Nuclear Operative: Difference between revisions

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85 bytes added ,  15:06, 23 March 2016
(Hopefully) Corrected some out of date info and added some more (hopefully) up to date info
imported>TankNut
m (→‎50px Syndicate Cyborgs: I really should have scrolled through this page before doing all the edits)
imported>Atlanta-Ned
((Hopefully) Corrected some out of date info and added some more (hopefully) up to date info)
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|quote = Alright, you blow telecommunications, the borg will kill the AI and I'll get the captain. Or we could all split up and get picked off one by one. Yeah, let's do that.
|quote = Alright, you blow telecommunications, the borg will kill the AI and I'll get the captain. Or we could all split up and get picked off one by one. Yeah, let's do that.
}}
}}
Congratulations, agent. You have been chosen to join <s>our finest group of operators, </s> the '''Syndicate Nuclear Operative''' strike team. Your mission, whether or not you choose to accept it, will be to destroy Nanotrasen's most advanced research facility! That's right, ''you're going to Space Station 13''.
Congratulations, agent. You have been chosen to join <s>our finest group of operators, </s> the '''Syndicate Nuclear Operative''' strike team. Your mission, whether or not you choose to accept it, is to destroy Nanotrasen's most advanced research facility! That's right, ''you're going to Space Station 13''.


==Your Objectives==
==Your Objectives==
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'''The checklist is as follows:'''
'''The checklist is as follows:'''
# '''Memorize''' the nuclear activation code.
# '''Plan''' the attack (how to get the nuke disk and arm the nuke).
# '''Plan''' the attack (how to get the nuke disk and arm the nuke).
# '''Order''' items and arm yourself to the teeth.
# '''Order''' items and arm yourself to the teeth.
# '''Move''' the Mothership near the station.
# '''Infiltrate''' from the Mothership or make your presence known with an assault pod
# '''Infiltrate'''.
# '''Destroy'''




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All of your fellow agents will have a big red '''S''' by their head. Be very careful when you see this '''S''', as you don't want to kill your fellow agents on accident.
All of your fellow agents will have a big red '''S''' by their head. Be very careful when you see this '''S''', as you don't want to kill your fellow agents on accident.


There will be a leader. He spawns behind the desk, and is the only one with access to the shutters. If you are the leader but don't feel up to snuff for it, pass along your '''lead agent card''' to someone else.
There will be a leader. He spawns behind the desk, and is the only one with access to the shutters. If you are the leader but don't feel up to snuff for it, pass your '''lead agent card''' to someone else.


===Communication===
===Communication===
You have a special radio frequency, set in an encrypted wavelength. This is how you will, and must communicate with your team. Communicate passwords, safewords, the nuclear code, and attack plans on this channel early, there is no telling who might get the headset later.
You have a special radio frequency, set in an encrypted wavelength. This is how you will, and must communicate with your team. Communicate passwords, safewords, and attack plans on this channel early, there is no telling who might get the headset later.


Making code named strikes with your team can be an effective way to deal with the crew, but it is difficult.
Making code named strikes with your team can be an effective way to deal with the crew, but it is difficult.
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Passwords are only useful if you have a door guard in the Mothership, or some one with the Military PDA. Make it as you want, said over the Syndicate frequency.
Passwords are only useful if you have a door guard in the Mothership, or some one with the Military PDA. Make it as you want, said over the Syndicate frequency.


===Planning the Attack===
===Planning the Attack===
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* Murderbone-style: Just kill everything that doesn't have a red S over it.
* Murderbone-style: Just kill everything that doesn't have a red S over it.
* Locker-style: Cram your whole team into a locker, have someone in disguise drag the locker to the station, unleash a locker full of syndies when the crew least expects it!
* Locker-style: Cram your whole team into a locker, have someone in disguise drag the locker to the station, unleash a locker full of syndies when the crew least expects it!


===Ordering Gear as a Team===
===Ordering Gear as a Team===
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There's also a '''Tool Storage''', which contains:
There's also a '''Tool Storage''', which contains:
* Unfinished Teleporter Hub
* Night Vision Goggles
* Night Vision Goggles
* Suspicious Looking Toolboxes (You need the screwdriver if you are planting a power sink and the wrench for securing bombs.)
* Suspicious Looking Toolboxes (You need the screwdriver if you are planting a power sink and the wrench for securing bombs.)
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In the locker room are three Energy Guns that can make excellent Primary Weapons but they suffer from only have 10 shots before needing a recharge, and you are unlikely to get a chance to recharge them.
In the locker room are three Energy Guns that can make excellent Primary Weapons but they suffer from only have 10 shots before needing a recharge, and you are unlikely to get a chance to recharge them.


[[File:pinpointer.gif|64px]]'''Don't forget to take a Pinpointer with you.''' This device, once turned on, will act as a compass directing you straight to your primary target: The nuclear authentication disk. They can be found in the equipment room armory closets. Every member of the team [[Beyond the impossible|should always have one of these on them]].
[[File:pinpointer.gif|64px|right]]'''You've got a [[pinpointer]], right?''' This device, once turned on, will act as a compass directing you straight to your primary target: The [[nuclear authentication disk]]. Every operative that spawns at the start of the round will start with a pinpointer in one of their pockets. Grab it, turn it on by using it in your hand and put it back in your pocket so you can always see it.


The military PDA is very handy if you want to escape after you set the nuke (and I know you do), make sure you assign the PDA to someone who has the least chance of dying and won't fuck off into space.
The military PDA is very handy if you want to escape after you set the nuke (and I know you do), make sure you assign the PDA to someone who has the least chance of dying and won't fuck off into space. The PDA also comes with a free Detomatrix cartridge, you can use that to [[security|thin the heard]].  


Now, you have your equipment, tools, and toys. But the trouble is just getting started as you strike the heart of the wild.
Now, you have your equipment, tools, and toys. But the trouble is just getting started as you strike the heart of the wild.
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==Actually Getting There==
==Actually Getting There==
The Syndicate Mothership is NOT in proximity of the station when the nuke team is first sent out. One of the Nuclear Operatives must use the control computer to move the Mothership into close proximity to the station.
The Syndicate Mothership is NOT in proximity of the station when the nuke team is first sent out. One of the Nuclear Operatives must use the control computer to move the Mothership into close proximity to the station. Previously, you also had the option of utilizing the mothership's teleporter assembly and a purchased teleporter board to launch your assault. Sadly, that was removed in favor of the...
 
One way to get to the station is through teleportation. For this you must complete the half-built teleporter in the Mothership.


If you choose to go through space, you must use the blast doors to exit the Mothership. Only a PDA with a detomatrix cartridge can open these doors remotely. The Syndicates start with one PDA that has this, this is a very important item, do not let the enemy get their hands on this.
===ASSAULT POD===


Grab your team, cram into the pod, select your area and launch. You'll be on station within seconds, obliterating anything unfortunate enough to be caught in the way. From there it's a simple matter of assaulting the crew and cornering whatever poor bastard has the disk. Caveat emptor: The assault pod is a '''one way trip''' so make sure you have an exit strategy.


===Dat Fukken Disk===
==Dat Fukken Disk==
[[File:Disk512.gif|right|thumb|192px|GET THIS.]]
[[File:Disk512.gif|right|thumb|192px|GET THIS.]]
You need this disk, but as it could be guarded by the [[Captain]], [[Head of Security]], [[Clown]], or the [[Head of Personnel]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.
You need this disk, but as it could be guarded by the [[Captain]], [[Head of Security]], [[Clown]], or the [[Head of Personnel]]... you best go in without second thoughts or distractions. Even a lure and false positive to get the disk holder to where you want them will be effective.


One method includes blowing up the wall the disk holder has their back to. With a modified Syndicate bomb, you can blast that wall down and seriously wound the disk carrier.
One method includes blowing up the wall the disk holder has their back to. A block of C4 will knock down any wall and seriously wound whoever's on the other side.
 
Another requires team work, have one agent cause trouble in one spot (some place secure, like the brig), this will cause the disk holder to flee some place else secure. A place you will have your team staking out and ready to strike.


The disk's whereabouts can be located using a '''Pinpointer''', assuming you aren't a chucklefuck and remembered to take one with you. Do not destroy the disk, it makes your life harder.
If you're in the bag for a more elaborate ruse, have one of your team members cause a ruckus in a [[armory|secure area]], forcing the disk carrier to flee right into the arms of your waiting team members.


Don't be afraid to think outside the box! This game mode in particular lends itself to unconventional approaches.


===ACTIVATING THE NUKE!===
==ACTIVATING THE NUKE!==
Attention! If you have an objective to steal a [[High-risk_items#Plutonium_Core|Plutonium Core]] from the nuke, you're in the wrong place, instead look [[High-risk_items#Plutonium_Core|here]].
{{Speech
|name=Cindy Kate
|text=Attention! If you have an objective to steal a [[High-risk_items#Plutonium_Core|Plutonium Core]] from the nuke, you're in the wrong place, instead look [[High-risk_items#Plutonium_Core|here]].
|image=[[File:Traitor.png]]
}}


Once you steal the disk, you need to rush back to the Mothership, make sure your team knows you got the disk, and to defend the Mothership and throw off anyone chasing you.
Getting the disk is just the first half of the battle. Now you have to destroy the station. Haul ass back to the mothership and grab the nuke from the aft storage area. Take the nuke back to the station and find an area to set it up.  


[[File:Nuke.gif|200px]]<br><br><br>
[[File:Nuke.gif|200px]]<br><br><br>
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* Installing a power sink on the station is a popular strategy. Make sure you bring night-vision goggles!
* Installing a power sink on the station is a popular strategy. Make sure you bring night-vision goggles!
* Taking out telecommunications is a good way to ensure the crew remains confused and disorganized
* Taking out telecommunications is a good way to ensure the crew remains confused and disorganized
* There is a teleporter available in the Syndicate Mothership. Should you spend the 20 telecrystals needed to finish it, it can create an excellent entry point within the station.
* Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would take you days to guess it.
* Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would take you days to guess it.
* For the love of fuck do not mistake a Science Disk for the Nuke Disk, sciences disks are Yellow and Nuke Disks are Green.
* For the love of fuck do not mistake a Science Disk for the Nuke Disk, sciences disks are Yellow and Nuke Disks are Green.
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