Nuclear Operative: Difference between revisions

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No change in size ,  14:05, 23 March 2016
→‎This is My Rifle: And this is a 64x pinpointer
imported>TankNut
(→‎Your Objectives: More 64x changes)
imported>TankNut
(→‎This is My Rifle: And this is a 64x pinpointer)
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In the locker room are three Energy Guns that can make excellent Primary Weapons but they suffer from only have 10 shots before needing a recharge, and you are unlikely to get a chance to recharge them.
In the locker room are three Energy Guns that can make excellent Primary Weapons but they suffer from only have 10 shots before needing a recharge, and you are unlikely to get a chance to recharge them.


[[File:pinpointer.gif|50px]]'''Don't forget to take a Pinpointer with you.''' This device, once turned on, will act as a compass directing you straight to your primary target: The nuclear authentication disk. They can be found in the equipment room armory closets. Every member of the team [[Beyond the impossible|should always have one of these on them]].
[[File:pinpointer.gif|64px]]'''Don't forget to take a Pinpointer with you.''' This device, once turned on, will act as a compass directing you straight to your primary target: The nuclear authentication disk. They can be found in the equipment room armory closets. Every member of the team [[Beyond the impossible|should always have one of these on them]].


The military PDA is very handy if you want to escape after you set the nuke (and I know you do), make sure you assign the PDA to someone who has the least chance of dying and won't fuck off into space.
The military PDA is very handy if you want to escape after you set the nuke (and I know you do), make sure you assign the PDA to someone who has the least chance of dying and won't fuck off into space.
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