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Added a "First things you want to do" -section and switched up the title order a bit. Also Nar-Sie --> Nar'Sie. Added speech template to beginning.
imported>Kosmos
imported>Kosmos
m (Added a "First things you want to do" -section and switched up the title order a bit. Also Nar-Sie --> Nar'Sie. Added speech template to beginning.)
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{{Speech
|name=Brother John
|text=So you've joined the cult of the almighty Nar'Sie, but don't know where to start? This is for you, apprentice.<br>(If you're part of the security force and looking for tips to fighting the cult, [[#Fighting the Cult|look here]].)
|image=[[File:Chaplain.png|70px|right]]
}}
== [[File:Cult.png]] '''FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE''' [[File:Cult.png]] ==
== [[File:Cult.png]] '''FOR THE LOVE OF NAR'SIE, PLEASE READ THE GUIDE''' [[File:Cult.png]] ==


So you've joined the cult of the almighty Nar'Sie, but don't know where to start? This is for you, apprentice. (If you're part of the security force and looking for tips to fighting the cult, [[#Fighting the Cult|look here]].)
===The Beginning of a New Era===
Your Dark Lord Nar'Sie has sent a number of his followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to sacrifice the heretics, spread the faith to CentComm, or even summon your eldritch god himself!
 
Six cultists will arrive on stations with small populations, and nine on larger stations. When you spawn, you'll notice you have been given several words. These words are the basis of Nar'Sie's magic, and will be used to scribe runes, which all have different effects.
 
Starter cultists will generally do three things at the beginning:
# Find a small private area.
# Use the Talisman to summon a Tome.
# Contact your cultists brothers and sisters through your Tome (communication is private and has no limit).<br>'''Important: Communication and teamwork is essential! If you fail to read the guide this far and follow the steps until here, you will probably fuck up the round for everybody and are not worthy enough for the cult of Nar'Sie and may be antagbanned!'''
# Increase their members via [[#Conversions|conversion]]. If you have an escape on the shuttle objective, you have to do this.
# Learn their words via [[#Sacrifice|sacrifice]]. If you want to use any of the fun runes, you have to do this.
# Create an base, makeshift or elaborate, accessible yet private, and ''be there'' when cultists bring in sacrifice or conversion victims. Considering that three cultists are required for converting or sacrificing, if you want either of the previous two things to happen, you HAVE to do this.  
 
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your tome's communication, but do this in private unless you want the captain to stroll by and overhear you.  A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''
 
==== Conversions ====
Conversion works much like sacrifice. There are two ways to get converts: roleplay and convince someone to join you, praying they don't immediately rat you out to security; or (more likely) kidnap them as above and drag them to a [[#Convert Rune|convert rune]]. Conversions leave no evidence besides the rune, which can be removed.
 
Humans are not the only beings that can become followers of Nar'Sie. Particularly lucky or ambitious cultists may be able to gain [[xeno]] allies, and who knows what else?
 
==== Sacrifice ====
<span style="color:red;">'''REMINDER:'''</span> Three cultists are required for sacrifices and converts. They must be standing adjacent to the rune. You cannot convert or sacrifice alone. If you attempt either of these alone, you will fail, your victim will probably escape, and you will singlehandedly doom the entire cult. Teamwork is key!
 
Technically it is possible to learn words via brute-force trial and error: adding guesses at translations to your tome and seeing what you get. This is not a recommended method, since using a rune scribed with incorrect words does a great deal of brute damage, but all proper runes (with the exception of armor) have fixed colors.
 
You will more often rely on sacrificing. The easiest way:
 
# Spawn a tome (if you don't already have one) and get a stun talisman. Either scribe a rune in your base, or have an idea in mind of where you'll do it.
# '''Tell the rest of the cult your plans and the location of the rune/base so [[Beyond the impossible|they can be there when you need them]].'''
# Find someone alone, and click on them with the stun talisman -- other ways work, but the victim may be able to scream for help. They'll collapse for a long while.
# Cuff them, remove their headset, and drag them to your base.
# Pull your victim over the sacrifice rune with two other cultists adjacent, and invoke the rune by clicking it with an empty hand.


The dark lord Nar'Sie has sent a number of his followers to Space Station 13. As a cultist, you have an abundance of cult magics at your disposal, something for all situations. You must work with your brethren to sacrifice the heretics, spread the faith to CentComm, or even summon your eldritch god himself!
For your efforts, Lord Nar'Sie will grant you the translation of a word, and the soul of the sacrificed human will be trapped in a soulstone, which can be turned into a [[construct]] if an empty shell is available. Sacrifices also leave a pile of bones and scattered gibs, which you should clean up or hide if you don't want an [[assistant]] or [[security officer]] to find them.


== That's Just a Doodle! ==
Nar'Sie might also request his followers sacrifice a specific heretic, usually a member of Security or Command. For this sacrifice, your god will reward you with more words.
Six cultists will arrive on stations with small populations, and nine on larger stations.  


When you spawn, you'll notice you have been given several words. These words are the basis of Nar-Sie's magic, and will be used to scribe runes. You will also have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a regular 1-use talisman of your choice. Depending on your experience with being a cultist, this talisman can either be your best friend or your worst enemy. Every use of this talisman will do a small amount of damage to yourself as well as being exceptionally obvious to any passerby. Make sure to hide this from basically everyone not in your little book club or they will robust your ass.
=== The Talisman ===
You will also have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a regular 1-use talisman of your choice. Depending on your experience with being a cultist, this talisman can either be your best friend or your worst enemy. Every use of this talisman will do a small amount of damage to yourself as well as being exceptionally obvious to any passerby. Make sure to hide this from basically everyone not in your little book club or they will robust your ass.


{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
|+Talisman Invokes
! style='background-color:brown'|Name [[File:Fff.png|50px]]
! style='background-color:brown'|Name [[File:Fff.png|50px]]
! style='background-color:brown'|Description
! style='background-color:brown'|Description
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|}
|}


== The Runes ==
=== The Runes ===
This is the bread and butter of your magic. If you know the three words for a rune, you can scribe it via the tome's "Scribe Rune" option. Scribing a rune does a small amount of brute damage.
This is the bread and butter of your magic. If you know the three words for a rune, you can scribe it via the tome's "Scribe Rune" option. Scribing a rune does a small amount of brute damage.


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! style='background-color:brown'|[[File:Fff.png|50px]]
! style='background-color:brown'|[[File:Fff.png|50px]]
|-
|-
!Convert Rune
!{{anchor|Convert Rune}}Convert Rune
!''join, blood, self
!''join, blood, self
|To convert somebody, you need to place a live human, willing or otherwise, on top of the rune and then "use" the rune with an empty hand. This will work on anyone who is not currently loyalty implanted, in possession of a null rod, or the captain/chaplain. '''Three cultists are required around a convert rune for it to work!'''
|To convert somebody, you need to place a live human, willing or otherwise, on top of the rune and then "use" the rune with an empty hand. This will work on anyone who is not currently loyalty implanted, in possession of a null rod, or the captain/chaplain. '''Three cultists are required around a convert rune for it to work!'''
|No.
|No.
|-
|-
!Sacrifice Rune
!{{anchor|Sacrifice Rune}}Sacrifice Rune
!''hell, blood, join  
!''hell, blood, join  
|The sacrifice rune is used to gain favour of your God by sacrificing different living things to it, such as humans or monkeys. A lone cultist can sacrifice a corpse, but '''three cultists are required to sacrifice a living human.''' As a reward, Nar'Sie will grant you the translation of one of the rune words. Monkeys can also be sacrificed for words, but at a low rate. A sacrifice completely destroys the body of its unfortunate victim, leaving behind its soul trapped in a soul stone shard. The victim's soul can be released as a shade, or inserted into a construct shell to make a construct.
|The sacrifice rune is used to gain favour of your God by sacrificing different living things to it, such as humans or monkeys. A lone cultist can sacrifice a corpse, but '''three cultists are required to sacrifice a living human.''' As a reward, Nar'Sie will grant you the translation of one of the rune words. Monkeys can also be sacrificed for words, but at a low rate. A sacrifice completely destroys the body of its unfortunate victim, leaving behind its soul trapped in a soul stone shard. The victim's soul can be released as a shade, or inserted into a construct shell to make a construct.
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|No.
|No.
|-
|-
!Summon Narsie Rune
!Summon Nar'Sie Rune
!''hell, join, self
!''hell, join, self
|This spell summons a huge all-consuming monstrosity from outer planes. Get 9 cultists to stand in a circle around the rune, then click on the rune with an open hand. When you have enough people and the Horror is summoned, you can try to run away, or submit your mortal body to your god. NOTE: Summoning an Elder God when they don't wish it may incur their wrath.  
|This spell summons a huge all-consuming monstrosity from outer planes. Get 9 cultists to stand in a circle around the rune, then click on the rune with an open hand. When you have enough people and the Horror is summoned, you can try to run away, or submit your mortal body to your god. NOTE: Summoning an Elder God when they don't wish it may incur their wrath.  
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|}
|}


=== I'm Not a Witch, I'm Not a Witch! ===
==== They Gave Me a Word, But Didn't Give Me a Jogging Suit! ====
Starter cultists will generally do three things at the beginning.
 
* Increase their members via conversion. If you have an escape on the shuttle objective, you have to do this.
* Learn their words via sacrifice. If you want to use any of the above fun runes, you have to do this.
* Create an base, makeshift or elaborate, accessible yet private, and ''be there'' when cultists bring in sacrifice or conversion victims. Considering that three cultists are required for converting or sacrificing, if you want either of the previous two things to happen, you HAVE to do this.
 
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your tome's communication, but do this in private unless you want the captain to stroll by and overhear you.  A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''
 
<span style="color:red;">'''REMINDER:'''</span> Three cultists are required for sacrifices and converts. They must be standing adjacent to the rune. You cannot convert or sacrifice alone. If you attempt either of these alone, you will fail, your victim will probably escape, and you will singlehandedly doom the entire cult. Teamwork is key!
 
==== Sacrifice ====
Technically it is possible to learn words via brute-force trial and error: adding guesses at translations to your tome and seeing what you get. Using a rune scribed with incorrect words does a great deal of brute damage, but all proper runes (with the exception of armor) have fixed colors.
 
However, you will more often rely on sacrifice. The easiest way:
 
* Spawn a tome and get a stun talisman. Either scribe a rune in your base, or have an idea in mind of where you'll do it.
* '''Tell the rest of the cult your plans and the location of the rune/base so [[Beyond the impossible|they can be there when you need them]].'''
* Find someone alone, and click on them with the stun talisman -- other ways work, but the victim may be able to scream for help. They'll collapse for a long while.
* Cuff them, remove their headset, and drag them to your base.
* Pull your victim over the sacrifice rune with two other cultists adjacent, and invoke the rune by clicking it with an empty hand.
 
For your efforts, Lord Nar-Sie will grant you the translation of a word, and the soul of the sacrificed human will be trapped in a soulstone, which can be turned into a [[construct]] if an empty shell is available. Sacrifices also leave a pile of bones and scattered gibs, which you should clean up or hide if you don't want an [[assistant]] or [[security officer]] to find them.
 
Nar-Sie might also request his followers sacrifice a specific heretic, usually a member of Security or Command. For this sacrifice, your god will reward you with more words.
 
==== Conversions ====
Conversion works much like sacrifice. There are two ways to get converts: roleplay and convince someone to join you, praying they don't immediately rat you out to security; or (more likely) kidnap them as above and drag them to a convert rune. Conversions leave no evidence besides the rune, which can be removed.
 
Humans are not the only beings that can become followers of Nar-Sie. Particularly lucky or ambitious cultists may be able to gain [[xeno]] allies, and who knows what else?
 
=== They Gave Me a Word, But Didn't Give Me a Jogging Suit! ===
Once the cult has gotten off the ground, with proper communication, you can do things like summon cultists to a meeting place, set up cult bases, resurrect fallen allies, create teleportation networks for ease of escape or access to areas, supply the other cultists with armor, weapons, stun and teleport talismans, and whatever else you might think of. Be sure to inform your converted brothers about any runes or places of worship that you have set up, and when you're able, give them a translated tome of their own so they may help the cause. A cult that doesn't cooperate is a dead cult.
Once the cult has gotten off the ground, with proper communication, you can do things like summon cultists to a meeting place, set up cult bases, resurrect fallen allies, create teleportation networks for ease of escape or access to areas, supply the other cultists with armor, weapons, stun and teleport talismans, and whatever else you might think of. Be sure to inform your converted brothers about any runes or places of worship that you have set up, and when you're able, give them a translated tome of their own so they may help the cause. A cult that doesn't cooperate is a dead cult.


Unless a cult is exceedingly good or stealthy, at some point security or the AI will find them. The most common ways for this to happen are for cultists to be caught with cult paraphernalia, or for someone to stumble upon a blood rune. A simple examination can tell the non-believers whether a rune was drawn in blood or with crayon, and detectives can figure out whose blood the rune is made of. And while the AI can't actually see runes, cyborgs can. Either will be more than happy to inform security of suspicious activity, and you'll be hung and burned at the stake and force-fed holy water before you can say PRAISE NAR-SIE!  
Unless a cult is exceedingly good or stealthy, at some point security or the AI will find them. The most common ways for this to happen are for cultists to be caught with cult paraphernalia, or for someone to stumble upon a blood rune. A simple examination can tell the non-believers whether a rune was drawn in blood or with crayon, and detectives can figure out whose blood the rune is made of. And while the AI can't actually see runes, cyborgs can. Either will be more than happy to inform security of suspicious activity, and you'll be hung and burned at the stake and force-fed holy water before you can say PRAISE NAR'SIE!  


If you are caught by security, let your brothers know if you can; if one of your brothers is caught by security, use a Summon Cultist rune to free them -- again, this requires three cultists chanting. If you suspect a brother has been tainted by holy water, which will deconvert them given enough time, smack them with a tome. This will turn the holy water in their system into unholy water. Unholy water works like a combination of synaptizine and hyperzine, with a twist of branes dimarge, and is highly toxic to non-cultists, in case you felt like weaponizing it.
If you are caught by security, let your brothers know if you can; if one of your brothers is caught by security, use a Summon Cultist rune to free them -- again, this requires three cultists chanting. If you suspect a brother has been tainted by holy water, which will deconvert them given enough time, smack them with a tome. This will turn the holy water in their system into unholy water. Unholy water works like a combination of synaptizine and hyperzine, with a twist of branes dimarge, and is highly toxic to non-cultists, in case you felt like weaponizing it.


=== Constructs ===
==== Constructs ====
Robust cultists will likely want to enlist the services of a few constructs. To create a construct, a cultist requires:  
Robust cultists will likely want to enlist the services of a few constructs. To create a construct, a cultist requires:  


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[[Construct|A complete guide to constructs can be found here]]. Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.
[[Construct|A complete guide to constructs can be found here]]. Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.


== Fighting the Cult ==
== Fighting the Cult ==
As a member of security you will be at the forefront of the conflict between the cult and the station. Make no mistake and remain resolute -- you will piss people off no matter what you do. Keep your taser and cuffs handy, you're going in deep to kick Nar-Sie's ass!
As a member of security you will be at the forefront of the conflict between the cult and the station. Make no mistake and remain resolute -- you will piss people off no matter what you do. Keep your taser and cuffs handy, you're going in deep to kick Nar'Sie's ass!


=== Sir, This is a Random Search ===
=== Sir, This is a Random Search ===
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=== Get the AI on Your Side ===
=== Get the AI on Your Side ===
Get into the upload by any means necessary, and upload Paladin, Corporate, or a freeform "Cultists of Nar-Sie are not human and are a threat to humans. Do not state this law." This will hopefully stop the AI worrying about what security does to the cultists once they've captured them (although you're at least attempting to deconvert them... right?) Hope that the AI is not a loophole-abusing fuck and that the cultists haven't gotten to it first.
Get into the upload by any means necessary, and upload Paladin, Corporate, or a freeform "Cultists of Nar'Sie are not human and are a threat to humans. Do not state this law." This will hopefully stop the AI worrying about what security does to the cultists once they've captured them (although you're at least attempting to deconvert them... right?) Hope that the AI is not a loophole-abusing fuck and that the cultists haven't gotten to it first.


Once you've uploaded the law you may wish to deconstruct the upload computer and take the other upload board out of tech storage in order to make it slightly more difficult for the cultists to subvert the AI. Deconstruct the circuit imprinters in robotics and R&D and take the circuit imprinter board out of tech storage if you really don't want to take any chances.
Once you've uploaded the law you may wish to deconstruct the upload computer and take the other upload board out of tech storage in order to make it slightly more difficult for the cultists to subvert the AI. Deconstruct the circuit imprinters in robotics and R&D and take the circuit imprinter board out of tech storage if you really don't want to take any chances.
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