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A changeling is an alien creature that is intelligent and able to morph into humans. They are solitary hunters, but also take contracts from Syndicate forces in order to steal technology from Nanotrasen. The main weapons of a changeling are its ability to internally synthesize dangerous chemicals, morph into creatures it has absorbed, blending in with humans.


A changeling is an alien creature that is intelligent and able to morph into humans. Changelings are solitary hunters, but also take contracts from syndicate forces in order to steal Nanotrasen tech. The main weapons of the changeling are its ability to internally synthesize dangerous chemicals, morph into creatures it has absorbed, and blend in with humans.
==The Thing From Spaaaaaaaace!==
 
==The Thing From Spaaaaaaaace==
A changeling has boarded the station! It has had time to "familiarize" itself with the ins and outs of its primary victim's identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!
A changeling has boarded the station! It has had time to "familiarize" itself with the ins and outs of its primary victim's identity, ready to take anything it desires -- be it your equipment, your faces, or your lives!


Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.
Even if a changeling has not attacked any other crew members, it is highly likely it has attacked or killed others in its infiltration.


Changelings can communicate with one another using 'say :g' before their speech
==Ok, now what do?==
Important: Changelings can communicate with one another using ''''say :g'''' before their speech. Use alt+click or middle mouse button to sting someone.


===DNA Absorption===
First:
The goal of many changelings is to absorb 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and absorb them using either its special proboscis, or the DNA Extraction Sting. You can only have a maximum of 5 DNA strands at a time, and must transform to obtain more.
# Learn about your available abilities
# Use them to absorb people
# ???


Acquiring DNA via husking requires a grab, and a little bit of time as it stabs the victim with its appendage till it has all of the DNA drained. You need a good grip to absorb victims properly, and choking them has the added benefit of subduing your target as well.  A choke hold can be attained by grabbing someone repeatedly until you're holding them by the neck, then double-clicking the KILL button that appears in your active hand in your HUD so that it is flashing red.
Your goals:
# Absorb 5-7 DNA's
# ???


[[File:choke.png]]
===[[File:choke.png]] DNA Absorption===
 
The goal of many changelings is to absorb 5-7 DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and absorb them using either its special proboscis, or the DNA Extraction Sting. You can only have a maximum of 5 DNA strands at a time, and must transform to obtain more.
*Absorbing a victim will fill your chemical storage some and give you the target's DNA.
*Absorbing another changeling gives you all its chemical storage.
*Allows you to rechoose your abilities.
*Absorbing victims who have been husked via burns or space will not add to your total genome count.
*Absorbed victims '''cannot be cloned''' unless genetics uses a monkey creatively. They can still be turned into cyborgs because the brain is fine.


'''Absorbing everyone is dickish and shouldn't be what you always use, as DNA extraction sting is entirely covert and does not kill the target while still counting for objectives.'''
DNA's can be acquired in two ways:
* The '''DNA Extraction Sting''', which is instant and does not give any alert to the target.
* '''Absorbing''' the victim, which results in a gruesome husk. Notice: Absorbing everyone is dickish and shouldn't be what you always use.


Acquiring DNA via DNA Extraction Sting, however, is instant and does not give any alert to the target.  
Acquiring DNA via absorbing requires a grab, and a little bit of time as it stabs the victim with its appendage till it has all of the DNA drained. You need a good grip to absorb victims properly, and choking them has the added benefit of subduing your target as well.  A choke hold can be attained by grabbing someone repeatedly until you're holding them by the neck, then double-clicking the KILL button that appears in your active hand in your HUD so that it is flashing red.


*Costs 25 chemicals.
* Absorbing a victim will fill your chemical storage some and give you the target's DNA.
*Counts towards DNA absorption objectives.
* Absorbing another changeling gives you all its chemical storage and allows you to rechoose your abilities.
* Absorbing victims who have been husked via burns or space will not add to your total genome count.
* Absorbed victims '''cannot be cloned''' unless genetics uses a monkey creatively. They can still be turned into cyborgs because the brain is fine.


==="No, I'm the real one!"===
==="No, I'm the real one!"===
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Changelings may have the following objectives:
Changelings may have the following objectives:


Absorb 5-7 DNA stands. All changelings get this objective and it can be fulfilled via DNA extract sting or Absorbing.
:'''1. Absorb 5-7 DNA stands:''' All changelings get this objective and it can be fulfilled via DNA extract sting or Absorbing.


Assassinate a person. All changelings get this objective and it can be fulfilled via normal methods or some of your various abilities.
:'''2. Assassinate a person:''' All changelings get this objective and it can be fulfilled via normal methods or some of your various abilities.


Steal an object. This takes up the same slot as Debrain a person; you will only get one of the two. It is generally considered easier than Debrain a person.
:'''3a. Steal an object:''' This takes up the same slot as "Debrain a person"; you will only get one of the two. It is generally considered easier than "Debrain a person".


Debrain a person. This takes up the same slot as Steal an object; you will only get one of the two. It must be done by obtaining surgical tools, then subduing the target and debraining them via surgery.
:'''3b. Debrain a person:''' This takes up the same slot as "Steal an object"; you will only get one of the two. It must be done by debraining them via [[surgery]].


Escape on the shuttle alive. All changelings get this objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.
:'''4. Escape on the shuttle alive:''' All changelings get this objective, to fulfill, be on the escape shuttle or a pod when they land at Central Command.


Like traitors, changelings operate individually. It is not required for changelings to reveal their identity to each other, as it's not uncommon for changelings to receive other changelings as objectives or backstab each other to remove competition. '''They are in no way obligated to assist each other'''.  Even so, a coordinated group of changelings is truly a terror to behold especially since they can share absorbed genomes via hivemind. DNA shared in this manner does <i>not count towards your personal absorption count.</i>
===Going Solo or Teaming Up===
Like traitors, changelings operate individually and are in no way obligated to assist each other. It is not required for changelings to even reveal their identity to each other, as it's not uncommon for changelings to receive other changelings as objectives or backstab each other to remove competition.


==Chemical Warfare==
Even so, a coordinated group of changelings is truly a terror to behold especially since they can share absorbed genomes via hivemind. DNA shared in this manner does <i>not count towards your personal absorption count.</i>
 
==Changeling Abilities==
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second, which is doubled with '''Engorged Chemical Glands'''.
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly at a rough set rate of half a chemical per second, which is doubled with '''Engorged Chemical Glands'''.


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====Hive Channel====
====Hive Channel====
A free evolution. The changeling can channel a selected genome into the airwaves for other changelings to absorb and use. Costs 10 chemicals.
A free evolution. The changeling can channel a selected genome into the airwaves for other changelings to absorb and use.
 
Costs 10 chemicals.


====Hive Absorb====
====Hive Absorb====
A free evolution. The changeling can absorb DNA from the air that has been channelled by a fellow changeling. Doesn't help the changeling reach their genome objective. Costs 20 chemicals.
A free evolution. The changeling can absorb DNA from the air that has been channelled by a fellow changeling. Doesn't help the changeling reach their genome objective.
 
Costs 20 chemicals.


====Extract DNA Sting====
====Extract DNA Sting====
A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective. Costs 25 chemicals.
A free evolution. The changeling can sting a target to extract their genetic information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.
 
Costs 25 chemicals.


====Regenerative Stasis====
====Regenerative Stasis====
A free evolution. The changeling can enter a stasis for a small cost, and after some time, can leave it to heal all wounds, also with a small cost. Renders the changeling very hard to kill. Costs 10 chemicals to enter, and 10 to leave.
A free evolution. The changeling can enter a stasis for a small cost, and after some time, can leave it to heal all wounds, also with a small cost. Renders the changeling very hard to kill.
 
Costs 10 chemicals to enter, and 10 to leave.


====Transform====
====Transform====
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====Lesser Form====
====Lesser Form====
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using '''Human Form'''. Note that transforming into a monkey also drops your cuffs. Costs 5 chemicals and 5 to shift back.
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using '''Human Form'''. Note that transforming into a monkey also drops your cuffs.
 
Costs 5 chemicals and 5 to shift back.


====Epinephrine Sacs====
====Epinephrine Sacs====
Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect. High chemical cost. Costs 25 chemicals.
Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect. High chemical cost.
 
Costs 25 chemicals.


====Engorged Chemical Glands====
====Engorged Chemical Glands====
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====Fleshmend====
====Fleshmend====
Unlike Regenerative Stasis, the changeling will rapidly heal itself without the need to go into stasis. Costs 30 chemicals.
Unlike Regenerative Stasis, the changeling will rapidly heal itself without the need to go into stasis.
 
Costs 30 chemicals.


====Anatomic Panacea====
====Anatomic Panacea====
Cures the changeling of diseases, disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn't; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity. Costs 25 chemicals.
Cures the changeling of diseases, disabilities, radiation, and toxins. Generally covers the things that Fleshmend doesn't; it can be used to purge the poison that the chemist just shot you up with, or to get rid of that debilitating mutation from an absorbed identity.
 
Costs 25 chemicals.


====Resonant Shriek====
====Resonant Shriek====
The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area. Good for escaping groups or preventing people from fleeing from you. Costs 25 chemicals.
The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area. Good for escaping groups or preventing people from fleeing from you.
 
Costs 25 chemicals.


====Dissonant Shriek====
====Dissonant Shriek====
The changeling emits an [[EMP]], which disables technology in the surrounding area, including radio headsets. Costs 20 chemicals.
The changeling emits an [[EMP]], which disables technology in the surrounding area, including radio headsets.
 
Costs 20 chemicals.


====Blind Sting====
====Blind Sting====
The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted. May be used while under the effects of Lesser Form. Costs 25 chemicals.
The changeling silently stings a human, completely blinding them for a short time and rendering them permanently nearsighted. May be used while under the effects of Lesser Form.
 
Costs 25 chemicals.


====Mute Sting====
====Mute Sting====
The changeling silently sting a human, completely silencing them for a short time. Does not provide a warning to a victim that they've been stung, until they try to speak and can't. May be used while under the effects of Lesser Form. Costs 20 chemicals.
The changeling silently sting a human, completely silencing them for a short time. Does not provide a warning to a victim that they've been stung, until they try to speak and can't. May be used while under the effects of Lesser Form.
 
Costs 20 chemicals.


====Transformation Sting====
====Transformation Sting====
The changeling injects a retrovirus that forces their human victim to transform into another. Costs 40 chemicals.
The changeling injects a retrovirus that forces their human victim to transform into another.
 
Costs 40 chemicals.


====Hallucination Sting====
====Hallucination Sting====
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung. Costs 5 chemicals.
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung.
 
Costs 5 chemicals.


====Cryogenic Sting====
====Cryogenic Sting====
The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage. Can be countered with space heaters, coffee, and other warming objects and foods. Costs 15 chemicals.
The changeling injects the target with a blend of chemicals that begins to turn their blood to ice. The victim will walk slower and take some damage over the full duration. Victims wearing armor or insulated material will take more damage. Can be countered with space heaters, coffee, and other warming objects and foods.
 
Costs 15 chemicals.


====Spread Infestation====
====Spread Infestation====
Two spiderlings crawl out of the changeling's mouth, eventually growing into deadly beasts. IMPORTANT: You need at least 5 DNA absorptions to gain enough power to use this late-game ability! Costs 50 chemicals.
Two spiderlings crawl out of the changeling's mouth, eventually growing into deadly beasts. IMPORTANT: You need at least 5 DNA absorptions to gain enough power to use this late-game ability!
 
Costs 50 chemicals.


====Arm Blade====
====Arm Blade====
Reforms one of the changeling's arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open depowered doors. Costs 20 chemicals.
Reforms one of the changeling's arms into a grotesque blade made out of bone and flesh. The arm blade does 25 damage per hit and can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling. It can also be used to pry open depowered doors.
 
Costs 20 chemicals.


====Organic Space Suit====
====Organic Space Suit====
Hardens the changeling's body into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel. The suit uses up chemicals while active and cannot be used as a monkey. Costs 20 chemicals.
Hardens the changeling's body into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel. The suit uses up chemicals while active and cannot be used as a monkey.
 
Costs 20 chemicals.
 


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