Nuclear Operative: Difference between revisions
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imported>Whoisthere |
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* There is a teleporter available in the Syndicate Mothership. Should you spend the 20 telecrystals needed to finish it, it can create an excellent entry point within the station. | * There is a teleporter available in the Syndicate Mothership. Should you spend the 20 telecrystals needed to finish it, it can create an excellent entry point within the station. | ||
* Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would take you days to guess it. | * Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would take you days to guess it. | ||
* For the love of fuck do not mistake a Science Disk for the Nuke Disk, sciences disks are Yellow and Nuke Disks are Green. | * For the love of fuck do not mistake a Science Disk for the Nuke Disk, sciences disks are Yellow and Nuke Disks are Green. | ||
* Do not buy a mech unless you are absolutely sure you are capable of making it an asset. | |||
* Use the red button found on your base to instantly blow up all deployed syndicate bombs in the game. | |||
==Mission Debriefing== | ==Mission Debriefing== |