Guide to genetics: Difference between revisions

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1,167 bytes added ,  11:08, 5 June 2016
Added Self Testing guide
imported>XDTM
(Added a section for dealing with headless corpses)
imported>XDTM
(Added Self Testing guide)
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###Look at them if you can see anything glowing around their body or head (can be easily spotted without closer examination).
###Look at them if you can see anything glowing around their body or head (can be easily spotted without closer examination).
###You can wait for them to curse or have a seizure.
###You can wait for them to curse or have a seizure.
###NOTE: If nothing seems happens at all (even when self-testing), the block might very likely be a power. '''POWERS DO NOT AUTOMATICALLY TURN ON IF OVER THE NEEDED VALUE. THEY HAVE A CERTAIN ''PERCENTAGE'' (~50%) OF MANIFESTATION EVEN IF THE CONDITIONS ARE PERFECT.''' So if you have a block which does absolutely nothing, keep on trying!
###NOTE: If nothing seems happens at all (even when self-testing), the block might very likely be a power. '''POWERS DO NOT AUTOMATICALLY TURN ON IF OVER THE NEEDED VALUE. THEY HAVE A CERTAIN ''PERCENTAGE'' OF MANIFESTATION EVEN IF THE CONDITIONS ARE PERFECT.''' So if you have a block which does absolutely nothing, keep on trying!
###Ask if a volunteering Assistant can donate their body to science and give verbal feedback on what they feel when you tamper with their blocks or inject them with the SE.
##Ask if a volunteering Assistant can donate their body to science and give verbal feedback on what they feel when you tamper with their blocks or inject them with the SE.
###Or simply self-test like a boss! Note: These options are not the only ones, there are more strategies you can find out.
##Or simply self-test like a boss! Note: These options are not the only ones, there are more strategies you can find out.
##Write down what you find and move on to the next block!
#Write down what you find and move on to the next block!
 
==== Self Testing ====
NT recently upgraded the DNA Scanners with a function that allows you to apply a buffer with a delay, effectively allowing you to modify your DNA without someone else manning the console. Using this method is a lot faster, although it will cause some radiation sickness.
 
#To start with, keep a Clean SE on a buffer: if you get yourself a disability you want to be able to clear it!
#Raise a block over 800 on your monkeyman, then save it on a different buffer.
#Get the monkeyman out, press on the '''Occupant - Delayed''' button, and get in the scanner. It will automatically apply the buffer to you.
##If you get a message, check the mutation list to see the effect; if it's a disability you should apply the clean buffer to yourself using the same method.
##If you get no message (be sure that the block is over 800) then the block is a power! Raise the block to over C00, and it will be an active power block.
###Applying an active power block to yourself won't necessarily give you the power; to know which power you're dealing with, you might want to create an injector: it will manifest the power, although temporarily.
#If you got a power, save it on your unused buffer: after that, use that buffer instead of the clean one while testing, so you won't have to reactivate your powers again each time.
#If you reach 100% radiation, you'll collapse: this will knock you out for a few seconds, but it's not as dangerous as it seems. Do remember to take some antitoxin once in a while though.
#When you're satisfied with the powers you have, you can use the scanner to apply them permanently to yourself.


==== Against the Radiation ====
==== Against the Radiation ====
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* '''Rejuvinative Chemicals''' can be injected through the DNA Scanner Access Console. They slowly lower radiation (also seem to make the patient's genome more resistant to change).
* '''Rejuvinative Chemicals''' can be injected through the DNA Scanner Access Console. They slowly lower radiation (also seem to make the patient's genome more resistant to change).


* This will help you '''keep your patients alive''' and allow you to use SE Syringes or the DNA Scanner more often without the risk of getting radiation poisoning and falling over due to weakness. Just eat a pill after every second or third syringe, or give it to your patients when their radiation levels are high (above 20%, due to how long it takes to just wait for it to go down) like when you have just applied a saved buffer to occupant. Use the two syringe rule when injecting other players, always have them eat a pill after every second syringe.  
* If your hair falls out, use a mirror to restore it. You can find one in medbay or in the toilets.




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