Guide to genetics: Difference between revisions

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(added lovely pictures and other variation so it doesn't look so much like a wall-of-text from hell)
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== The Department ==
== The Department ==
[[File:Genetics.png|thumb|240px|right]]
Welcome to [[Genetics]]. Just across the morgue lies a mystical realm where some of Nanotrasen's greatest minds entertain themselves by toying the Human Genome into knots.
Welcome to [[Genetics]]. Just across the morgue lies a mystical realm where some of Nanotrasen's greatest minds entertain themselves by toying the Human Genome into knots.


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This is going to be your home, buddy. Get used to it. It grows on ya!
This is going to be your home, buddy. Get used to it. It grows on ya!


== Cloning ==
== [[File:scanner.gif|50px]][[File:Medcom.gif|50px]][[File:Clone.gif|50px]]Cloning ==
If you're a new guy and desperately need a quick guide so you can help your fellow crewmates in case of an emergency, here's a [[Geneticist#Genetic_Cloning|quick guide to cloning a body]]. After reading that, it is recommended that you return to this guide so you understand this process perfectly.
If you're a new guy and desperately need a quick guide so you can help your fellow crewmates in case of an emergency, here's a [[Geneticist#Genetic_Cloning|quick guide to cloning a body]]. After reading that, it is recommended that you return to this guide so you understand this process perfectly.


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== DNA Modification ==
== [[File:scanner.gif|50px]][[File:scannerconsole.gif|50px]] DNA Modification ==
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.


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* Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
* Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
* '''Structural Enzymes = extremely important!''' They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.
* '''Structural Enzymes = extremely important!''' They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.
[3F3] [5B1] [4A7] [391] [7FF] [102] [07E]
[7B9] [130] [230] [4E0] [552] [7A4] [715]
Structural Enzymes or SEs like this. Well, not exactly this, this is just an example. Everyone's SEs are individual. They might also just be a one long line instead of two, depends if you stretch your DNA Access Console screen window. The SEs consist of 42 characters which are divided into '''14 sub-blocks''', with 3 pieces each. Let's see what purpose these blocks and characters have.




=== Structural Enzymes - Powers, Disabilities & Species ===
=== Structural Enzymes - Powers, Disabilities & Species ===
The first thing you will notice is that there are exactly 42 characters in a single line. Those are your subject's '''SEs'''. This long string is divided in '''14 sub-blocks''', with 3 pieces each. There are '''13 blocks''' which control '''disabilities or powers''' and '''one block''' which controls whether the subject is a '''human or a monkey'''. The string is in '''Hexadecimal''' - which means base 16 in math terms. It means a number can range from 0 - as normally, zero - to F - equivalent of <strike>16</strike> 15. So, it can go like this, from lower to higher:
There are '''13 blocks''' which control '''disabilities or powers''' and '''one block''' which controls whether the subject is a '''human or a monkey'''. The string is in '''Hexadecimal''' - which means base 16 in math terms. It means a number can range from 0 - as normally, zero - to F - equivalent of <strike>16</strike> 15. So, it can go like this, from lower to higher:
   
   
  <font color=#FF000>'''0 1 2 3 4 5 6 7 8 9 A B C D E F'''</font>
  <font color=#FF000>'''0 1 2 3 4 5 6 7 8 9 A B C D E F'''</font>
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Before we start splicing, you must know what possible monstrosities can be done to a human.
Before we start splicing, you must know what possible monstrosities can be done to a human.


'''There are 4 blocks which contain superpowers (these are the ones you want to find):'''
'''There are 4 blocks which contain SUPERPOWERS (these are the ones you want to find):'''
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#3BB9FF; width:10%'|Power Name
! style='background-color:#3BB9FF; width:10%'|Power Name
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|}
|}


'''However, there are 9 blocks which contain disabilities you need to keep an eye out for:'''
'''However, there are 9 blocks which contain DISABILITIES you need to keep an eye out for:'''
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#3BB96F; width:10%'|Disability Name
! style='background-color:#3BB96F; width:10%'|Disability Name
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!Nervousness
!Nervousness
|Makes the subject stammer. Annoying at best.
|Makes the subject stammer. Annoying at best.
|''"You feel nervous."''
|Subject stammers when they speak. <br>''"You feel nervous."''
|-
|-
!Blindness
!Blindness
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* This is how you '''save your work'''. A very good Geneticist once said: Save early, save often. His words are true. You have to save your every step in order to acquire a perfect serum. That means you have to be patient enough to bending the block to your will, dedicated enough to remove every disability, and responsable enough to save everything to make sure nothing goes wrong.
* This is how you '''save your work'''. A very good Geneticist once said: Save early, save often. His words are true. You have to save your every step in order to acquire a perfect serum. That means you have to be patient enough to bending the block to your will, dedicated enough to remove every disability, and responsable enough to save everything to make sure nothing goes wrong.


* In the main DNA Scanner Access Console screen, click ''Buffer Menu''. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer can save either an UI, or an UI+UE, or, more importantly, an SE. Generally speaking, you will only ever bother with the SE part.
* In the main DNA Scanner Access Console screen, click '''''Buffer Menu'''''. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer can save either an UI, or an UI+UE, or, more importantly, an SE. Generally speaking, you will only ever bother with the SE part.


* To '''fill a buffer''', once your pod is occupied, simply click Save to Buffer. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. You can make individual injectors of each of these, but not one with all. What you saved is now backed up by the console, and, if not overwritten, is now safe. Good stuff. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like "Clean Backup - Stevenson, F.", or calling an SE that has Hulk isolated something like "Hulk". Simple, but very helpful to not get lost. ''Note: you can transfer a buffer's content into the pod's occupant, making it easier to transfer research data between subjects. Just stick a new guinea pi - I mean, test subject, in there, click Buffers, as usual, then click "Occupant", right after "Transfer To:".''
* To '''fill a buffer''', once your pod is occupied, simply click Save to Buffer. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. You can make individual injectors of each of these, but not one with all. What you saved is now backed up by the console, and, if not overwritten, is now safe. Good stuff. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like "Clean Backup - Stevenson, F.", or calling an SE that has Hulk isolated something like "Hulk". Simple, but very helpful to not get lost. ''Note: you can transfer a buffer's content into the pod's occupant, making it easier to transfer research data between subjects. Just stick a new guinea pi - I mean, test subject, in there, click Buffers, as usual, then click "Occupant", right after "Transfer To:".''
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# Make sure it is the '''ONLY block''' with over 800, otherwise you might get it mixed up with some other block's symptoms.
# Make sure it is the '''ONLY block''' with over 800, otherwise you might get it mixed up with some other block's symptoms.


# Try to figure out the block's function. First switch your target from torso to eyes and turn on the '''penlight''' stored in your suit storage. The penlight is going to be very useful for your work to find blindness / X-Ray, so be warned. To test someone's eyes, click the Eyes in the target area, then use the penlight on the subject with 'help'-intent on. If you get a "[subject]'s pupils narrow!", this means their vision is perfect. An "eerie glow" means X-Ray Vision, and "has no reaction" or something means the subject is blind! Fix that ASAP! Write down what you find. ''Note: Figuring out can be almost impossible sometimes. You can wait for them to curse and fall down or just look at them if you can see anything glowing around their head. Or ask for a volunteering Assistant to donate their body to science and give verbal feedback on what they feel during testing. Or self-test like a boss. There are many strategies here!''
# Try to '''figure out the block's function'''. First switch your target from torso to eyes and turn on the '''penlight''' stored in your suit storage. The penlight is going to be very useful for your work to find blindness / X-Ray, so be warned. To test someone's eyes, click the Eyes in the target area, then use the penlight on the subject with 'help'-intent on. If you get a "[subject]'s pupils narrow!", this means their vision is perfect. An "eerie glow" means X-Ray Vision, and "has no reaction" or something means the subject is blind! Fix that ASAP! Write down what you find. ''Note: Figuring out can be almost impossible sometimes. You can wait for them to curse and fall down or just look at them if you can see anything glowing around their head. Or ask for a volunteering Assistant to donate their body to science and give verbal feedback on what they feel during testing. Or self-test like a boss. There are many strategies here!''


# At this point it may be a good idea to visit '''[[Chemistry]]''' and order some [[Hyronalin]] for your genetic testing. I usually order 2 pillboxes full of Hyronolin pills with ten units per pill. These are extremely useful as they lower radiation levels almost instantaneously unlike [[Anti-Toxin]], which cures the toxins damage caused by radiation but does little to the rads themselves, or Rejuvinative Chemicals, which can be injected through the DNA Scanner Access Console and slowly lowers radiation (also seems to make the patient's genome more resistant to change). This will help you keep your patients alive and allow you to use SE Syringes more often without the risk of getting radiation poisoning and falling over due to weakness. Just eat a pill after every second or third syringe, or give it to your patients when their radiation levels are high (above 20%, due to how long it takes to just wait for it to go down) like when you have just applied a saved buffer to occupant. Use the two syringe rule when injecting other players, always have them eat a pill after every second syringe.  
# At this point it may be a good idea to visit '''[[Chemistry]]''' and order some [[Hyronalin]] for your genetic testing. I usually order 2 pillboxes full of Hyronalin pills with ten units per pill. These are extremely useful as they lower radiation levels almost instantaneously unlike [[Anti-Toxin]], which cures the toxins damage caused by radiation but does little to the rads themselves, or Rejuvinative Chemicals, which can be injected through the DNA Scanner Access Console and slowly lowers radiation (also seems to make the patient's genome more resistant to change). This will help you keep your patients alive and allow you to use SE Syringes more often without the risk of getting radiation poisoning and falling over due to weakness. Just eat a pill after every second or third syringe, or give it to your patients when their radiation levels are high (above 20%, due to how long it takes to just wait for it to go down) like when you have just applied a saved buffer to occupant. Use the two syringe rule when injecting other players, always have them eat a pill after every second syringe.  


# There are two methods of '''getting clean SEs''', however.
# There are two methods of '''getting clean SEs''', however.
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