Infections: Difference between revisions
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* '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. | * '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. | ||
* '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. | * '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. | ||
Uranium Gels | ====Uranium Gels==== | ||
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You'll require the help of mining to make these. Unlike the other chemicals, they require 5 units to evolve a virus instead of 1. | |||
* '''[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]''': Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. | |||
* '''[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]''': Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. | |||
* '''[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]''': Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. | |||
====[[Synaptizine]]==== | ====[[Synaptizine]]==== | ||
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===Dropper=== | ===Dropper=== | ||
When you're adding a chemical to a virus, you only need to add a single unit of it | When you're adding a chemical to a virus, '''you only need to add a single unit of it'''. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 units at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals. | ||
Remember, you have to use the dropper in your hand once to set | Remember, you have to use the dropper in your hand once to set its transfer value to 1 unit. | ||
===Mixing in Beakers=== | ===Mixing in Beakers=== | ||
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There can be a maximum of three different viruses on a person. Making three separate viruses will allow you to stack the same symptom multiple times, or simply add many more symptoms than a single virus would allow. In addition to that, having three viruses will make you immune to further viruses! | There can be a maximum of three different viruses on a person. Making three separate viruses will allow you to stack the same symptom multiple times, or simply add many more symptoms than a single virus would allow. In addition to that, having three viruses will make you immune to further viruses! | ||
To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector, since culture bottles will ruin the virus when mixed. | To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector, since culture bottles will ruin the virus when mixed. | ||
==Understanding stats== | |||
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 1 in every stat. | |||
* '''Stealth:''' If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Stealth of 3 or higher makes it invisible to the P.A.N.D.E.M.I.C. machine. Also, if a virus only contains positive symptoms, it won't show up on on the medHUD. | |||
* '''Transmission:''' Improves the chance each tick to spread the virus and increases the amount of protection you need to prevent infection. Additonally, it determines the infection vector. | |||
** The infection vector is calculated with (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads. | |||
* '''Stage speed:''' Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher. | |||
* '''Resistance:''' Makes the virus harder to cure; determines the required chemical to cure and decreases the chance of it being cured each tick when in contact with the cure. | |||
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20. | |||
** The cure is determined by [resistance - (amount of symptoms / 2)]. | |||
{| class="wikitable" style="text-align: center;" | |||
|1 or less||2||3||4||5||6||7||8||9||10||11 or more | |||
|- | |||
|Table Salt||Sugar||Orange juice||Spaceacilin||Saline-Glucose Solution||Ethanol||Leporazine||Synaptizine||Lipolicide||Silver||Gold | |||
|} | |||
==Symptoms Table== | ==Symptoms Table== | ||
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! scope="col" | Resistance | ! scope="col" | Resistance | ||
! scope="col" | Stage speed | ! scope="col" | Stage speed | ||
! scope="col" | | ! scope="col" | Transmission | ||
! scope="col" | Level | ! scope="col" | Level | ||
! scope="col" | Required Chemical | ! scope="col" | Required Chemical | ||
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|- | |- | ||
!Shivering | !Shivering | ||
|0 || 2 || 2 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Cools down your body based on stealth and resistance. | |0 || 2 || 2 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Cools down your body based on stealth and resistance. Won't reach damaging levels. | ||
|- | |- | ||
!Sneezing | !Sneezing | ||
| -2 || 3 || 0 || 4 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | | | -2 || 3 || 0 || 4 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Causes the mob to occasionally sneeze, spreading the virus to nearby mobs if they aren't protected. | ||
|- | |- | ||
!Spontaneous Combustion | !Spontaneous Combustion | ||
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|} | |} | ||
===General Tips=== | ===General Tips=== |