Changeling: Difference between revisions
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Added Regenerate
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imported>XDTM m (Added Regenerate) |
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===Starting Set=== | ===Starting Set=== | ||
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==== | ====Reviving Stasis==== | ||
A free evolution. The changeling can fake its death and enter a stasis for a small cost, and after some time, can leave it while healing all wounds and status effects. <u>Can be used while dead.</u> Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won't be able to revive. | A free evolution. The changeling can fake its death and enter a stasis for a small cost, and after some time, can leave it while healing all wounds and status effects. <u>Can be used while dead.</u> Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won't be able to revive. | ||
Uses 15 chemicals. | Uses 15 chemicals. | ||
====Regenerate==== | |||
A free evolution. The changeling instantly regenerates lost limbs and organs. If it is regenerating limbs, it will make a loud and obvious sound. | |||
Uses 10 chemicals. | |||
====Transform==== | ====Transform==== | ||
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Allows you to connect another non-changeling to the Hivemind. For when some one agrees to help you for what ever reason. | Allows you to connect another non-changeling to the Hivemind. For when some one agrees to help you for what ever reason. | ||
Has the same requirements as Absorb DNA: needs a KILL level grab and a short channel. The victim will be kept stabilized while linked to the hivemind; so don't worry about time constraints. | Has the same requirements as Absorb DNA: needs a KILL level grab and a short channel. The victim will be kept stabilized while linked to the hivemind; so don't worry about time constraints. | ||
===Abilities Available via Evolution Menu=== | ===Abilities Available via Evolution Menu=== |