Space Ninja: Difference between revisions
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imported>LNGLY |
imported>LNGLY (→Tips) |
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==Tips== | ==Tips== | ||
* | * You can drain APCs and render them inoperable. Depending on if you're employed by Nanotrasen or the Syndicate, this may be strategically useful. | ||
* You gain the most power per tick from highly-charged SMES units. | |||
* Darkness is your ally. Those night vision goggles on your face work wonders. | |||
* Adrenaline Boost should only be used in absolute emergencies. One injection irradiates you strongly enough to inflict 25 toxin damage. Two injections can cause unconsciousness. You aren't able to heal toxin damage without undergoing the lengthy and vulnerable process of de-initializing and removing your Ninja suit, since anti-toxin only comes in the form of pills, patches and syringes, none of which may be applied through your suit. | |||
* Your energy katana doesn't stun on the first hit, but your hands do. Touch someone with any intent except harm to shock them, removing 10% of your suit's energy but inflicting burns and a stun. | |||
{{Jobs}}[[Category:Jobs]] | {{Jobs}}[[Category:Jobs]] |