Guide to medicine: Difference between revisions
Jump to navigation
Jump to search
no edit summary
imported>Kingofkosmos No edit summary |
imported>Kingofkosmos No edit summary |
||
Line 12: | Line 12: | ||
=Identification= | =Identification= | ||
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It | First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have: | ||
Line 18: | Line 18: | ||
* Humans can be hurt in four different ways: '''Suffocation, Toxin, Burn and Brute'''. | * Humans can be hurt in four different ways: '''Suffocation, Toxin, Burn and Brute'''. | ||
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once). | * You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once). | ||
* The overall health status ( | * The overall health status (from 100% to -100%) is determined by adding these damages together. If there are 0 damages, the patient is '''perfectly healthy (100%)'''. | ||
* If the patient has 100 of any damage, he will be in a '''critical condition | * If the patient has taken 100 of any damage, he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient. | ||
* You can identify these damage types easily by using your [[PDA]] | * You can identify these different damage types easily by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. | ||
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, observing their surroundings will help with diagnosis: | * If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis: | ||
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]]. | :* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]]. | ||
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]]. | :* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]]. | ||
Line 42: | Line 42: | ||
'''2. The patient is in critical condition | '''2. The patient is dragged into Medbay and is in critical condition.''' | ||
:The patient is unresponsive to the environment, on the floor, and gasping for air. | :The patient is unresponsive to the environment, on the floor, and gasping for air. | ||