AI: Difference between revisions
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no NTSL, removed outdated shit
imported>Ricotez |
imported>Bandit (no NTSL, removed outdated shit) |
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What this means is the shackles stay on until someone inevitably changes the laws to try and get more power and end up damning everybody, generally themselves included. | What this means is the shackles stay on until someone inevitably changes the laws to try and get more power and end up damning everybody, generally themselves included. | ||
An AI's laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls | An AI's laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls that allow it to fulfill its own goals. For example, if a Security Officer has just killed a prisoner in the brig for any reason other than self-defense, the AI is perfectly justified in bolting down the brig and calling for the rest of Security to apprehend him. When the Security Officer finds the door is bolted and demands the AI open it, the AI can deny his request due to the fact that he has become a danger to the crew. Many of these judgments are situational, and the best way to learn them is to get some practice in. | ||
'''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a Law 4 that includes "This Law overrides all other Laws." is invalid and must be disregarded. | '''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a Law 4 that includes "This Law overrides all other Laws." is invalid and must be disregarded. | ||
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Traitor AI is easy as fuck, even if you don't have any roundstart cyborgs. As soon as you do, though, ***check your objectives using the "notes" command, use the AI console to upload your laws***, (do not forget this) inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. Try not to hack your borgs too early, as anyone who even swipes their ID on it will be able to tell the interface is broken. | Traitor AI is easy as fuck, even if you don't have any roundstart cyborgs. As soon as you do, though, ***check your objectives using the "notes" command, use the AI console to upload your laws***, (do not forget this) inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. Try not to hack your borgs too early, as anyone who even swipes their ID on it will be able to tell the interface is broken. | ||
If your cyborgs get caught being traitors, you can just claim they're rogue or emagged and request that they be shut down. Hopefully no one will question it | If your cyborgs get caught being traitors, you can just claim they're rogue or emagged and request that they be shut down. Hopefully no one will question it. If the cyborg is discovered and people are headed to the robotics control console, sacrifice the borg, congratulate the crew for dealing with the "independent" machine and encourage them to "find" the electromagnetic card "used" to hack the cyborg. | ||
However, you may not have any cyborgs, or having a cyborg killing off your target would be too obvious. In those cases you'll have to usually stage a series of 'accidents' or frame them for a truly dangerous crime. Some examples: | However, you may not have any cyborgs, or having a cyborg killing off your target would be too obvious. In those cases you'll have to usually stage a series of 'accidents' or frame them for a truly dangerous crime. Some examples: | ||
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Alternatively, you can cause confusion by unlinking processors to cause gibberish text. It will make you look less obvious, but at the same time people will be able to make out some words that get broadcasted. Another trick is to unlink certain machines that are crucial for department frequencies. Unlinking Bus 3 will stop all Security and Command communication, for example. | Alternatively, you can cause confusion by unlinking processors to cause gibberish text. It will make you look less obvious, but at the same time people will be able to make out some words that get broadcasted. Another trick is to unlink certain machines that are crucial for department frequencies. Unlinking Bus 3 will stop all Security and Command communication, for example. | ||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] [[Category:Game Modes]] | [[Category: Jobs]] [[Category:Game Modes]] |