Space Ninja: Difference between revisions

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==Tips==
==Tips==
* As space ninja you should go straight to R&D and print four super-capacity cells. Click one on your ninja suit for 200% power, then carry one and pocket the other two. Activate them in your hand to go back to full charge in a few seconds. Return to R&D when you need to recharge. Or if RnD is useless and you want immediate access to more power, stop by Tech Storage or Engineering and nab the High Capacity Power Cells. Increases your power to 150 from 100 and you can fill your backpack full of them.
* You can drain APCs and render them inoperable. Depending on if you're employed by Nanotrasen or the Syndicate, this may be strategically useful.
* You gain the most power per tick from highly-charged SMES units.
* Darkness is your ally. Those night vision goggles on your face work wonders.
* Adrenaline Boost should only be used in absolute emergencies. One injection irradiates you strongly enough to inflict 25 toxin damage. Two injections can cause unconsciousness. You aren't able to heal toxin damage without undergoing the lengthy and vulnerable process of de-initializing and removing your Ninja suit, since anti-toxin only comes in the form of pills, patches and syringes, none of which may be applied through your suit.
* Your energy katana doesn't stun on the first hit, but your hands do. Touch someone with any intent except harm to shock them, removing 10% of your suit's energy but inflicting burns and a stun.




{{Jobs}}[[Category:Jobs]]
{{Jobs}}[[Category:Jobs]]
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