Blood Cult: Difference between revisions

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1,007 bytes removed ,  21:03, 29 May 2014
Removed "accreditation" (AKA LOOK AT HOW ROBUST I AM) and encouragement of powergaming.
imported>Kosmos
m (Align=left in tables seems to be shit.)
imported>Subtle
(Removed "accreditation" (AKA LOOK AT HOW ROBUST I AM) and encouragement of powergaming.)
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==== A counter-argument to raiding ====
==== A counter-argument to raiding ====
''by Oldman Robustin''


All these posts about organizing security and raiding departments is silly. All this does is tip the cult off and let them stash their shit, prepare traps, or just teleport to mining. Sitting outside science while you wait for officers to rally up sounds like a great way for Mr. Bombs McCultismer to wipe out all of active security with a single bomb.
All these posts about organizing security and raiding departments is silly. All this does is tip the cult off and let them stash their shit, prepare traps, or just teleport to mining. Sitting outside science while you wait for officers to rally up sounds like a great way for Mr. Bombs McCultismer to wipe out all of active security with a single bomb.


It's much more efficient and effective just to have each officer search their own department. If you're smart you can call Beepsky or have the AI track you (via PDA message) before conducting your searches. If AI is watching they can throw a dozen talismans on you but it won't save them from the AI/borgs coming down on them.
It's much more efficient and effective just to have each officer search their own department. If you're smart you can call Beepsky or have the AI track you (via PDA message) before conducting your searches. If AI is watching they can throw a dozen talismans on you but it won't save them from the AI/borgs coming down on them.
As one of the most experienced cult players, I'd be far more terrified of facing 4+ active sec players each scouring their department and maint. than I would be of security gathering up and raiding each department one by one.


====A note on perma====
====A note on perma====
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=== Hulk with x-ray vision is even more overpowered ===
=== Hulk with x-ray vision is even more overpowered ===
Oldman Robustin's guide to fighting a cult:


# Get hulk and xray within 5 minutes of roundstart
# Get hulk and xray within 5 minutes of roundstart
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=== Biological warfare ===
=== Biological warfare ===
'''''If everything fails, there's always brainrot! Cure loyalists and enjoy the sight of cultists trying to scribe a rune for 5 minutes! Hope you don't get banned! – Actionb'''''
'''''If everything fails, there's always brainrot! Cure loyalists and enjoy the sight of cultists trying to scribe a rune for 5 minutes! Hope you don't get banned!
 
=== A final note on powergaming ===
''from validsalad''
Ignore complaints of powergaming. To put things into perspective, the enemy is an evil cult known to kill and target security forces and summon extradimensional horrors that devour everything. Think about the response you'd get in real life. Martial law would probably be in effect. Daily heavily-armed police raids would probably be the norm. There would be no such thing as privacy as high-risk people start getting moved to camps where they can be monitored 24/7. SS13 isn't real life but one would assume the SS13 security force and real life law enforcement have a lot to share when confronted with things like evil cults with magic.


[[Category:Game Modes]] [[Category:Guides]]
[[Category:Game Modes]] [[Category:Guides]]
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