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106 bytes added ,  18:14, 16 January 2015
Updated conventions, round ends with shuttle dock @ centcomm, not when shuttle leaves
imported>Cecily
imported>Cecily
(Updated conventions, round ends with shuttle dock @ centcomm, not when shuttle leaves)
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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the [[Emergency Shuttle]] leaves.
* When the Emergency Shuttle docks at Central Command.
* If a changeling has completed all objectives, he/she gets greentext.
* If a changeling has completed all objectives, he/she gets greentext.


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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle leaves.
* When the Emergency Shuttle docks at Central Command.
* If a traitorling has completed all objectives, he/she gets greentext.
* If a traitorling has completed all objectives, he/she gets greentext.


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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* If the Emergency Shuttle leaves without the Cult completing their objectives, the crew wins.
* If the Emergency Shuttle docks at Central Command without the Cult completing their objectives, the crew wins.
* If the Emergency Shuttle leaves and the Cult complete their objectives, the Cult wins.
* If the Emergency Shuttle docks at Central Command and the Cult complete their objectives, the Cult wins.




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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* If the Emergency Shuttle leaves without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the Wizard completes his objectives and leaves on the Emergency Shuttle, the Wizard wins.
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.




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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle leaves.
* When the Emergency Shuttle docks at Central Command.


==Other Game Modes==
==Other Game Modes==
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