. When scribing it, you can enter any word or sentence to use as the 'keyword'. When you invoke the rune, it'll send you to a random teleport rune with the same keyword. They can also be used as talismans for the same effect.
|Teleport rune is a special rune. It only requires two words, the third word being destination. When you have two runes with the same destination, invoking one will teleport you to the other one. If there are more than two runes, you will be teleported to a random one. Since there are 10 words, you can create 10 independent teleport networks. You can imbue a teleport rune into a talisman, which will then teleport you to the destination rune upon use.
|Yes.
|Yes.
|-
|-
!Teleport Other Rune
!Teleport Other Rune
!''travel, other, x
|This variation of the teleport rune allows you to teleport other people between the runes. You can't teleport yourself, but it's good for transporting sacrifice or conversion targets.
|This variation of the teleport rune allows you to teleport objects between the runes. You need to have 3 people standing by this rune to properly invoke it, so its utility isn't very high.
|Yes.
|Yes.
|-
|-
!See Invisible Rune
!''see, hell, join
|This rune does exactly as it says. It allows you to see invisible objects and people as long as you stay on top of the rune. Most importantly, it lets you see ghosts, which might help you when working in conjunction with a resurrection rune. But it also works on hidden runes and even aliens who use invisibility.
|No.
|No.
|-
|-
!Hide Rune
!Hide Rune
!''hide, see, blood
|This handy rune makes nearby runes invisible to everyone, including you. Note, however, that you cannot invoke the runes if you can't see them, so you need to either use a "see invisible" rune or a reveal rune (see below). This rune is useful for revealing support runes that you do not activate directly -- for example, a teleport rune in a safe place that you can teleport to with a teleport talisman.
|This handy rune makes nearby runes invisible to everyone, including you. Note, however, that you cannot invoke the runes if you can't see them, so you need to either use a "see invisible" rune or a reveal rune (see below). This rune is useful for revealing support runes that you do not activate directly -- for example, a teleport rune in a safe place that you can teleport to with a teleport talisman.
|No.
|No.
|-
|-
!Reveal Rune
!Reveal Rune
!''blood, see, hide
|Need to activate that rune you have hidden, but don't know the words for a "see invisible" rune? The hide rune always comes with its sister -- the Reveal rune! Just reverse the wording order of the Hide rune, and you will get a rune that reveals all hidden runes in a large area around itself.
|Need to activate that rune you have hidden, but don't know the words for a "see invisible" rune? The hide rune always comes with its sister -- the Reveal rune! Just reverse the wording order of the Hide rune, and you will get a rune that reveals all hidden runes in a large area around itself.
|No.
|No.
|-
|-
!Astral Journey Rune
!Astral Journey Rune
!''hell, travel, self
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, seeing invisible, and so on. Of course, you are unable to control your body as a ghost, and if you fly away, you will have no idea if something is happening to it. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and if it is removed from the rune, you will not be able to re-enter it.
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, seeing invisible, and so on. Of course, you are unable to control your body as a ghost, and if you fly away, you will have no idea if something is happening to it. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and if it is removed from the rune, you will not be able to re-enter it.
|No.
|No.
|-
|-
!Imbue a Talisman Rune
!Imbue a Talisman Rune
!''hell, technology, join
|This handy little rune imbues an empty piece of paper with the power of an adjacent rune. It only works with EMP, Summon Tome, Hide, Reveal, Teleport, Stun, Blind, Deafen and Armor runes. Have a rune of mentioned type beside the imbue rune, put a paper on the imbue rune, invoke it. You will now have a 1-use talisman with the power of the target rune.
|This handy little rune imbues an empty piece of paper with the power of an adjacent rune. It only works with EMP, Summon Tome, Hide, Reveal, Teleport, Stun, Blind, Deafen and Armor runes. Have a rune of mentioned type beside the imbue rune, put a paper on the imbue rune, invoke it. You will now have a 1-use talisman with the power of the target rune.
|No.
|No.
|-
|-
!Summon Cultist Rune
!Summon Cultist Rune
!''join, other, self
|This rune allows you to summon any cultist to the rune. You need 3 cultists chanting for it to work, and the target must not be cuffed, buckled or hiding in a closet. Note that this rune drains quite a lot of health from every chanting cultist. Works across Z-levels, including the escape shuttle.
|This rune allows you to summon any cultist to the rune. You need 3 cultists chanting for it to work, and the target must not be cuffed, buckled or hiding in a closet. Note that this rune drains quite a lot of health from every chanting cultist. Works across Z-levels, including the escape shuttle.
|No.
|No.
|-
|-
!Free Cultist Rune
!Free Cultist Rune
!''travel, technology, other
|A nice complement to the summon rune, this rune also requires 3 cultists chanting by it to work. Activating it allows you to free any of your fellow cultists from many sorts of shackles: handcuffs, locked DNA machines, muzzles (but NOT straitjackets), both locked and welded closets.  
|A nice complement to the summon rune, this rune also requires 3 cultists chanting by it to work. Activating it allows you to free any of your fellow cultists from many sorts of shackles: handcuffs, locked DNA machines, muzzles (but NOT straitjackets), both locked and welded closets.  
|No.
|No.
|-
|-
!Deafen Rune
!Deafen Rune
!''hide, other, see
|This rune temporarily makes all non-cultists in visible range deaf. You can imbue this rune into a talisman; it will have the same range, but the duration of deafness will be shorter.
|This rune temporarily makes all non-cultists in visible range deaf. You can imbue this rune into a talisman; it will have the same range, but the duration of deafness will be shorter.
|Yes.
|Yes.
|-
|-
!Blind Rune
!Blind Rune
!''destroy, see, other
|Blind rune works exactly the same way as the deafen rune, except it blinds everyone in visible range.
|Blind rune works exactly the same way as the deafen rune, except it blinds everyone in visible range.
|Yes.
|Yes.
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|-
|-
!Armor Rune
!Armor Rune
!''hell, destroy, other
|Cultists have access to weapons and hooded robes that double as armor. There is the Cult Blade (An energy sword), Cult robes (armored robes), and Cult Hoodie (armored hoodie), as well as a backpack (the Chaplain's trophy rack), and Cult Boots (essentially grey jackboots). To invoke, simply activate the rune with an open hand to recieve the cult blade, likewise with the robes and hoodie. Just have the slots open. These will robust people and borgs very fast.
|Cultists have access to weapons and hooded robes that double as armor. There is the Cult Blade (An energy sword), Cult robes (armored robes), and Cult Hoodie (armored hoodie), as well as a backpack (the Chaplain's trophy rack), and Cult Boots (essentially grey jackboots). To invoke, simply activate the rune with an open hand to recieve the cult blade, likewise with the robes and hoodie. Just have the slots open. These will robust people and borgs very fast.
|Yes.
|Yes.
|-
|-
!Create Shell Rune
!Create Shell Rune
!''travel, hell, technology
|Works like the talisman: creates a shell for souls trapped in soulstones to become constructs. Artificers can also create shells, but they tend to die quickly. Note: You must place a stack of plasteel on the rune. 5 sheets are required.
|Works like the talisman: creates a shell for souls trapped in soulstones to become constructs. Artificers can also create shells, but they tend to die quickly. Note: You must place a stack of plasteel on the rune. 5 sheets are required.
|No
|No
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[[Construct|A complete guide to constructs can be found here]]. Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.
[[Construct|A complete guide to constructs can be found here]]. Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.


== Fighting the Cult ==
== Fighting the Cult ==
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