Space Ninja: Difference between revisions

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Some abilities are accessible under the 'Ninja Equip' tab, and others may be found under 'Ninja Ability'. All are accessible as command-line verbs.
Some abilities are accessible under the 'Ninja Equip' tab, and others may be found under 'Ninja Ability'. All are accessible as command-line verbs.


* Phase Cloak: Renders you invisible. You can still be moused over, and thus attacked.
* Phase Cloak: Renders you invisible. You can still be moused over, and thus attacked. Cost: about 1% energy per second cloaked
* Phase Jaunt: Teleports you up to nine squares ahead in the general direction you're facing. Also generates a spark shower, so don't try this anywhere near plasma. You can bring people along with you if you grab them beforehand. Anyone in the destination you Jaunt to will be wounded. Cost: 10% power
* Phase Jaunt: Teleports you up to nine squares ahead in the general direction you're facing. Also generates a spark shower, so don't try this anywhere near plasma. You can bring people along with you if you grab them beforehand. Anyone in the destination you Jaunt to will be wounded. Cost: 10% energy
* EM Burst: Creates a 4-square strong, 6-square weak electromagnetic pulse. EMP disables radios, cameras, energy-based weaponry and hurts silicons. Cost: 25% power
* EM Burst: Creates a 4-square strong, 6-square weak electromagnetic pulse. EMP disables radios, cameras, energy-based weaponry and hurts silicons. Cost: 25% energy
* Create Throwing Star: 3D-prints a permanent throwing star of the same sort a traitor can purchase. These deal thirty brute damage and embed into people when thrown, inflicting further damage over time. Cost: 1% power
* Create Throwing Star: 3D-prints a permanent throwing star of the same sort a traitor can purchase. These deal thirty brute damage and embed into people when thrown, inflicting further damage over time. Cost: 1% energy
* Recall Energy Katana: Recalls your energy katana to you. The cost of this ability is variable based on how far you are from the katana, but can never exceed 100%. If the katana is onscreen when you use this ability it will be thrown in your direction, hitting anyone in the way.
* Recall Energy Katana: Recalls your energy katana to you. The cost of this ability is variable based on how far you are from the katana, but can never exceed 100%. If the katana is onscreen when you use this ability it will be thrown in your direction, hitting anyone in the way.
* Smoke Bomb: Drops a smoke bomb that obstructs vision and allows your escape. You get ten. Use them wisely...or throw a ninja party!
* Smoke Bomb: Drops a smoke bomb that obstructs vision and allows your escape. You get ten. Use them wisely...or throw a ninja party! Cost: 0 energy
* Adrenaline Boost: This undoes paralysis, stunning, extreme cold, and basically anything else that would affect your movement. It also injects you with radium, which decays into harmful radiation.
* Adrenaline Boost: This undoes paralysis, stunning, extreme cold, and basically anything else that would affect your movement. It also injects you with radium, which decays into harmful radiation. Cost: 0 energy
* Energy Net: This ability is not listed under either tab, and can be accessed by right-clicking a player. It entangles them in an energy net which will after about thirty seconds teleport them to ninja prison. They and others can attack the energy net and remove it during this period, so make sure to restrain or sedate them beforehand.
* Energy Net: This ability is not listed under either tab, and can be accessed by right-clicking a player. It entangles them in an energy net which will after about thirty seconds teleport them to ninja prison. They and others can attack the energy net and remove it during this period, so make sure to restrain or sedate them beforehand. Cost: 20% energy


===Your Objectives===
===Your Objectives===
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