Space Ninja: Difference between revisions

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16 bytes added ,  12:52, 11 August 2015
imported>LNGLY
imported>LNGLY
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* You can drain APCs and render them inoperable. Depending on whether you're with or against the station, this may be tactically useful.
* You can drain APCs and render them inoperable. Depending on whether you're with or against the station, this may be tactically useful.
* You gain the most power per tick from highly-charged SMES units.
* You gain the most power per tick from highly-charged SMES units.
* Darkness is your ally. Those night vision goggles on your face work wonders.
* Darkness is your ally. The night vision goggles on your face can be your most potent weapon.
* Adrenaline Boost should only be used in absolute emergencies. One injection irradiates you strongly enough to inflict 25 toxin damage. Two injections can cause unconsciousness. Stock up on charcoal patches from chemistry to heal your toxin damage, since it's only available in medbay as pills and injections, neither of which can be used without removing your suit.
* Adrenaline Boost should only be used in absolute emergencies. One injection irradiates you strongly enough to inflict 25 toxin damage. Two injections can cause unconsciousness. Stock up on charcoal patches from chemistry to heal your toxin damage, since it's only available in medbay as pills and injections, neither of which can be used without removing your suit.
* Your energy katana doesn't stun on the first hit, but your hands do.
* Your energy katana doesn't stun on the first hit, but your hands do.
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