Changeling: Difference between revisions

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129 bytes removed ,  05:17, 3 May 2015
added Last Resort, removed some more outdated tips and added one of my own
imported>Kosmos
m (Added tips from Awesome Misc Stuff.)
imported>Bandit
(added Last Resort, removed some more outdated tips and added one of my own)
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Costs 2 evolution points.
Costs 2 evolution points.
====Last Chance====
For when you are well and truly fucked. Creates a small silent explosion, gibs your current body, and spawns a headcrab -- a creature that infects nearby crew much like an [[xenomorph|alien]] larva. The changeling egg grows into a monkey changeling after ~180 seconds.
Costs 1 evolution point and uses 20 chemicals.


====Lesser Form====
====Lesser Form====
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====Dissonant Shriek====
====Dissonant Shriek====
The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets.
The changeling emits an EMP, which disables technology in the surrounding area, including radio headsets. Good for escaping [[borg]]s.


Costs 1 evolution point and uses 20 chemicals.
Costs 1 evolution point and uses 20 chemicals.
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====Transformation Sting====
====Transformation Sting====
The changeling injects a retrovirus that forces their human victim to transform into another.
The changeling injects a retrovirus that forces their human victim to transform into another. The transformation target must be someone whose DNA the changeling has in storage.


Costs 2 evolution points and uses 40 chemicals.
Costs 2 evolution points and uses 40 chemicals.
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====Hallucination Sting====
====Hallucination Sting====
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung.
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung until they start tripping.


Costs 1 evolution point and uses 5 chemicals.
Costs 1 evolution point and uses 5 chemicals.
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==Tips==
==Tips==
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.
* As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity.
* Only take four or even three abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you're boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in, and Changeling mode is about getting out of shit that you find yourself in. I usually go with Engorged Chemical Sacs, Cryo, Mute and whatever I feel like taking.
* Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you're boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in.
* Get your debraining tools from the autolathe, not surgery. They're all craftable there, it's easier to get to, and Medbay doesn't complain. "Get" here probably means "steal" unless you're cargo.
* Get your debraining tools from the autolathe, not surgery. They're all craftable there, it's easier to get to, and Medbay doesn't complain. "Get" here probably means "steal" unless you're cargo.
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it's easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you're the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody's chasing you, run out of their line of sigh, quickly transform and run backwards.
* Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it's easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you're the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody's chasing you, run out of their line of sigh, quickly transform and run backwards.
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** Cryosting is only robust on people with insulation which makes it really effective in space, where they won't have a choice about staying dressed up in their suit.
** Cryosting is only robust on people with insulation which makes it really effective in space, where they won't have a choice about staying dressed up in their suit.
* Hive channel is free genome storage for identities.
* Hive channel is free genome storage for identities.
* Take Engorged Chemical Glands. Whatever powers you take (Particularly the stupidrobust Resonant Shriek, which makes everyone around you deaf and drunk, breaks lights, and flashes borgs) you will NEVER be hurt by choosing the power that lets you spam it nonstop.
* Take Engorged Chemical Glands. Whatever powers you take, you will NEVER be hurt by choosing the power that lets you spam it nonstop.
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: "one day, woody got wood").
* Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other (ie: "one day, woody got wood").
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you'll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.
* Keep in mind that if you space yourself and let your corpse husk from the burn damage you'll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie.
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===Tips for Fighting Against Changelings===
===Tips for Fighting Against Changelings===
* Kill a ling, drag a weldertank onto it, and then welder/shoot the tank with a laser. This gibs the ling.
* Kill a ling, drag a weldertank onto it, and then welder/shoot the tank with a laser. This gibs the ling.
* As long as you can talk and you're within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you're stunned and/or on the ground. This saved my life on more than one occasion, such as when a changeling tried to absorb me on a pod and the silence sting wore off before he killed me.
* As long as you can talk and you're within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you're stunned and/or on the ground.
* Actually the best way to counter lings to hang around in groups of three. The ling is an ambush predator and will only attack prey that is weak and isolated. ...Except if the lings are working in groups as well.
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heattampering properties, which means you won't heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo'd, REMOVE THOSE THINGS ASAP.
* If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heattampering properties, which means you won't heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo'd, REMOVE THOSE THINGS ASAP.
* The bane of lings is N2O. None of their powers will help them.




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