Guide to chemistry: Difference between revisions
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I think that was old news by now
imported>XDTM m (Moved some chems to their proper section) |
imported>XDTM (I think that was old news by now) |
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This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. | This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]]. | ||
= Chemicals = | = Chemicals = | ||
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The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked. | The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked. | ||
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] '''Chemical Heater'''. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this. | |||
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*'''[[Plasma]]''': Causes major toxin damage. | *'''[[Plasma]]''': Causes major toxin damage. | ||
*'''Uranium''': Causes slight irradiation. | *'''Uranium''': Causes slight irradiation. | ||
== Components == | == Components == |